US11534685B2 - System and method for emulating an electronic game to play in a physical gaming environment - Google Patents
System and method for emulating an electronic game to play in a physical gaming environment Download PDFInfo
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- US11534685B2 US11534685B2 US17/168,433 US202117168433A US11534685B2 US 11534685 B2 US11534685 B2 US 11534685B2 US 202117168433 A US202117168433 A US 202117168433A US 11534685 B2 US11534685 B2 US 11534685B2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/516—Server architecture connected to a local network, e.g. in a plane, hotel
Definitions
- the present disclosure relates generally to electronic games, and more specifically, a gaming system that is implemented in an environment to emulate an electronic game to play in a physical gaming environment by one or more users. Moreover, the aforesaid gaming system implements a set of first rules for compensating at least one element of the gaming system while playing the electronic game in the physical gaming environment.
- the gaming industry has experienced an explosive growth during the last few years.
- Different types of video games have been provided, which provide a gaming environment that enables the player to control a game character or other movable element to perform various stunts or moves during the game.
- An evolution has occurred starting from the electronic games characterized by limited computational resources and poor graphics to the current gaming trends dominated by virtual reality and augmented reality.
- the augmented reality includes a meshing of real-life experience with a virtual experience.
- the present disclosure seeks to provide an improved system that, when in operation, emulates an electronic game in a physical gaming environment for enabling at least one user to play the electronic game in the physical gaming environment with the improved user experience.
- a gaming system including a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that:
- the processor predefines a set of first parameters for the at least one gaming device and a set of second parameters for the environment unit and wherein the processor enables the set of first parameters, the set of second parameters, the first sensing arrangement and the second sensing arrangement in a standby mode before the electronic game starts.
- the second sensing arrangement is implemented in a plurality of zones of the physical gaming environment and wherein each of the plurality of zones comprises at least one sensor that detects a physical parameter of the at least one gaming device or the at least one user to generate the second information.
- the set of first rules implement a set of modes from the electronic game into the physical gaming environment.
- the processor enforces the set of second rules of the electronic game and monitors a progress of the electronic game to determine a winner of the electronic game.
- the second information comprises at least one of a speed, a position or a status of the at least one gaming device.
- the first parameter comprises a parameter associated with the at least one element of the gaming system and the element comprises at least one of at least one of speed, gun, shield, power, attack or defense items or rewards.
- the second parameter comprises an environmental parameter associated with the physical gaming environment.
- the at least one gaming device comprises a display that indicates whether the at least one user has been provided a new element or penalized when the at least one user fell into a trap.
- the processor synchronizes the first event and the second event.
- the set of first rules are programmable according to the electronic game.
- a method of using a gaming system comprising:
- At least one gaming device to include a first sensing arrangement for sensing a first information comprising inputs from at least one user while playing an electronic game and generating at least one first event by processing the first information;
- an environmental unit to include a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to a computing arrangement;
- arranging the computing arrangement to include a processor that, when in operation, implements a set of first rules to:
- a computer program product comprising a non-transitory computer-readable storage medium having computer-readable instructions stored thereon, the computer-readable instructions being executable by a computerized device comprising processing hardware to execute the above method.
- a gaming system including a computing arrangement for implementing a set of first rules for compensating at least one element of gaming system, characterized in that the computing arrangement comprising:
- the set of first rules are programmable according to the electronic game.
- the aforesaid present method is not merely a “method of playing a game” as such, “software for a computer, as such”, “methods of doing a mental act, as such”, but has a technical effect in that the method employs a gaming system that is implemented in an environment to emulate an electronic game to play in a physical gaming environment by at least one user and functions as a form of technical control for controlling the electronic game while playing; the method involves building an artificially intelligent gaming system to address, for example to solve, the technical problem of emulating the electronic game in the physical gaming environment for playing by the at least one user and compensating at least one element of the gaming system for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
- the compensating the at least one element of the gaming system may cause a hardware reconfiguration of the gaming system, for example selectively switches in additional processor capacity and/or more data memory capacity and/or different types of graphic processor chip, and the hardware reconfiguration or hardware status is regarded as being technical in nature.
- Embodiments of the present disclosure substantially eliminate or at least partially address the aforementioned existing technologies due to limitations in the movement of the users and requirement of the use of the electronic tools which often cause dizziness or other physical problems while playing the game.
- FIG. 1 is a schematic illustration of a gaming system in accordance with an embodiment of the present disclosure
- FIG. 2 is a functional block diagram of at least one gaming device in accordance with an embodiment of the present disclosure
- FIG. 3 is a functional block diagram of an environmental unit in accordance with an embodiment of the present disclosure.
- FIG. 4 is a flowchart illustrating steps of a method for (of) emulating an electronic game in a physical gaming environment using a gaming system in accordance with an embodiment of the present disclosure
- FIG. 5 is an exemplary view of a physical gaming environment of an electronic game comprising a track in accordance with an embodiment of the present disclosure
- FIG. 6 is an exemplary view that illustrates an implementation of a gaming device that is used by at least one user in a game in accordance with an embodiment of the present disclosure
- FIG. 7 is a flowchart illustrating steps of a method for (of) implementing a set of first rules for compensating at least one element of a gaming system in accordance with an embodiment of the present disclosure.
- FIGS. 8 A to 8 B are flow diagrams illustrating steps of a method that is performed by a gaming system in accordance with an embodiment of the present disclosure.
- an underlined number is employed to represent an item over which the underlined number is positioned or an item to which the underlined number is adjacent.
- a non-underlined number relates to an item identified by a line linking the non-underlined number to the item. When a number is non-underlined and accompanied by an associated arrow, the non-underlined number is used to identify a general item at which the arrow is pointing.
- a gaming system including a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that:
- the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information;
- the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to the computing arrangement;
- the computing arrangement including a processor that, when in operation, implements a set of first rules to:
- the present gaming system when in operation, thus emulates the electronic game in the physical gaming environment and enables the at one user to play the electronic game in the physical gaming environment without limiting the movements of the players and/or requiring more electronic tools.
- the present gaming system thus provides an improved user experience to the at least one user when playing the electronic game in the physical gaming environment.
- the present gaming system thus implements the set of second rules and elements of the electronic game to recreate the electronic game in the physical gaming environment.
- the present gaming system thus implements the set of first rules to assign or strength an element (e.g. a tool) of the gaming system when playing, which enables a unique compensation to make the electronic game more competitive or to improve the skills of the at least one user (e.g. a player).
- the present gaming system may emulate a visual experience and provide it in the real physical gaming environment, and not through a screen, a monitor or an Augmented/virtual reality headset.
- the at least one user may play the electronic game using the at least one gaming device by riding and/or interacting with it.
- the at least one gaming device may be wearable device, for example a wrist watch, which is worn by the at least one user while playing the electronic game.
- the at least one user may wear/carry a device having a speed sensor or a camera which measure a speed at which a user is running.
- the first sensing arrangement may sense the first information when the at least one user interacts with the at least one gaming device.
- the first sensing arrangement may comprise at least one of an accelerometer, a gesture sensor, a gyroscopic sensor, an actuator etc.
- the first sensing arrangement comprises a camera or a smart watch that may be associated with the at least one gaming device for sensing the first information.
- the first sensing arrangement may sense physical parameter (e.g. a physical motion or an activity) of the at least one gaming device (e.g. while playing kart/car racing games) or the at least one user (e.g. while playing kick boxing) to generate the first information.
- the at least one gaming device may comprise a first microprocessor that processes the first information to generate the at least one first event.
- the at least one gaming device comprises a first communication module to communicate the at least one first event to the computing arrangement through the data communication network.
- the at least one gaming device may be selected from a car, a kart, a two-wheeler, a bicycle, a gun, a locomotive device or any other type of gaming device.
- the data communication network is a wired network. In another embodiment, the data communication network is a wireless network.
- the second sensing arrangement senses the second information associated with the at least one gaming device when the at least one player plays the electronic game in the physical gaming environment using the at least one gaming device.
- the second sensing arrangement may comprise at least one of a speed sensor, a position sensor, an environment sensor, etc.
- the second sensing arrangement may comprise a plurality of sensors that are implement in a plurality of zones of the physical gaming environment for sensing a speed, a movement, a position of the at least one gaming device, etc.
- the environmental unit comprises a second microprocessor that generates at least one second event by processing the second information associated with the at least one gaming device.
- the environmental unit comprises a second communication module to communicate the at least one second event to the computing arrangement through the data communication network.
- the computing arrangement may comprise a third communication module to receive the at least one first event and the at least one second event through the data communication network.
- the set of first rules comprises compensation rules which are implemented in the gaming system to compensate an element or a tool of the gaming system based on a status of the electronic game to make the electronic game more competitive.
- the computing arrangement may communicate the commands, using the third communication module, to the at least one gaming device and the environmental unit through the data communication network.
- the commands may comprise a set of instructions to implement modifications to the first parameter and the second parameter.
- the computing arrangement may be selected from a mobile phone, a Personal Digital Assistant, a tablet, a desktop computer, a laptop, an electronic notebook or a smartphone.
- the compensating the at least one element of the gaming system may cause a hardware reconfiguration of the gaming system, for example selectively switches in additional processor capacity and/or more data memory capacity and/or different types of graphic processor chip, and the hardware reconfiguration or hardware status is regarded as being technical in nature.
- the processor predefines a set of first parameters for the at least one gaming device and a set of second parameters for the environment unit and wherein the processor enables the set of first parameters, the set of second parameters, the first sensing arrangement and the second sensing arrangement in a standby mode before the electronic game starts.
- the second sensing arrangement is implemented in a plurality of zones of the physical gaming environment and wherein each of the plurality of zones comprises at least one sensor that detects a physical parameter of the at least one gaming device or the at least one user to generate the second information.
- the physical parameter may comprise a physical motion or an activity of the at least one gaming device or the at least one user across the plurality of zones.
- the at least one gaming device moves across the plurality of zones and when the at least one gaming device moves from a first zone to a second zone, a speed of the at least one gaming device is calculated based a distance between the first zone and the second zone and a time taken by the at least one gaming device to move from the first zone to the second zone.
- the physical parameters of the at least one gaming device or the at least one user such as a physical motion or an activity are sensed to control the electronic game.
- the physical parameters of the at least one gaming device or the at least one user are sensed and commands are generated to modify a parameter of the at least one gaming device, which is completely different from the virtual reality.
- the set of first rules implement a set of modes from the electronic game into the physical gaming environment.
- the set of modes may comprise a plurality of playing modes or a plurality of playing level of the electronic game.
- the processor enforces the set of second rules of the electronic game and monitors a progress of the electronic game to determine a winner of the electronic game.
- the set of second rules may comprise one or more rules of the electronic games that need to be implemented/followed while playing.
- the second information comprises at least one of a speed, a position or a status of the at least one gaming device.
- the first parameter comprises a parameter associated with the at least one element of the gaming system and the element comprises at least one of speed, gun, bat, ball, shield, power, attack or defense items or rewards.
- the parameter associated with the at least one element may comprise at least one of increasing or decreasing a level, a strength, or a force of the at least one element. For example, if the at least one user reaches a partial milestone in the electronic game, additional strength (e.g. the first parameter) may be provided to the at least one gaming device associated with the at least one user to boost up his/her element (e.g. a tool).
- the element comprises, but not limited to, a power up to help the at least one user to boost a speed of the at least one gaming device or a reward for solving a puzzle (e.g. a key) to open a door/an element in the physical gaming environment.
- the at least one element may improve an overall gaming experience of the user and may be used for changing environments conditions while playing the electronic game in the physical gaming environment.
- the power of the at least one element diminishes for a period of time when the at least one user is executing the electronic game in certain conditions within the physical gaming environment, based on the second rules of the electronic game.
- the second parameter comprises an environmental parameter associated with the physical gaming environment.
- the environmental parameter may comprise increasing or reducing an allocated time, enforcing speed zones, reducing or increasing a speed of the at least gaming device with the help of speed zones.
- the at least one gaming device comprises a display that indicates whether the at least one user has been provided a new element or penalized when the at least one user fell into a trap.
- the display may also indicate a score of the at least one user.
- the processor synchronizes the first event and the second event.
- the set of first rules are programmable according to the electronic game.
- a method of using a gaming system comprising:
- At least one gaming device to include a first sensing arrangement for sensing a first information comprising inputs from at least one user while playing an electronic game and generating at least one first event by processing the first information;
- an environmental unit to include a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to a computing arrangement;
- arranging the computing arrangement to include a processor that, when in operation, implements a set of first rules to:
- a computer program product comprising a non-transitory computer-readable storage medium having computer-readable instructions stored thereon, the computer-readable instructions being executable by a computerized device comprising processing hardware to execute the above method.
- a gaming system including a computing arrangement for implementing a set of first rules for compensating at least one element of the gaming system, characterized in that the computing arrangement comprising:
- a processor that implements a set of first rules, when in operation, to:
- the set of first rules are programmable according to the electronic game.
- the present gaming system may be used for any electronic game to recreate that electronic game in the physical gaming environment.
- the present gaming system may emulate the electronic game in the physical gaming environment and if the user solves a riddle/problem, the gaming system receives a signal and responds with a compensation for solving the riddle/problem to the user and delivers the next riddle automatically.
- the gaming system rewards the user when a particular riddle is solved or penalizes the user if the particular riddle is not solved.
- the gaming system may modify an element of the environment through the use of pressure sensors which activate a gate located in a floor which delivers a key or “tool” to the user.
- the elements in a Mario Kart game are: tools, modification of the environment (e.g. increasing or reducing an allocated time).
- the gaming system may implement the rules of the game (e.g. the set of second rules) and emulate the game in a physical gaming environment using sensors and a communication network.
- the gaming system may use sensors to block arms or access gates, detect players in specific zones, detect a running count of shots performed by each user, track hits versus missed hits or track shots received by each user and may automatically enforce the rules of the game.
- the gaming system may generate game effects like sound explosions, smoke, light effects, etc. with the help of an audio system, a smoke generator and lightings.
- Embodiments of the present disclosure may enable the at least one user users to play the electronic game in the physical gaming environment with the improved user experience.
- Embodiments of the present disclosure may implement the set of second rules and elements of the electronic game to recreate the electronic game in the physical gaming environment.
- Embodiments of the present disclosure may implement the set of first rules to assign or strength an element (e.g. a tool) of the gaming system when playing, which enables a unique compensation to make the electronic game more competitive.
- FIG. 1 is a schematic illustration of a gaming system in accordance with an embodiment of the present disclosure.
- the gaming system comprises a computing arrangement 102 that is connected, when in operation, via a data communication network arrangement 104 to an environmental unit 108 and at least one gaming device 112 that is spatially local to the environmental unit 108 .
- the computing arrangement 102 includes a processor 106 .
- the environmental unit 108 includes a second sensing arrangement 110 and the at least one gaming device 112 includes a first sensing arrangement 114 .
- the functions of these parts are as has been described above.
- FIG. 2 is a functional block diagram of at least one gaming device in accordance with an embodiment of the present disclosure.
- the functional block diagram of the at least one gaming device comprises a first microprocessor 202 , a first sensing arrangement 204 , at least one element 206 , a battery 208 , a motor 210 , a first communication module 212 , a speaker 214 and a display 216 .
- the battery 208 may provide power to the first sensing arrangement 204 , the first microprocessor 202 , a motor 210 , a speaker 214 and a display 216 .
- the motor 210 may drive the at least one gaming device.
- the speaker 214 may provide sound effects while playing the electronic game. The functions of other parts are as has been described above.
- FIG. 3 is a functional block diagram of an environmental unit in accordance with an embodiment of the present disclosure.
- the functional block diagram of the environmental unit comprises a second microprocessor 302 , a second sensing arrangement 304 and a second communication module 306 .
- the functions of these parts are as has been described above.
- FIG. 4 is a flowchart illustrating steps of a method for (of) emulating an electronic game in a physical gaming environment using a gaming system in accordance with an embodiment of the present disclosure.
- a step 402 of the method of emulating an electronic game is started.
- a step 404 of the method of emulating a set of first parameters for at least one gaming device and a set of second parameters for an environment unit are predefined.
- the electronic game is initiated.
- a step 408 of the method of emulating a first sensing arrangement of the at least one gaming device is turned ON for sensing a first information including inputs from at least user while playing the electronic game.
- the at least one gaming device is in a standby mode.
- it is checking whether the first information including the inputs from the at least user is obtained while playing the electronic game. If YES go to step 416 else go to step 410 .
- it is checking whether first commands are received from a computing arrangement. If YES go to step 416 else go to step 410 .
- at least one first event is generated by processing the first information.
- a first parameter is modified based on the first commands received from the computing arrangement.
- a second sensing arrangement of an environmental unit is turned ON for sensing a second information associated with the at least one gaming device while playing the electronic game.
- the environmental unit is in a standby mode.
- it is checking whether second commands are received from the computing arrangement. If YES go to step 430 else go to step 422 .
- it is checking whether the second information associated with the at least one gaming device is obtained while playing the electronic game.
- step 428 of the method of emulating at least one second event is generated by processing the second information associated with the at least one gaming device.
- a second parameter is modified based on the second commands received from the computing arrangement.
- the at least one first event and the at least one second event are communicated as inputs to the computing arrangement.
- step 434 of the method of creating it is checking whether a delay is occurred in modifying the first parameter. If YES go to step 436 else go to step 418 .
- the set of first parameters for the at least one gaming device is predefined.
- the computing arrangement is in a standby mode.
- it is checking whether the at least one first event and the at least one second event is received from the at least one gaming device and the environmental unit. If YES go to step 442 else go to step 438 .
- a modification to at least one of (a) a first parameter by processing the at least one first event or (b) a second parameter by processing the at least one second event based on a set of rules of the electronic game is determined and the commands are generated to implement modifications to at least one of (i) the first parameter in the at least one gaming device or (ii) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
- the commands are communicated to the at least one gaming device using a third communication module.
- the commands are communicated to the environmental unit using the third communication module.
- it is checking whether a winner of the electronic game is determined. If YES go to step 450 else go to step 440 .
- the electronic game is ended.
- FIG. 5 is an exemplary view of a physical gaming environment of an electronic game comprising a track in accordance with an embodiment of the present disclosure.
- the exemplary view of the physical gaming environment may comprise a plurality of zones 502 A-F.
- Each of the plurality of zones 502 A-F comprises a plurality of sensors (not shown in FIG. 5 ) for sensing second information associated with at least one gaming device.
- the exemplary view of the physical gaming environment may further comprise a computing arrangement 504 , a display 506 , a light system 508 and a multimedia system 510 .
- the plurality of sensors at each of the plurality of zones 502 A-F tracks a user position and triggers events as inputs to the computing arrangement 504 .
- the plurality of zones 502 A-F may comprise a time measurement zone 502 A, an admission area 502 B, a speed zone 502 C, a braking area 502 D, a shortcut zone 502 E and an obstruction zone 502 F and may comprise others zones according to an electronic game.
- Each zone comprises the plurality of sensor at the track which may collect information tracked by an environment module.
- the speed zone 502 C and the braking area 502 D may enforce speed zones to reduce or increase a speed of the at least one gaming device.
- the display 506 in the track provides a status of the electronic game or a score of a user to users and/or spectators.
- the light system 508 and multimedia system 510 with speakers may provide sound and video effects, and other effects (e.g. fog, water, etc.).
- FIG. 6 is an exemplary view that illustrates an implementation of a gaming device (e.g. a kart) that is used by at least one user in a game (e.g. Kart game) in accordance with an embodiment of the present disclosure.
- the gaming device is implemented in a physical gaming environment to enable the at least one user to play the gaming device in the physical gaming environment with the improved user experience.
- the gaming device comprises one or more sensors 602 A-D, one or more actuators 604 A-C, a first microprocessor 606 , a display 608 , a motor 610 , an accelerator 612 and an actuator button 614 .
- the actuator button 614 activates the actuators 604 A-C.
- the functions of other parts are as has been described above.
- the display 608 indicates the at least one user whether he has been granted a tool or element (e.g. a special power, a shoot at other user or causing the front-runner to slow down) or whether he is being penalized as he fell into a trap
- a tool or element e.g. a special power, a shoot at other user or causing the front-runner to slow down
- FIG. 7 is a flowchart illustrating steps of a method for (of) implementing a set of first rules for compensating at least one element of a gaming system in accordance with an embodiment of the present disclosure.
- a compensation process is started.
- an acquisition zone is identified.
- a position of a gaming device in a track of a physical gaming environment is identified.
- a time at which the gaming device crosses the acquisition zone is evaluated.
- a set of first rules e.g.
- the compensation rules are implemented to compensate a user of the gaming device based on the position of the gaming device in the track.
- the tools/elements of the gaming device having a low impact on an electronic game are identified.
- the tools/elements of the gaming device having a medium impact on the electronic game are identified.
- the tools/elements of the gaming device having half impact on the electronic game are identified.
- the tools/element of the gaming device having a high impact on the electronic game are identified.
- the compensation process is ended.
- FIGS. 8 A to 8 B are flow diagrams illustrating steps of a method that is performed by a gaming system in accordance with an embodiment of the present disclosure.
- at least one gaming device is arranged to include a first sensing arrangement for sensing a first information comprising inputs from at least one user while playing an electronic game and for generating at least one first event by processing the first information.
- an environmental unit is arranged to include a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and for generating at least one second event by processing the second information associated with the at least one gaming device.
- the computing arrangement is arranged to include a processor that, when in operation, implements a set of first rules to (i) determine a modification to at least one of (a) a first parameter by processing the at least one first event, or (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game, and (ii) generate commands to implement modifications to at least one of (a) the first parameter in the at least one gaming device, or (b) the second parameter in the environmental unit to assign a level to at least one element of the gaming system for a predefined period of time and to enable the at least one user to play the electronic game in a physical gaming environment with the improved user experience.
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- Engineering & Computer Science (AREA)
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- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
-
- (i) the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information;
- (ii) the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to the computing arrangement; and
- (iii) the computing arrangement including a processor that, when in operation, implements a set of first rules to:
- determine a modification to at least one of:
- (a) a first parameter by processing the at least one first event, or
- (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
- determine a modification to at least one of:
-
- determine a modification to at least one of:
- (a) a first parameter by processing the at least one first event, or
- (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit to assign a level to at least one element of the gaming system for a predefined period of time and to enable the at least one user to play the electronic game in a physical gaming environment with the improved user experience.
- determine a modification to at least one of:
-
- a processor that implements a set of first rules, when in operation, to:
- implement a set of modes from an electronic game into a physical gaming environment;
- determine, based on a set of second rules of the electronic game, a modification to at least one of:
- (a) a first parameter by processing at least one first event, wherein the at least one first event is generated by processing a first information that is sensed by a first sensing arrangement of the at least one gaming device, or
- (b) a second parameter by processing at least one second event, wherein the at least one second event is generated by processing a second information that is sensed by a second sensing arrangement of an environmental unit; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit to compensate the at least one element of the gaming system for a predefined period of time and to enable the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
-
- determine a modification to at least one of:
- (a) a first parameter by processing the at least one first event, or
- (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
- determine a modification to at least one of:
-
- determine a modification to at least one of:
- (a) a first parameter by processing the at least one first event, or
- (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit to assign a level to at least one element of the gaming system for a predefined period of time and to enable the at least one user to play the electronic game in a physical gaming environment with the improved user experience.
- determine a modification to at least one of:
-
- implement a set of modes from an electronic game into a physical gaming environment;
- determine, based on a set of second rules of the electronic game, a modification to at least one of:
- (a) a first parameter by processing at least one first event, wherein the at least one first event is generated by processing a first information that is sensed by a first sensing arrangement of the at least one gaming device, or
- (b) a second parameter by processing at least one second event, wherein the at least one second event is generated by processing a second information that is sensed by a second sensing arrangement of an environmental unit; and
- generate commands to implement modifications to at least one of:
- (a) the first parameter in the at least one gaming device, or
- (b) the second parameter in the environmental unit to compensate the at least one element of the gaming system for a predefined period of time and to enable the at least one user to play the electronic game in the physical gaming environment with the improved user experience.
Claims (5)
Priority Applications (1)
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US17/168,433 US11534685B2 (en) | 2018-10-09 | 2021-02-05 | System and method for emulating an electronic game to play in a physical gaming environment |
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US16/155,445 US10912995B2 (en) | 2018-10-09 | 2018-10-09 | System and method for emulating an electronic game to play in a physical gaming environment |
US17/168,433 US11534685B2 (en) | 2018-10-09 | 2021-02-05 | System and method for emulating an electronic game to play in a physical gaming environment |
Related Parent Applications (1)
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US16/155,445 Continuation US10912995B2 (en) | 2018-10-09 | 2018-10-09 | System and method for emulating an electronic game to play in a physical gaming environment |
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US20210154573A1 US20210154573A1 (en) | 2021-05-27 |
US11534685B2 true US11534685B2 (en) | 2022-12-27 |
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US17/168,433 Active US11534685B2 (en) | 2018-10-09 | 2021-02-05 | System and method for emulating an electronic game to play in a physical gaming environment |
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US16/155,445 Active US10912995B2 (en) | 2018-10-09 | 2018-10-09 | System and method for emulating an electronic game to play in a physical gaming environment |
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US (2) | US10912995B2 (en) |
EP (1) | EP3873631A4 (en) |
JP (1) | JP2022508675A (en) |
CN (1) | CN113453772A (en) |
WO (1) | WO2020075099A1 (en) |
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- 2019-10-09 CN CN201980081473.XA patent/CN113453772A/en active Pending
- 2019-10-09 WO PCT/IB2019/058619 patent/WO2020075099A1/en unknown
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Also Published As
Publication number | Publication date |
---|---|
EP3873631A1 (en) | 2021-09-08 |
CN113453772A (en) | 2021-09-28 |
JP2022508675A (en) | 2022-01-19 |
US20200108311A1 (en) | 2020-04-09 |
WO2020075099A1 (en) | 2020-04-16 |
US10912995B2 (en) | 2021-02-09 |
EP3873631A4 (en) | 2022-09-28 |
US20210154573A1 (en) | 2021-05-27 |
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