US12272005B2 - System and method of three-dimensional immersive applications in multi-user communication sessions - Google Patents

System and method of three-dimensional immersive applications in multi-user communication sessions Download PDF

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Publication number
US12272005B2
US12272005B2 US18/174,337 US202318174337A US12272005B2 US 12272005 B2 US12272005 B2 US 12272005B2 US 202318174337 A US202318174337 A US 202318174337A US 12272005 B2 US12272005 B2 US 12272005B2
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electronic device
content
user
computer
generated environment
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US20230274504A1 (en
Inventor
Miao REN
Connor A. SMITH
Hayden J. LEE
Bruno M. Sommer
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Apple Inc
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Apple Inc
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Priority to US18/174,337 priority Critical patent/US12272005B2/en
Priority to EP23158818.7A priority patent/EP4234058A1/en
Priority to CN202310191549.2A priority patent/CN116668659A/en
Publication of US20230274504A1 publication Critical patent/US20230274504A1/en
Assigned to APPLE INC. reassignment APPLE INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: SOMMER, BRUNO M., LEE, Hayden J., REN, Miao, SMITH, Connor A.
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/349Multi-view displays for displaying three or more geometrical viewpoints without viewer tracking
    • H04N13/351Multi-view displays for displaying three or more geometrical viewpoints without viewer tracking for displaying simultaneously

Definitions

  • This relates generally to systems and methods of three-dimensional immersive applications in multi-user communication sessions.
  • Some computer graphical environments provide two-dimensional and/or three-dimensional environments where at least some objects displayed for a user's viewing are virtual and generated by a computer.
  • the three-dimensional environments are presented by multiple devices communicating in a multi-user communication session.
  • an avatar e.g., a representation
  • content can be shared in the three-dimensional environment for viewing and interaction by multiple users participating in the multi-user communication session.
  • Some examples of the disclosure are directed to systems and methods for sharing and presenting content in a three-dimensional environment that includes one or more avatars corresponding to one or more users of one or more electronic devices in a multi-user communication session.
  • a first electronic device and a second electronic device are communicatively linked in a multi-user communication session, wherein the first electronic device and the second electronic device are configured to display a three-dimensional environment, respectively.
  • the first electronic device displays an avatar corresponding to a user of the second electronic device in the three-dimensional environment
  • the second electronic device displays an avatar corresponding to a user of the first electronic device in the three-dimensional environment.
  • an audio corresponding to a voice of the user of the first electronic device and the second electronic device, respectively, is presented with the avatar in the multi-user communication session.
  • the first electronic device and the second electronic device may share and present content in the three-dimensional environment.
  • the first electronic device and the second electronic device selectively maintain display of the avatar when presenting the content in the three-dimensional environment.
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the three-dimensional environment.
  • content of a second type e.g., immersive content corresponding to a three-dimensional representation of video
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed when presenting the content in the three-dimensional environment.
  • audio corresponding to the voices of the users of the first electronic device and the second electronic device remain presented when the avatars are no longer displayed.
  • a third type e.g., two-dimensional content corresponding to a two-dimensional representation of a video, image, or other content
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in a full-screen mode in the three-dimensional environment.
  • content of a fourth type e.g., two-dimensional content displayed in a virtual object corresponding to an application window
  • avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the virtual object in the three-dimensional environment.
  • the avatars corresponding to the users of the first electronic device and the second electronic device selectively remain displayed in the three-dimensional environment depending on the type of content being presented.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed in the three-dimensional environment while in the multi-user communication session.
  • FIG. 1 illustrates an electronic device presenting an extended reality environment according to some examples of the disclosure.
  • FIG. 2 illustrates a block diagram of an exemplary architecture for a system according to some examples of the disclosure.
  • FIG. 3 illustrates an example of a multi-user communication session between a first electronic device and a second electronic device according to some examples of the disclosure.
  • FIGS. 4 A- 4 F illustrate example interactions with shared content of a first type in a multi-user communication session according to some examples of the disclosure.
  • FIGS. 5 A- 5 D illustrate example interactions with shared content of a second type in a multi-user communication session according to some examples of the disclosure.
  • FIGS. 6 A- 6 C illustrate example interactions with shared content of a third type in a multi-user communication session according to some examples of the disclosure.
  • FIGS. 7 A- 7 C illustrate example interactions with shared content of a fourth type in a multi-user communication session according to some examples of the disclosure.
  • FIGS. 8 A- 8 B illustrates a flow diagram illustrating an example process for displaying shared content in a multi-user communication session according to some examples of the disclosure.
  • Some examples of the disclosure are directed to systems and methods for sharing and presenting content in a three-dimensional environment that includes one or more avatars corresponding to one or more users of one or more electronic devices in a multi-user communication session.
  • a first electronic device and a second electronic device are communicatively linked in a multi-user communication session, wherein the first electronic device and the second electronic device are configured to display a three-dimensional environment, respectively.
  • the first electronic device displays an avatar corresponding to a user of the second electronic device in the three-dimensional environment
  • the second electronic device displays an avatar corresponding to a user of the first electronic device in the three-dimensional environment.
  • an audio corresponding to a voice of the user of the first electronic device and the second electronic device, respectively, is presented with the avatar in the multi-user communication session.
  • the first electronic device and the second electronic device may share and present content in the three-dimensional environment.
  • the first electronic device and the second electronic device selectively maintain display of the avatar when presenting the content in the three-dimensional environment.
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the three-dimensional environment.
  • content of a second type e.g., immersive content corresponding to a three-dimensional representation of video
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed when presenting the content in the three-dimensional environment.
  • audio corresponding to the voices of the users of the first electronic device and the second electronic device remain presented when the avatars are no longer displayed.
  • a third type e.g., two-dimensional content corresponding to a two-dimensional representation of a video, image, or other content
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in a full-screen mode in the three-dimensional environment.
  • content of a fourth type e.g., two-dimensional content displayed in a virtual object corresponding to an application window
  • avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the virtual object in the three-dimensional environment.
  • the avatars corresponding to the users of the first electronic device and the second electronic device selectively remain displayed in the three-dimensional environment depending on the type of content being presented.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session.
  • the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed in the three-dimensional environment while in the multi-user communication session.
  • sharing the content in the three-dimensional environment while in the multi-user communication session may include interaction with one or more user interface elements.
  • a user's gaze may be tracked by the electronic device as an input for targeting a selectable option/affordance within a respective user interface element when sharing the content in the three-dimensional environment. For example, gaze can be used to identify one or more options/affordances targeted for selection using another selection input.
  • a respective option/affordance may be selected using hand-tracking input detected via an input device in communication with the electronic device.
  • objects displayed in the three-dimensional environment may be moved and/or reoriented in the three-dimensional environment in accordance with movement input detected via the input device.
  • FIG. 1 illustrates an electronic device 101 presenting an extended reality (XR) environment (e.g., a computer-generated environment) according to some examples of the disclosure.
  • electronic device 101 is a hand-held or mobile device, such as a tablet computer, laptop computer, smartphone, or head-mounted display. Examples of device 101 are described below with reference to the architecture block diagram of FIG. 2 .
  • electronic device 101 , table 106 , and coffee mug 152 are located in the physical environment 100 .
  • electronic device 101 may be configured to capture images of physical environment 100 including table 106 and coffee mug 152 (illustrated in the field of view of electronic device 101 ).
  • the electronic device 101 may be configured to display a virtual object 110 (e.g., two-dimensional virtual content) in the computer-generated environment (e.g., represented by a rectangle illustrated in FIG. 1 ) that is not present in the physical environment 100 , but is displayed in the computer-generated environment positioned on (e.g., anchored to) the top of a computer-generated representation 106 ′ of real-world table 106 .
  • virtual object 110 can be displayed on the surface of the computer-generated representation 106 ′ of the table in the computer-generated environment next to the computer-generated representation 152 ′ of real-world coffee mug 152 displayed via device 101 in response to detecting the planar surface of table 106 in the physical environment 100 .
  • virtual object 110 is a representative virtual object and one or more different virtual objects (e.g., of various dimensionality such as two-dimensional or three-dimensional virtual objects) can be included and rendered in a three-dimensional computer-generated environment.
  • the virtual object can represent an application or a user interface displayed in the computer-generated environment.
  • the virtual object can represent content corresponding to the application and/or displayed via the user interface in the computer-generated environment.
  • the virtual object 110 is optionally configured to be interactive and responsive to user input, such that a user may virtually touch, tap, move, rotate, or otherwise interact with, the virtual object.
  • the virtual object 110 may be displayed in a three-dimensional computer-generated environment within a multi-user communication session (“multi-user communication session,” “communication session”).
  • multi-user communication session “communication session”.
  • the virtual object 110 may be viewable and/or configured to be interactive and responsive to multiple users and/or user input provided by multiple users, respectively.
  • the 3D environment (or 3D virtual object) described herein may be a representation of a 3D environment (or three-dimensional virtual object) projected or presented at an electronic device.
  • an electronic device that is in communication with a display generation component and one or more input devices is described. It should be understood that the electronic device optionally is in communication with one or more other physical user-interface devices, such as touch-sensitive surface, a physical keyboard, a mouse, a joystick, a hand tracking device, an eye tracking device, a stylus, etc. Further, as described above, it should be understood that the described electronic device, display and touch-sensitive surface are optionally distributed amongst two or more devices. Therefore, as used in this disclosure, information displayed on the electronic device or by the electronic device is optionally used to describe information outputted by the electronic device for display on a separate display device (touch-sensitive or not).
  • input received on the electronic device e.g., touch input received on a touch-sensitive surface of the electronic device, or touch input received on the surface of a stylus
  • input received on a separate input device from which the electronic device receives input information.
  • the device typically supports a variety of applications, such as one or more of the following: a drawing application, a presentation application, a word processing application, a website creation application, a disk authoring application, a spreadsheet application, a gaming application, a telephone application, a video conferencing application, an e-mail application, an instant messaging application, a workout support application, a photo management application, a digital camera application, a digital video camera application, a web browsing application, a digital music player application, a television channel browsing application, and/or a digital video player application.
  • FIG. 2 illustrates a block diagram of an exemplary architecture for a system 201 according to some examples of the disclosure.
  • system 201 includes multiple devices.
  • the system 201 includes a first electronic device 260 and a second electronic device 270 , wherein the first electronic device 260 and the second electronic device 270 are in communication with each other.
  • the first electronic device 260 and the second electronic device 270 are a portable device, such as a mobile phone, smart phone, a tablet computer, a laptop computer, an auxiliary device in communication with another device, etc., respectively.
  • the first device 260 optionally includes various sensors (e.g., one or more hand tracking sensor(s) 202 A, one or more location sensor(s) 204 A, one or more image sensor(s) 206 A, one or more touch-sensitive surface(s) 209 A, one or more motion and/or orientation sensor(s) 210 A, one or more eye tracking sensor(s) 212 A, one or more microphone(s) 213 A or other audio sensors, etc.), one or more display generation component(s) 214 A, one or more speaker(s) 216 A, one or more processor(s) 218 A, one or more memories 220 A, and/or communication circuitry 222 A.
  • various sensors e.g., one or more hand tracking sensor(s) 202 A, one or more location sensor(s) 204 A, one or more image sensor(s) 206 A, one or more touch-sensitive surface(s) 209 A, one or more motion and/or orientation sensor(s) 210 A, one or more eye tracking sensor(s)
  • the second device 270 optionally includes various sensors (e.g., one or more hand tracking sensor(s) 202 B, one or more location sensor(s) 204 B, one or more image sensor(s) 206 B, one or more touch-sensitive surface(s) 209 B, one or more motion and/or orientation sensor(s) 210 B, one or more eye tracking sensor(s) 212 B, one or more microphone(s) 213 B or other audio sensors, etc.), one or more display generation component(s) 214 B, one or more speaker(s) 216 , one or more processor(s) 218 B, one or more memories 220 B, and/or communication circuitry 222 B.
  • various sensors e.g., one or more hand tracking sensor(s) 202 B, one or more location sensor(s) 204 B, one or more image sensor(s) 206 B, one or more touch-sensitive surface(s) 209 B, one or more motion and/or orientation sensor(s) 210 B, one or more eye tracking sensor(s)
  • One or more communication buses 208 A and 208 B are optionally used for communication between the above-mentioned components of devices 260 and 270 , respectively.
  • First device 260 and second device 270 optionally communicate via a wired or wireless connection (e.g., via communication circuitry 222 A- 222 B) between the two devices.
  • Communication circuitry 222 A, 222 B optionally includes circuitry for communicating with electronic devices, networks, such as the Internet, intranets, a wired network and/or a wireless network, cellular networks, and wireless local area networks (LANs).
  • Communication circuitry 222 A, 222 B optionally includes circuitry for communicating using near-field communication (NFC) and/or short-range communication, such as Bluetooth®.
  • NFC near-field communication
  • Bluetooth® short-range communication
  • Processor(s) 218 A, 218 B include one or more general processors, one or more graphics processors, and/or one or more digital signal processors.
  • memory 220 A, 220 B is a non-transitory computer-readable storage medium (e.g., flash memory, random access memory, or other volatile or non-volatile memory or storage) that stores computer-readable instructions configured to be executed by processor(s) 218 A, 218 B to perform the techniques, processes, and/or methods described below.
  • memory 220 A, 220 B can include more than one non-transitory computer-readable storage medium.
  • a non-transitory computer-readable storage medium can be any medium (e.g., excluding a signal) that can tangibly contain or store computer-executable instructions for use by or in connection with the instruction execution system, apparatus, or device.
  • the storage medium is a transitory computer-readable storage medium.
  • the storage medium is a non-transitory computer-readable storage medium.
  • the non-transitory computer-readable storage medium can include, but is not limited to, magnetic, optical, and/or semiconductor storages. Examples of such storage include magnetic disks, optical discs based on CD, DVD, or Blu-ray technologies, as well as persistent solid-state memory such as flash, solid-state drives, and the like.
  • display generation component(s) 214 A, 214 B include a single display (e.g., a liquid-crystal display (LCD), organic light-emitting diode (OLED), or other types of display).
  • display generation component(s) 214 A, 214 B includes multiple displays.
  • display generation component(s) 214 A, 214 B can include a display with touch capability (e.g., a touch screen), a projector, a holographic projector, a retinal projector, etc.
  • devices 260 and 270 include touch-sensitive surface(s) 209 A and 209 B, respectively, for receiving user inputs, such as tap inputs and swipe inputs or other gestures.
  • display generation component(s) 214 A, 214 B and touch-sensitive surface(s) 209 A, 209 B form touch-sensitive display(s) (e.g., a touch screen integrated with devices 260 and 270 , respectively, or external to devices 260 and 270 , respectively, that is in communication with devices 260 and 270 ).
  • touch-sensitive display(s) e.g., a touch screen integrated with devices 260 and 270 , respectively, or external to devices 260 and 270 , respectively, that is in communication with devices 260 and 270 ).
  • Image sensors 260 and 270 optionally includes image sensor(s) 206 A and 206 B, respectively.
  • Image sensors(s) 206 A/ 206 B optionally include one or more visible light image sensors, such as charged coupled device (CCD) sensors, and/or complementary metal-oxide-semiconductor (CMOS) sensors operable to obtain images of physical objects from the real-world environment.
  • Image sensor(s) 206 A/ 206 B also optionally include one or more infrared (IR) sensors, such as a passive or an active IR sensor, for detecting infrared light from the real-world environment.
  • IR infrared
  • an active IR sensor includes an IR emitter for emitting infrared light into the real-world environment.
  • Image sensor(s) 206 A/ 206 B also optionally include one or more cameras configured to capture movement of physical objects in the real-world environment.
  • Image sensor(s) 206 A/ 206 B also optionally include one or more depth sensors configured to detect the distance of physical objects from device 260 / 270 .
  • information from one or more depth sensors can allow the device to identify and differentiate objects in the real-world environment from other objects in the real-world environment.
  • one or more depth sensors can allow the device to determine the texture and/or topography of objects in the real-world environment.
  • devices 260 and 270 use CCD sensors, event cameras, and depth sensors in combination to detect the physical environment around devices 260 and 270 .
  • image sensor(s) 206 A/ 206 B include a first image sensor and a second image sensor. The first image sensor and the second image sensor work in tandem and are optionally configured to capture different information of physical objects in the real-world environment.
  • the first image sensor is a visible light image sensor and the second image sensor is a depth sensor.
  • device 260 / 270 uses image sensor(s) 206 A/ 206 B to detect the position and orientation of device 260 / 270 and/or display generation component(s) 214 A/ 214 B in the real-world environment.
  • device 260 / 270 uses image sensor(s) 206 A/ 206 B to track the position and orientation of display generation component(s) 214 A/ 214 B relative to one or more fixed objects in the real-world environment.
  • device 260 / 270 includes microphone(s) 213 A/ 213 B or other audio sensors.
  • Device 260 / 270 uses microphone(s) 213 A/ 213 B to detect sound from the user and/or the real-world environment of the user.
  • microphone(s) 213 A/ 213 B includes an array of microphones (a plurality of microphones) that optionally operate in tandem, such as to identify ambient noise or to locate the source of sound in space of the real-world environment.
  • Device 260 / 270 includes location sensor(s) 204 A/ 204 B for detecting a location of device 260 / 270 and/or display generation component(s) 214 A/ 214 B.
  • location sensor(s) 204 A/ 204 B can include a GPS receiver that receives data from one or more satellites and allows device 260 / 270 to determine the device's absolute position in the physical world.
  • Device 260 / 270 includes orientation sensor(s) 210 A/ 210 B for detecting orientation and/or movement of device 260 / 270 and/or display generation component(s) 214 A/ 214 B.
  • device 260 / 270 uses orientation sensor(s) 210 A/ 210 B to track changes in the position and/or orientation of device 260 / 270 and/or display generation component(s) 214 A/ 214 B, such as with respect to physical objects in the real-world environment.
  • Orientation sensor(s) 210 A/ 210 B optionally include one or more gyroscopes and/or one or more accelerometers.
  • Device 260 / 270 includes hand tracking sensor(s) 202 A/ 202 B and/or eye tracking sensor(s) 212 A/ 212 B, in some examples.
  • Hand tracking sensor(s) 202 A/ 202 B are configured to track the position/location of one or more portions of the user's hands, and/or motions of one or more portions of the user's hands with respect to the extended reality environment, relative to the display generation component(s) 214 A/ 214 B, and/or relative to another defined coordinate system.
  • Eye tracking sensor(s) 212 A/ 212 B are configured to track the position and movement of a user's gaze (eyes, face, or head, more generally) with respect to the real-world or extended reality environment and/or relative to the display generation component(s) 214 A/ 214 B.
  • hand tracking sensor(s) 202 A/ 202 B and/or eye tracking sensor(s) 212 A/ 212 B are implemented together with the display generation component(s) 214 A/ 214 B.
  • the hand tracking sensor(s) 202 A/ 202 B and/or eye tracking sensor(s) 212 A/ 212 B are implemented separate from the display generation component(s) 214 A/ 214 B.
  • the hand tracking sensor(s) 202 A/ 202 B can use image sensor(s) 206 A/ 206 B (e.g., one or more IR cameras, 3D cameras, depth cameras, etc.) that capture three-dimensional information from the real-world including one or more hands (e.g., of a human user).
  • the hands can be resolved with sufficient resolution to distinguish fingers and their respective positions.
  • one or more image sensor(s) 206 A/ 206 B are positioned relative to the user to define a field of view of the image sensor(s) 206 A/ 206 B and an interaction space in which finger/hand position, orientation and/or movement captured by the image sensors are used as inputs (e.g., to distinguish from a user's resting hand or other hands of other persons in the real-world environment). Tracking the fingers/hands for input (e.g., gestures, touch, tap, etc.) can be advantageous in that it does not require the user to touch, hold or wear any sort of beacon, sensor, or other marker.
  • eye tracking sensor(s) 212 A/ 212 B includes at least one eye tracking camera (e.g., infrared (IR) cameras) and/or illumination sources (e.g., IR light sources, such as LEDs) that emit light towards a user's eyes.
  • the eye tracking cameras may be pointed towards a user's eyes to receive reflected IR light from the light sources directly or indirectly from the eyes.
  • both eyes are tracked separately by respective eye tracking cameras and illumination sources, and a focus/gaze can be determined from tracking both eyes.
  • one eye e.g., a dominant eye
  • Device 260 / 270 and system 201 are not limited to the components and configuration of FIG. 2 , but can include fewer, other, or additional components in multiple configurations.
  • system 201 can be implemented in a single device.
  • a person or persons using system 201 is optionally referred to herein as a user or users of the device(s). Attention is now directed towards exemplary concurrent displays of a three-dimensional environment on a first electronic device (e.g., corresponding to device 260 ) and a second electronic device (e.g., corresponding to device 270 ).
  • the first electronic device may be in communication with the second electronic device in a multi-user communication session.
  • an avatar e.g., a representation of
  • a user of the first electronic device may be displayed in the three-dimensional environment at the second electronic device, and an avatar of a user of the second electronic device may be displayed in the three-dimensional environment at the first electronic device.
  • content may be shared within the three-dimensional environment while the first electronic device and the second electronic device are in the multi-user communication session.
  • FIG. 3 illustrates an example of a multi-user communication session between a first electronic device 360 and a second electronic device 370 according to some examples of the disclosure.
  • the first electronic device 360 may present a three-dimensional environment 350 A
  • the second electronic device 370 may present a three-dimensional environment 350 B.
  • the first electronic device 360 and the second electronic device 370 may be similar to device 101 or 260 / 270 , and/or may be a head mountable system/device and/or projection-based system/device (including a hologram-based system/device) configured to generate and present a three-dimensional environment, such as, for example, heads-up displays (HUDs), head mounted displays (HMDs), windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), respectively.
  • HUDs heads-up displays
  • HMDs head mounted displays
  • windows having integrated display capability displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), respectively.
  • a first user is optionally wearing the electronic device 360 and a second user is optionally wearing the electronic device 370 , such that the three-dimensional environment 350 A/ 350 B can be defined by X, Y and Z axes as viewed from a perspective of the electronic devices (e.g., a viewpoint associated with the electronic device 360 / 370 , which may be a head-mounted display, for example).
  • the electronic device 360 may be in a first physical environment that includes a table 306 and a window 309 .
  • the three-dimensional environment 350 A presented using the electronic device 360 optionally includes captured portions of the physical environment surrounding the electronic device 360 , such as a representation of the table 306 ′ and a representation of the window 309 ′.
  • the electronic device 370 may be in a second physical environment, different from the first physical environment (e.g., separate from the first physical environment), that includes a floor lamp 307 and a coffee table 308 .
  • the three-dimensional environment 350 B presented using the electronic device 370 optionally includes captured portions of the physical environment surrounding the electronic device 370 , a representation of the floor lamp 307 ′ and a representation of the coffee table 308 ′. Additionally, the three-dimensional environments 350 A and 350 B may include representations of the floor, ceiling, and walls of the room in which the first electronic device 360 and the second electronic device 370 , respectively, are located.
  • the first electronic device 360 is optionally in a multi-user communication session with the second electronic device 370 .
  • the first electronic device 360 and the second electronic device 370 are configured to present a shared three-dimensional environment 350 A/ 350 B that includes one or more shared virtual objects (e.g., content such as images, video, audio and the like, representations of user interfaces of applications, etc.).
  • shared three-dimensional environment refers to a three-dimensional environment that is independently presented, displayed, and/or visible at two or more electronic devices via which content, applications, data, and the like may be shared and/or presented to users of the two or more electronic devices.
  • an avatar corresponding to the user of one electronic device is optionally displayed in the three-dimensional environment that is displayed via the other electronic device. For example, as shown in FIG. 3 , at the first electronic device 360 , an avatar 315 corresponding to the user of the second electronic device 370 is displayed in the three-dimensional environment 350 A. Similarly, at the second electronic device 370 , an avatar 317 corresponding to the user of the first electronic device 360 is displayed in the three-dimensional environment 350 B.
  • the presentation of avatars 315 / 317 as part of a shared three-dimensional environment is optionally accompanied by an audio effect corresponding to a voice of the users of the electronic devices 370 / 360 .
  • the avatar 315 displayed in the three-dimensional environment 350 A using the first electronic device 360 is optionally accompanied by an audio effect corresponding to the voice of the user of the second electronic device 370 .
  • the voice of the user may be detected by the second electronic device 370 (e.g., via the microphone(s) 213 B) and transmitted to the first electronic device 360 (e.g., via the communication circuitry 222 B/ 222 A), such that the detected voice of the user of the second electronic device 370 may be presented as audio (e.g., using speaker(s) 216 A) to the user of the first electronic device 360 in three-dimensional environment 350 A.
  • the audio effect corresponding to the voice of the user of the second electronic device 370 may be spatialized such that it appears to the user of the first electronic device 360 to emanate from the location of avatar 315 in the shared three-dimensional environment 350 A.
  • the avatar 317 displayed in the three-dimensional environment 350 B using the second electronic device 370 is optionally accompanied by an audio effect corresponding to the voice of the user of the first electronic device 360 .
  • the voice of the user may be detected by the first electronic device 360 (e.g., via the microphone(s) 213 A) and transmitted to the second electronic device 370 (e.g., via the communication circuitry 222 A/ 222 B), such that the detected voice of the user of the first electronic device 360 may be presented as audio (e.g., using speaker(s) 216 B) to the user of the second electronic device 370 in three-dimensional environment 350 B.
  • the audio effect corresponding to the voice of the user of the first electronic device 360 may be spatialized such that it appears to the user of the second electronic device 370 to emanate from the location of avatar 317 in the shared three-dimensional environment 350 B.
  • the avatars 315 / 317 are displayed in the three-dimensional environments 350 A/ 350 B with respective orientations that correspond to and/or are based on orientations of the electronic devices 360 / 370 (and/or the users of electronic devices 360 / 370 ) in the physical environments surrounding the electronic devices 360 / 370 .
  • the avatar 315 is optionally facing toward the viewpoint of the user of the first electronic device 360
  • the avatar 317 is optionally facing toward the viewpoint of the user of the second electronic device 370 .
  • the viewpoint of the user changes in accordance with the movement, which may thus also change an orientation of the user's avatar in the three-dimensional environment.
  • the user of the first electronic device 360 were to look leftward in the three-dimensional environment 350 A such that the first electronic device 360 is rotated (e.g., a corresponding amount) to the left (e.g., counterclockwise)
  • the user of the second electronic device 370 would see the avatar 317 corresponding to the user of the first electronic device 360 rotate to the right (e.g., clockwise) in accordance with the movement of the first electronic device 360 .
  • the avatars 315 / 317 are displayed in the three-dimensional environments 350 A/ 350 B with regard to physical objects in the physical environments surrounding the electronic devices 360 / 370 .
  • the avatar 315 corresponding to the user of the second electronic device 370 is optionally displayed at a predetermined location in the three-dimensional environment 350 A (e.g., beside the representation of the table 306 ′).
  • the avatar 317 corresponding to the user of the first electronic device 360 is optionally displayed at a predetermined location in the three-dimensional environment 350 B (e.g., to the right of the representation of the coffee table 308 ′).
  • the predetermined locations at which the avatars 315 / 317 are displayed in the three-dimensional environments 350 A/ 350 B are selected with respect to physical objects in the physical environments surrounding the electronic devices 360 / 370 .
  • the avatar 315 is displayed in the three-dimensional environment 350 A at a respective location that is not obscured by a (e.g., representation of) a physical object (e.g., the table 306 ′)
  • the avatar 317 is displayed in the three-dimensional environment 350 B at a respective location that is not obscured by a (e.g., representation of) a physical object (e.g., the coffee table 308 ′ or floor lamp 307 ′).
  • a viewpoint of the three-dimensional environments 350 A/ 350 B and/or a location of the viewpoint of the three-dimensional environments 350 A/ 350 B optionally changes in accordance with movement of the electronic devices 360 / 370 (e.g., by the users of the electronic devices 360 / 370 ).
  • the viewpoint of the three-dimensional environment 350 A would change accordingly, such that the representation of the table 306 ′, the representation of the window 309 ′ and the avatar 315 appear larger in the field of view.
  • each user may independently interact with the three-dimensional environment 350 A/ 350 B, such that changes in viewpoints of the three-dimensional environment 350 A and/or interactions with virtual objects in the three-dimensional environment 350 A by the first electronic device 360 optionally do not affect what is shown in the three-dimensional environment 350 B at the second electronic device 370 , and vice versa.
  • the avatars 315 / 317 are a representation (e.g., a full-body rendering) of the users of the electronic devices 370 / 360 .
  • the avatar 315 / 317 is a representation of a portion (e.g., a rendering of a head, face, head and torso, etc.) of the users of the electronic devices 370 / 360 .
  • the avatars 315 / 317 are a user-personalized, user-selected, and/or user-created representation displayed in the three-dimensional environments 350 A/ 350 B that is representative of the users of the electronic devices 370 / 360 . It should be understood that, while the avatars 315 / 317 illustrated in FIG. 3 correspond to full-body representations of the users of the electronic devices 370 / 360 , respectively, alternative avatars may be provided, such as those described above.
  • the three-dimensional environments 350 A/ 350 B may be a shared three-dimensional environment that is presented using the electronic devices 360 / 370 .
  • content that is viewed by one user at one electronic device may be shared with another user at another electronic device in the multi-user communication session.
  • the content may be experienced (e.g., viewed and/or interacted with) by both users (e.g., via their respective electronic devices) in the shared three-dimensional environment, as described in more detail below.
  • more than two electronic devices may be communicatively linked in a multi-user communication session.
  • a first electronic device would display two avatars, rather than just one avatar, corresponding to the users of the other two electronic devices. It should therefore be understood that the various processes and exemplary interactions described herein with reference to the first electronic device 360 and the second electronic device 370 in the multi-user communication session optionally apply to situations in which more than two electronic devices are communicatively linked in a multi-user communication session.
  • content may be shared and presented in the three-dimensional environment such that the content is optionally viewable by and/or interactive to multiple users in the multi-user communication session.
  • the three-dimensional environment optionally includes avatars corresponding to the users of the electronic devices that are in the communication session.
  • the presentation of the content in the three-dimensional environment with the avatars corresponding to the users of the electronic devices may cause portions of the content to be blocked or obscured from a viewpoint of one or more users in the multi-user communication session and/or may distract one or more users in the multi-user communication session.
  • presentation of the content in the three-dimensional environment with the avatars corresponding to the users of the electronic devices may not cause portions of the content to be blocked or obscured from a viewpoint of one or more users in the multi-user communication session and/or may not distract one or more users in the multi-user communication session. Additionally, in some examples, it may be advantageous to, when presenting content in the three-dimensional environment during a multi-user communication session, cease display of the avatars corresponding to the users of the electronic devices depending on the type of content that is being presented, as described herein in more detail.
  • FIGS. 4 A- 4 F illustrate example interactions with shared content of a first type in a multi-user communication session according to some examples of the disclosure.
  • the three-dimensional environment 450 A is presented using electronic device 460 and the three-dimensional environment 450 B is presented using electronic device 470 .
  • the electronic devices 460 / 470 optionally correspond to electronic devices 360 / 370 discussed above.
  • the three-dimensional environments 450 A/ 450 B include captured portions of the physical environment in which electronic devices 460 / 470 are located.
  • the three-dimensional environment 450 A includes a table (e.g., a representation of table 406 ′) and a window (e.g., representation of window 409 ′), and the three-dimensional environment 450 B includes a coffee table (e.g., representation of coffee table 408 ′) and a floor lamp (e.g., representation of floor lamp 407 ′).
  • the three-dimensional environments 450 A/ 450 B optionally correspond to three-dimensional environments 350 A/ 350 B described above with reference to FIG. 3 .
  • the three-dimensional environments also include avatars 415 / 417 corresponding to a user of the electronic devices 470 / 460 , respectively.
  • the avatars 415 / 417 optionally corresponds to avatars 315 / 317 described above with reference to FIG. 3 .
  • the three-dimensional environments 450 A/ 450 B may include one or more virtual objects (e.g., corresponding to virtual object 110 shown in FIG. 1 ) that are displayed with the avatar corresponding to the user of the second electronic device 470 .
  • the three-dimensional environment 450 A optionally includes a plurality of virtual objects 410 , which optionally correspond to representations of icons associated with respective applications that may be launched at electronic device 460 .
  • the plurality of virtual objects 410 includes a first virtual object 410 A, which optionally corresponds to a representation of an icon associated with a respective art gallery application that may be launched at the first electronic device 460 .
  • the virtual object 410 A may be activated in three-dimensional environment 450 A to cause the electronic device 460 to generate and display content associated with the respective art gallery application in the three-dimensional environment 450 A.
  • the content associated with the respective art gallery application replaces display of three-dimensional environment 450 A at electronic device 460 .
  • the content associated with the respective art gallery application may be an immersive (e.g., a three-dimensional) art gallery in which the user may (e.g., virtually) explore and walk around in. In other words, in some examples, the user may navigate within immersive content presented within three-dimensional environment 450 A with six degrees of freedom.
  • the user of the first electronic device 460 is optionally providing a selection input 472 A directed to the first virtual object 410 A.
  • the user may provide a pinch input (e.g., in which the index finger and the thumb of the hand of the user make contact) while the gaze of the user is directed toward the first virtual object 410 A (or other suitable input such as a tap input, gaze for more than a threshold period of time, etc.).
  • the electronic device 460 may generate and present the immersive content (e.g., the immersive (e.g., three-dimensional) art gallery) 452 associated with the virtual object 410 A (e.g., the respective art gallery application) in three-dimensional environment 450 A, as shown in FIG. 4 B .
  • the electronic device 460 optionally updates three-dimensional environment 450 A to display the immersive content 452 (e.g., immersive art gallery), which may include art pieces 454 (e.g., paintings, stills, sketches, and the like).
  • updating display of the three-dimensional environment 450 A to include the immersive content 452 optionally does not cause the second electronic device 470 to update display of three-dimensional environment 450 B to include the immersive content 452 .
  • the user of the first electronic device 460 is optionally experiencing (e.g., viewing and/or interacting with) the immersive content 452 displayed in three-dimensional environment 450 A, and the user of the second electronic device 470 is optionally not experiencing the immersive content 452 because the immersive content 452 is not displayed in three-dimensional environment 450 B.
  • the first electronic device 460 is in a multi-user communication session with the second electronic device 470 , such that the first electronic device 460 and the second electronic device 470 optionally display the shared three-dimensional environments 450 A/ 450 B. Because the first electronic device 460 is now displaying the immersive content 452 , as shown in FIG.
  • the three-dimensional environments 450 A/ 450 B are no longer a true shared environment between electronic devices 460 and 470 . Accordingly, the first electronic device 460 ceases displaying the avatar 415 corresponding to the user of the second electronic device 470 , and the second electronic device 470 ceases displaying the avatar 417 corresponding to the user of the first electronic device 460 , as shown. As described above with reference to FIG.
  • the display of avatars 415 / 417 in three-dimensional environments 450 A/ 450 B is optionally accompanied by the presentation of an audio effect corresponding to a voice of each of the users of the electronic devices 470 / 460 , which, in some examples, may be spatialized such that the audio appears to the user of the electronic devices 470 / 460 to emanate from the locations of avatars 415 / 417 in three-dimensional environments 450 A/ 450 B.
  • the electronic devices 460 / 470 maintain the presentation of the audio of the users of the electronic devices, as indicated by audio bubbles 414 / 412 .
  • the audio of the users of the electronic devices may no longer be spatialized when the avatars 415 / 417 cease to be displayed and may instead be presented in mono or stereo.
  • the users of the electronic devices 460 / 470 may continue communicating (e.g., verbally) since the first electronic device 460 and the second electronic device 470 are still in the multi-user communication session.
  • the electronic devices 460 / 470 may replace display of the avatars 415 / 417 with alternative representations in three-dimensional environments 450 A/ 450 B.
  • the first electronic device 460 may replace display of the avatar 415 corresponding to the user of the second electronic device 470 with an alternative representation of the user, such as a bubble (e.g., similar to audio bubble 414 ), an abstract representation of the user (e.g., such as a cloud), a three-dimensional or two-dimensional point (e.g., circular point, rectangular point, or triangular point), and the like.
  • the second electronic device 470 may replace display of the avatar 417 corresponding to the user of the first electronic device 460 with an alternative representation of the user, such as one of those described above. It should be understood that, in some such examples, the alternative representations of the users in the three-dimensional environments 450 A/ 450 B may be accompanied by audio corresponding to the voices of the users, as discussed above.
  • content can be shared in the three-dimensional environments 450 A/ 450 B while the first electronic device 460 and the second electronic device 470 are communicatively linked in the multi-user communication session.
  • the immersive content 452 displayed at the first electronic device 460 can be shared with the second electronic device 470 such that the immersive content 452 can also be displayed in three-dimensional environment 450 B at the second electronic device 470 .
  • the user of the first electronic device 460 can provide a respective input corresponding to a request to share the immersive content 452 with the second electronic device 470 .
  • the first electronic device 460 may display a first user interface element 416 for controlling display of the immersive content 452 in three-dimensional environment 450 A.
  • the first user interface element 416 includes a first option 411 that is selectable to initiate a process for sharing the immersive content 452 with the second electronic device 470 .
  • the first user interface element 416 includes a second option 413 that is selectable to initiate a process for ceasing display of the immersive content 452 in three-dimensional environment 450 A.
  • the first option 411 has been selected, as indicated by selection 432 A, in the first user interface element 416 in three-dimensional environment 450 A.
  • the user of the first electronic device 460 has provided a pinch input, a tap input, a verbal command, or some other direct or indirect input directed to the first option 411 .
  • the second electronic device 470 in response to receiving the selection input directed to the first option 411 , while the first electronic device 460 and the second electronic device 470 are in the communication session, receives an indication of a request from the first electronic device 460 to share content with the second electronic device 470 .
  • the second electronic device 470 in response to receiving the indication from the first electronic device 460 , the second electronic device 470 optionally displays a second user interface element 418 (e.g., a notification) corresponding to the request to share content (e.g., Content A) with the second electronic device 470 .
  • a second user interface element 418 e.g., a notification
  • the second user interface element 418 includes an option 419 A that is selectable to accept the share request, and thus initiate a process to display the immersive content 452 in the three-dimensional environment 450 B at the second electronic device 470 .
  • the user of the second electronic device 470 is providing a selection input directed to the option 419 A.
  • the avatars corresponding to the users of the electronic devices 460 / 470 are still not displayed in three-dimensional environments 450 A/ 450 B.
  • the users of the electronic devices 460 / 470 may continue communicating verbally in three-dimensional environments 450 A/ 450 B during this process.
  • the second electronic device 470 in response to receiving the selection input 472 B directed to the option 419 A in the second user interface element 418 , the second electronic device 470 updates display of the three-dimensional environment 450 B to include the immersive content 452 (e.g., the immersive art gallery), as shown in FIG. 4 D .
  • the immersive content 452 e.g., the immersive art gallery
  • the user of the first electronic device 460 and the user of the second electronic device 470 are experiencing the immersive content 452 (e.g., an immersive art gallery) within the shared three-dimensional environments 450 A/ 450 B.
  • the user of the first electronic device 460 and the user of the second electronic device 470 have unique viewpoints of the immersive content 452 , as shown in FIG. 4 D .
  • the user of the first electronic device 460 has a first viewpoint of the immersive content 452 in which a first set of art pieces (e.g., 454 ) are displayed
  • the user of the second electronic device 470 has a second viewpoint of the immersive content 452 in which a second set of art pieces (e.g., 455 ), different from the first set of art pieces, are displayed.
  • the avatars corresponding to the users of the electronic devices 460 / 470 are redisplayed in the three-dimensional environment. For example, as shown in FIG. 4 D , the avatar 415 corresponding to the user of the second electronic device 470 is redisplayed in three-dimensional environment 450 A, and the avatar 417 corresponding to the user of the first electronic device 460 is redisplayed in three-dimensional environment 450 B.
  • the audio of the users of electronic devices 460 / 470 may be re-spatialized such that they appear to emanate from the current location of avatars 417 / 415 in three-dimensional environments 450 B/ 450 A.
  • the first electronic device 460 and the second electronic device 470 may selectively display the avatars 415 / 417 depending on the type of content that is shared and displayed in three-dimensional environments 450 A/ 450 B.
  • the immersive content 452 optionally corresponds to an immersive scene/experience (e.g., an immersive art gallery) in which the users of the electronic devices 460 / 470 may virtually explore (e.g., virtually walk around in and/or look around).
  • the users of the electronic devices 460 / 470 can move the electronic devices 460 / 470 (e.g., while wearing, holding, and/or looking through the display of the electronic device) in the physical environment surrounding electronic devices 460 / 470 to virtually move a location of the viewpoint of the three-dimensional environments 450 A/ 450 B. Further, the users of the electronic devices 460 / 470 can reorient the electronic devices 460 / 470 (e.g., by moving the user's head/hands wearing/holding the electronic device to a different pose/orientation) in the physical environment surrounding electronic devices 460 / 470 to change the viewpoint of the three-dimensional environments 450 A/ 450 B.
  • the immersive content 452 provides the user with six virtual degrees of freedom when experiencing (e.g., viewing, walking around within, interacting with, etc.) the immersive content 452 in three-dimensional environments 450 A/ 450 B.
  • the electronic devices 460 / 470 optionally display the avatars corresponding to the users of the electronic devices.
  • one advantage of the disclosed method of displaying content corresponding to immersive applications in a multi-user communication session is that users may continue interacting with each other visually and verbally while individually experiencing the content corresponding to the immersive applications in the shared three-dimensional environment.
  • Such an experience is possible with immersive content because the spatial relationships between users and shared virtual content within the three-dimensional environment may be consistent among all the users.
  • the user of the first electronic device 460 may receive a notification 420 corresponding to a trigger from a respective application (e.g., a respective application associated with one of the plurality of virtual objects 410 shown in FIG. 4 A ), as shown in FIG. 4 E .
  • a respective application e.g., a respective application associated with one of the plurality of virtual objects 410 shown in FIG. 4 A
  • the notification 420 optionally prompts the user of the first electronic device 460 to attend to the trigger from the respective application (e.g., a messaging application, an email application, or a phone application).
  • the notification may include a first option 419 B that is selectable to cause the electronic device 460 to cease displaying the immersive content 452 and launch the respective application that generated the notification 420 .
  • the notification 420 may also include a second option 421 that is selectable to cause the electronic device 460 to cease displaying the notification 420 in three-dimensional environment 450 A.
  • all or a portion of the immersive content 452 may become visually deemphasized in three-dimensional environment 450 A (e.g., as indicated by dashed lines) when the notification 420 is displayed.
  • the notification 420 is not displayed in three-dimensional environment 450 B at the second electronic device 470 because the respective application that generated the notification is an application installed on the first electronic device 460 .
  • the user is providing a selection input 472 C directed to the first option 419 B in the notification 420 at the first electronic device 460 .
  • the first electronic device 460 detects a pinch input, a touch input, a tap input, a verbal command, or some other direct or indirect gesture while the gaze of the user is directed to the first option 419 B.
  • the first electronic device 460 in response to receiving the selection input 472 C, ceases display of the immersive content 452 in three-dimensional environment 450 A, as shown in FIG. 4 F .
  • the immersive content 452 is no longer displayed in three-dimensional environment 450 A, and the three-dimensional environment 450 A once again includes the representations of portions of the physical environment surrounding the electronic device 460 , such as the representation of the table 406 ′ and the representation of the window 409 ′.
  • a respective virtual object 422 corresponding to the notification 420 is displayed in three-dimensional environment 450 A.
  • the virtual object 422 may display a user interface of the respective application (e.g., Application A) that generated the notification.
  • the second electronic device 470 may maintain display of the immersive content 452 in three-dimensional environment 450 B.
  • the first electronic device 460 and the second electronic device 470 are no longer both displaying the immersive content 452 , the first electronic device 460 ceases displaying the avatar 415 corresponding to the user of the second electronic device 470 , and the second electronic device 470 ceases displaying the avatar 417 corresponding to the user of the first electronic device 460 .
  • the first electronic device 460 optionally continues presenting the audio corresponding to the voice of the user of the second electronic device 470 , as indicated by audio bubble 414
  • the second electronic device 470 optionally continues presenting the audio corresponding to the voice of the user of the first electronic device 460 , as indicated by audio bubble 412 .
  • the audio corresponding to the voices of the users of electronic devices 470 / 460 may no longer be spatialized when avatars 415 / 417 cease to be displayed.
  • the second electronic device 470 may cease displaying the immersive content 452 in the three-dimensional environment 450 B.
  • the user of the second electronic device 470 may provide one or more respective inputs (e.g., pinch, tap, touch, verbal, etc.) corresponding to a request to navigate away from (e.g., cease displaying) the immersive content 452 .
  • the second electronic device 470 may cease displaying the immersive content 452 in response to detecting that the first electronic device 460 is no longer displaying the immersive content 452 in three-dimensional environment 450 A.
  • the second electronic device 470 may lose access (e.g., entitlement) to the immersive content 452 that was initially shared by the first electronic device 460 .
  • the second electronic device 470 may cease displaying the immersive content 452 in three-dimensional environment 450 B after a threshold period (e.g., 1, 1.5, 2, 2, 4, 5, 8, or 10 s) has elapsed since the first electronic device 460 stopped displaying the immersive content 452 .
  • a threshold period e.g. 1, 1.5, 2, 2, 4, 5, 8, or 10 s
  • the avatars corresponding to the users of the electronic devices 460 / 470 are redisplayed in three-dimensional environments 450 A/ 450 B.
  • the first electronic device 460 optionally redisplays the avatar 415 corresponding to the user of the second electronic device 470 in three-dimensional environment 450 A
  • the second electronic device 470 optionally redisplays the avatar 417 corresponding to the user of the first electronic device 460 in three-dimensional environment 450 B (e.g., as similarly shown in FIG. 3 ).
  • the immersive content 452 was described above as being an immersive art gallery, any type of immersive content can be provided.
  • the immersive content may refer to a video game, an immersive environmental rendering (e.g., a three-dimensional representation of a beach or a forest), a computer-generated model (e.g., a three-dimensional mockup of a house designed in a computer graphics application), and the like.
  • Each of these types of immersive content optionally follow the above-described behavior for dictating the display of avatars in the shared three-dimensional environment.
  • the immersive content may refer to any content that may be navigated by a user with six degrees of freedom.
  • various types of content can be shared between multiple devices while in the multi-user communication session. Attention is now directed to sharing an alternative type of content (e.g., a second type of content) in the three-dimensional environment shared between the first electronic device and the second electronic device.
  • content that includes immersive content e.g., video or a three-dimensional scene/environment
  • the first electronic device and the second electronic device optionally causes the first electronic device and the second electronic device to cease displaying the avatars corresponding to the users in the shared three-dimensional environment.
  • FIGS. 5 A- 5 D illustrate example interactions with shared content of a second type in a multi-user communication session according to some examples of the disclosure.
  • the three-dimensional environment 550 A is presented using electronic device 560 and the three-dimensional environment 550 B is presented using electronic device 570 .
  • the electronic devices 560 / 570 optionally correspond to electronic devices 460 / 470 discussed above and/or electronic devices 360 / 370 in FIG. 3 .
  • the three-dimensional environments 550 A/ 550 B include captured portions of the physical environment in which electronic devices 560 / 570 are located.
  • the three-dimensional environment 550 A includes a table (e.g., a representation of table 506 ′) and a window (e.g., representation of window 509 ′), and the three-dimensional environment 550 B includes a coffee table (e.g., representation of coffee table 508 ′) and a floor lamp (e.g., representation of floor lamp 507 ′).
  • the three-dimensional environments 550 A/ 550 B optionally correspond to three-dimensional environments 450 A/ 450 B described above and/or three-dimensional environments 350 A/ 350 B in FIG. 3 .
  • the three-dimensional environments also include avatars 515 / 517 corresponding to a user of the electronic devices 570 / 560 .
  • the avatars 515 / 517 optionally correspond to avatars 415 / 417 described above and/or avatars 315 / 317 in FIG. 3 .
  • the first electronic device 560 is optionally displaying a user interface element 524 corresponding to a respective application running on the first electronic device 560 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4 A ).
  • the user interface element 524 corresponds to an immersive video playback application running on the first electronic device 560 .
  • the user interface element 524 includes an option 523 A that is selectable to cause the electronic device 560 to display content (e.g., Content B) corresponding to the immersive video playback application in three-dimensional environment 550 A.
  • the content is an immersive (e.g., three-dimensional) video (e.g., an immersive (e.g., three-dimensional) representation of a movie, an episode, a clip, etc.) or scene/environment that can be displayed in the three-dimensional environments 550 A/ 550 B.
  • an immersive video e.g., an immersive (e.g., three-dimensional) representation of a movie, an episode, a clip, etc.
  • scene/environment that can be displayed in the three-dimensional environments 550 A/ 550 B.
  • virtual objects e.g., application windows and user interfaces, representations of content, application icons, and the like
  • virtual objects that are viewable by a user may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session).
  • the user of the first electronic device 560 is optionally viewing the user interface element 524 in three-dimensional environment 550 A.
  • a representation of the user interface element is displayed in three-dimensional environment 550 B at the second electronic device 570 with the avatar 517 corresponding to the user of the first electronic device 560 .
  • the representation of the user interface element 524 displayed in three-dimensional environment 550 B is optionally an occluded (e.g., a faded or blurred) representation of the user interface element 524 displayed in three-dimensional environment 550 A.
  • the user of the second electronic device 570 is prevented from viewing the contents of the user interface element 524 displayed in three-dimensional environment 550 A at the first electronic device 560 .
  • the user of the first electronic device 560 is providing a selection input 572 A directed to the selectable option 523 A.
  • the first electronic device 560 detects a pinch input (e.g., in which the index finger and the thumb of the user make contact), a tap or touch input (e.g., via the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user is directed to the option 523 A.
  • the first electronic device 560 in response to receiving the selection input 572 A, optionally updates display of the three-dimensional environment 550 A to include a three-dimensional representation of the immersive content, as shown in FIG. 5 B . For example, as shown in FIG.
  • the first electronic device 560 replaces display of the three-dimensional environment 550 A of FIG. 5 A with the three-dimensional representation of the immersive content 554 .
  • the first electronic device 560 displays a virtual object (e.g., a three-dimensional representation) corresponding to the immersive content in the three-dimensional environment 550 A of FIG. 5 A .
  • the immersive content 554 is an immersive (e.g., three-dimensional) video.
  • the immersive content is a three-dimensional scene/environment that is viewable from a limited perspective (e.g., with three degrees of freedom).
  • the first electronic device 560 also displays one or more affordances 525 that are selectable for controlling playback of the immersive content 554 .
  • the avatars corresponding to the users of the electronic devices 560 / 570 cease to be displayed.
  • FIG. 5 B at the first electronic device 560 , the avatar 515 corresponding to the user of the second electronic device 570 ceases to be displayed in three-dimensional environment 550 A, but the audio corresponding to the voice of the user of the second electronic device 570 continues to be presented, as indicated by audio bubble 512 .
  • the audio corresponding to the voice of the user of the second electronic device 570 may also transition from a spatial presentation to a mono or stereo presentation.
  • the avatar 517 corresponding to the user of the first electronic device 560 ceases to be displayed in three-dimensional environment 550 B, but the audio corresponding to the voice of the user of the first electronic device 560 continues to be presented, as indicated by audio bubble 514 .
  • the audio corresponding to the voice of the user of the first electronic device 560 may also transition from a spatial presentation to a mono or stereo presentation.
  • the immersive content 554 may be shared with the second electronic device 570 for displaying the immersive content 554 in three-dimensional environment 550 B.
  • the user of the first electronic device 560 may provide one or more inputs for sharing the immersive content 554 with the second electronic device 570 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 550 A, a verbal command, etc.).
  • the second electronic device 570 may detect an indication corresponding to a request from the first electronic device 560 to share the immersive content 554 with the second electronic device 570 .
  • the second electronic device 570 may display a respective user interface element 526 corresponding to the share request.
  • the respective user interface element 526 may include an option 523 B that is selectable for causing the second electronic device to accept the share request from electronic device 560 and display the immersive content (e.g., immersive video) 554 in three-dimensional environment 550 B.
  • the user of the second electronic device 570 is optionally providing a selection input 572 B directed to the selectable option 523 B in the respective user interface element 526 in three-dimensional environment 550 A.
  • the second electronic device 570 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 570 is directed to the selectable option 523 B.
  • the second electronic device 570 may update display of three-dimensional environment 550 B with the three-dimensional representation of the immersive video 554 .
  • the first electronic device 560 and the second electronic device 570 are now both displaying the immersive content 554 , such that a respective playback position within the video content is the same at both electronic devices 560 and 570 .
  • the user of the first electronic device 560 and the user of the second electronic device 570 are experiencing the immersive content 554 at the same playback position and speed within the shared three-dimensional environments 550 A/ 550 B.
  • the user of the first electronic device 560 and the user of the second electronic device 570 optionally have unique (e.g., different) viewpoints of the immersive content 554 , as shown in FIG. 5 C .
  • the user of the first electronic device 560 has a first viewpoint of the immersive content in which the cars in a respective scene of the immersive content 554 are positioned substantially centrally in the center of the user's field of view
  • the user of the second electronic device 570 has a second viewpoint of the immersive content 554 in which the cars in the respective scene of the immersive content 554 are positioned substantially to the right of center in the user's field of view.
  • the avatars corresponding to the users of the electronic devices 560 / 570 are not redisplayed in the three-dimensional environments.
  • the avatar e.g., 515 in FIG. 5 A
  • the avatar corresponding to the user of the second electronic device 570
  • the avatar e.g., 517 in FIG. 5 A
  • the avatar corresponding to the user of the first electronic device 560 is not redisplayed in three-dimensional environment 550 B.
  • the first electronic device 560 and the second electronic device 570 may selectively display the avatars 515 / 517 depending on the type of content that is shared and displayed in three-dimensional environments 550 A/ 550 B. Because the immersive content shared between the two electronic devices optionally corresponds to an immersive video, the users of the electronic devices 560 / 570 may view the content from a fixed location.
  • the users of the electronic devices 560 / 570 can reorient the electronic devices 560 / 570 (e.g., by moving the user's head/hands wearing/holding the electronic device to a different pose/orientation) in the physical environment surrounding electronic devices 560 / 570 to change the viewpoint of the three-dimensional environments 550 A/ 550 B.
  • the users of the electronic devices 560 / 570 cannot virtually move a location of the viewpoint of the three-dimensional environments 550 A/ 550 B.
  • the immersive content 554 provides the user with three virtual degrees of freedom when viewing the immersive content 554 in three-dimensional environments 550 A/ 550 B.
  • display of the avatars corresponding to the users of the electronic devices could obscure or distract from portions of the immersive content 554 from one or more users' viewpoints, which could thus hinder or negatively impact the viewing experience of the one or more users. Additionally or alternatively, in some examples, if the users' viewpoints of the immersive content 554 are the same (e.g., are at the same location in three-dimensional environments 550 A/ 550 B), the avatars corresponding to the users of the electronic devices may not be displayed as they would undesirably be positioned at the same location in three-dimensional environments 550 A/ 550 B.
  • the electronic devices 560 / 570 when sharing immersive content that is viewable from a limited perspective (e.g., with three degrees of freedom, such as an immersive video) in a multi-user communication session, the electronic devices 560 / 570 optionally forgo displaying the avatars corresponding to the users of the electronic devices and maintain presentation of the audio corresponding to the voices of the users.
  • the audio corresponding to the voices of the users may no longer be spatialized when corresponding avatars are not displayed.
  • one advantage of the disclosed method of displaying immersive content in a multi-user communication session is that users may continue interacting with each other verbally while an unobscured view of the immersive content is maintained in the shared three-dimensional environment.
  • the user of electronic devices 560 / 570 may provide one or more respective inputs corresponding to a request to cease displaying the immersive content 554 in three-dimensional environments 550 A/ 550 B.
  • the user of the second electronic device 570 may provide one or more inputs for ceasing display of the immersive content 554 in the three-dimensional environment 550 B (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 550 B, a verbal command, etc.).
  • the second electronic device in response to receiving the one or more respective inputs, the second electronic device optionally ceases display of the immersive content in three-dimensional environment 550 B, as shown in FIG. 5 D .
  • the second electronic device 570 optionally redisplays the captured portions of the physical environment surrounding the electronic device 570 , such as the representation of the floor lamp 507 ′ and the representation of the coffee table 508 ′, in three-dimensional environment 550 B.
  • the first electronic device 560 and the second electronic device 570 forgo redisplaying the avatars corresponding to the users of the electronic devices 560 and 570 .
  • the avatar e.g., 515 in FIG. 5 A
  • the avatar e.g., 517 in FIG. 5 A
  • the avatar e.g., 517 in FIG. 5 A
  • the presentation of the audio corresponding to the voices of the users of the electronic devices is optionally maintained, as indicated by audio bubbles 512 / 514 .
  • the audio corresponding to the voices of the users of the electronic devices may no longer be spatialized when the corresponding avatars are no longer displayed.
  • the first electronic device 560 would cease displaying the immersive video 554 in three-dimensional environment 550 A. Additionally, after ceasing display of the immersive video 554 at the first electronic device 560 , the first electronic device 560 and the second electronic device 570 would redisplay the avatars corresponding to the users of the electronic devices 560 / 570 in the three-dimensional environments (e.g., as similarly shown in FIG. 3 ). In some examples, the first electronic device and the second electronic device 570 may also re-spatialize the audio corresponding to the voices of the users of the first electronic device 560 and the second electronic device 570 .
  • respective inputs e.g., such as pinch, tap, touch, verbal, etc. described above
  • various types of content can be shared between multiple devices while in the multi-user communication session. Attention is now directed to sharing an alternative type of content (e.g., a third type of content) in the three-dimensional environment shared between the first electronic device and the second electronic device.
  • content that includes non-immersive content e.g., two-dimensional images, two-dimensional videos, three-dimensional objects, or the like
  • content that includes non-immersive content e.g., two-dimensional images, two-dimensional videos, three-dimensional objects, or the like
  • the first electronic device and the second electronic device optionally causes the first electronic device and the second electronic device to maintain displaying the avatars corresponding to the users in the shared three-dimensional environment.
  • FIGS. 6 A- 6 C illustrate example interactions with shared content of a third type in a multi-user communication session according to some examples of the disclosure.
  • the electronic devices 660 / 670 optionally correspond to electronic devices 560 / 570 discussed above, electronic devices 460 / 470 in FIGS. 4 A- 4 F , and/or electronic devices 360 / 370 in FIG. 3 .
  • the three-dimensional environments 650 A/ 650 B include captured portions of the physical environment in which electronic device 660 / 670 is located.
  • the three-dimensional environment 650 A includes a table (e.g., a representation of table 606 ′) and a window (e.g., representation of window 609 ′)
  • the three-dimensional environment 650 B includes a coffee table (e.g., representation of coffee table 608 ′) and a floor lamp (e.g., representation of floor lamp 607 ′).
  • the three-dimensional environments 650 A/ 650 B optionally correspond to three-dimensional environments 550 A/ 550 B described above, three-dimensional environments 450 A/ 450 B in FIGS.
  • the three-dimensional environments also include avatars 615 / 617 corresponding to users of the electronic devices 670 / 660 .
  • the avatars 615 / 617 optionally correspond to avatars 515 / 517 described above, avatars 415 / 417 in FIGS. 4 A- 4 F , and/or avatars 315 / 317 in FIG. 3 .
  • the first electronic device 660 is optionally displaying a plurality of virtual objects representative of application windows corresponding to respective applications running on the first electronic device 660 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4 A ).
  • the three-dimensional environment 650 A includes a first virtual object 626 corresponding to a first application (e.g., Application A), a second virtual object 630 corresponding to a second application (e.g., Application B), and a third virtual object 632 corresponding to a third application (e.g., Video Player Application).
  • the third virtual object 632 includes an option 627 that is selectable to cause the electronic device 660 to display content (e.g., Content C) associated with the video playback application in three-dimensional environment 650 A.
  • content e.g., Content C
  • the content is an image, virtual object, video (e.g., a two-dimensional representation of a movie, an episode, a clip, etc., a three-dimensional representation of a movie, an episode, a clip, etc. that is bounded within a two or three-dimensional boundary or volume, or the like) that can be displayed in a full-screen mode in the three-dimensional environments 650 A/ 650 B.
  • display of video content in a “full-screen mode” in the three-dimensional environments 650 A/ 650 B optionally refers to display of the video content at a respective size and/or with a respective visual emphasis in the three-dimensional environments 650 A/ 650 B.
  • the electronic devices 660 / 670 may display the video content at a size that is larger than (e.g., 1.2 ⁇ , 1.4 ⁇ , 1.5 ⁇ , 2 ⁇ , 2.5 ⁇ , or 3 ⁇ ) the size of the third virtual object 632 containing the option 627 in three-dimensional environments 650 A/ 650 B.
  • virtual objects e.g., application windows and user interfaces, representations of content, application icons, and the like
  • virtual objects may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session).
  • the user of the first electronic device 660 is optionally viewing the first, second, and third virtual objects 626 , 630 , and 632 in three-dimensional environment 650 A.
  • a representation of each of the virtual objects is displayed in three-dimensional environment 650 B at the second electronic device 670 with the avatar 617 corresponding to the user of the first electronic device 660 .
  • the virtual objects 626 , 630 , and 632 displayed in the three-dimensional environment 650 B have respective orientations angled toward the avatar 617 corresponding to the user of the first electronic device 660 (e.g., which optionally mirrors that shown at the first electronic device 660 in FIG. 6 A ).
  • the representations of the plurality of virtual objects 626 , 630 , and 632 displayed in three-dimensional environment 650 B are optionally occluded (e.g., faded or blurred) representations of the plurality of virtual objects 626 , 630 , and 632 displayed in three-dimensional environment 650 A.
  • the user of the second electronic device 670 is prevented from viewing the contents of any of the virtual objects 626 , 630 , and 632 displayed in three-dimensional environment 650 A at the first electronic device 660 .
  • the user of the first electronic device 660 is optionally providing a selection input 672 A directed to the selectable option 627 in the third virtual object 632 .
  • the first electronic device 660 detects a pinch input (e.g., one in which the index finger and thumb of the user come into contact), a tap or touch input (e.g., provided by the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user of the first electronic device 660 is directed to the selectable option 627 .
  • the first electronic device 660 displays video content 656 associated with the third virtual object 632 (e.g., video playback application object) in three-dimensional environment 650 A in a full-screen mode, as shown in FIG. 6 B .
  • the first electronic device 660 replaces display of the third virtual object 632 with a two-dimensional representation of the video content 656 in three-dimensional environment 650 A.
  • the video content 656 is displayed within a new, larger object in three-dimensional environment 650 A.
  • the first electronic device 660 when presenting content in the full-screen mode, visually deemphasizes display of the first virtual object 626 and the second virtual object 630 . For example, as shown in FIG. 6 B , while presenting the video content 656 in the full-screen mode, the first electronic device 660 ceases display of the first virtual object 626 and the second virtual object 630 in three-dimensional environment 650 A.
  • the video content 656 is displayed in three-dimensional environment 650 A with one or more playback controls 625 .
  • the one or more playback controls 625 include one or more selectable options for pausing playback of the video content, scrubbing (e.g., rewinding and/or fast-forwarding) through the video content, controlling a volume of audio associated with the video content, etc.
  • the first electronic device 660 optionally displays the full-screen video content 656 with an interaction affordance (e.g., a grabber or handlebar) 635 .
  • the grabber or handlebar 635 may be selectable (e.g., via pinch, touch, or tap input) by the user of the first electronic device to initiate movement of the (e.g., object containing the) video content 656 within the three-dimensional environment 650 A.
  • the first electronic device 660 may visually deemphasize the representations of the captured portions of the physical environment surrounding the first electronic device 660 . For example, as indicated by the dashed lines in FIG.
  • the representation of the table 606 ′, the representation of the window 609 ′ and the representations of the floor, ceiling, and walls surrounding the electronic device 660 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 650 A such that attention is drawn predominantly to the video content 656 in the full-screen mode.
  • the avatars corresponding to the users of the electronic devices 660 / 670 cease to be displayed. For example, as shown in FIG. 6 B , at the first electronic device 660 , the avatar 615 corresponding to the user of the second electronic device 670 ceases to be displayed in three-dimensional environment 650 A, but the audio corresponding to the voice of the user of the second electronic device 670 continues to be presented, as indicated by audio bubble 612 .
  • the audio corresponding to the voice of the user of the second electronic device 670 may transition from a spatial presentation to a mono or stereo presentation.
  • the avatar 617 corresponding to the user of the first electronic device 660 ceases to be displayed in three-dimensional environment 650 B, but the audio corresponding to the voice of the user of the first electronic device 660 continues to be presented, as indicated by audio bubble 614 in FIG. 6 B .
  • the audio corresponding to the voice of the user of the first electronic device 660 may transition from a spatial presentation to a mono or stereo presentation.
  • the video content 656 may be shared with the second electronic device 670 for displaying the video content 656 in three-dimensional environment 650 B.
  • the user of the first electronic device 660 may provide one or more inputs for sharing the video content 656 with the second electronic device 670 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 650 A, a verbal command, etc.).
  • the second electronic device 670 may detect an indication corresponding to a request from the first electronic device 660 to share the content 656 with the second electronic device 670 .
  • the second electronic device 670 may display a respective user interface element 634 corresponding to the share request.
  • the respective user interface element 634 may include an option 623 that is selectable for causing the second electronic device 670 to accept the share request from electronic device 660 (e.g., to download the content, navigate to the content using an application that is running on the second electronic device 670 , and/or save the content to a memory of the second electronic device 670 ) and display the video content 556 in three-dimensional environment 650 B.
  • the user of the second electronic device 670 is optionally providing a selection input 672 B directed to the selectable option 623 in the respective user interface element 634 in three-dimensional environment 650 B.
  • the second electronic device 670 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 670 is directed to the selectable option 623 .
  • the second electronic device 670 in response to detecting the selection input 672 B, the second electronic device 670 optionally presents the video content 656 in the three-dimensional environment 650 B, as shown in FIG. 6 C .
  • the second electronic device 670 may present a two-dimensional representation of the video content 656 (e.g., within a larger, new object) in the three-dimensional environment 650 B.
  • the video content 656 is displayed with one or more controls 625 for controlling playback of the content in three-dimensional environment 650 B.
  • the video content 656 is optionally displayed with an interaction affordance (e.g., grabber or handlebar) 635 that can be selected to initiate movement of the (e.g., object containing the) video content 656 in three-dimensional environment 650 B.
  • an interaction affordance e.g., grabber or handlebar
  • the second electronic device 670 may visually deemphasize the representations of the captured portions of the physical environment surrounding the second electronic device 670 . For example, as indicated by the dashed lines in FIG.
  • the representation of the coffee table 608 ′, the representation of the floor lamp 607 ′ and the representations of the floor, ceiling, and walls surrounding the electronic device 670 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 650 B such that attention is drawn predominantly to the video content 656 in the full-screen mode.
  • the video content 656 may be displayed (e.g., substantially) centrally within the field of view of each user.
  • the video content 656 may be displayed toward a center of three-dimensional environment 650 A at the first electronic device 660 and toward a center of three-dimensional environment 650 B at the second electronic device 670 .
  • the video content 656 may be displayed with a respective orientation that is angled toward a location that is between (e.g., an average of the locations of) the viewpoints of the users.
  • the video content can be moved within the three-dimensional environments 650 A/ 650 B to reposition and/or reorient the video content 656 to the users' collective liking.
  • user interactions directed to the video content 656 displayed at the first electronic device 660 may correspondingly affect the video content 656 displayed at the second electronic device 670 , and vice versa.
  • an input directed to the interaction affordance (e.g., the grabber or handlebar) 635 at the first electronic device 660 that causes the video content 656 to move within three-dimensional environment 650 A may cause the video content 656 to move within three-dimensional environment 650 B at the second electronic device 670 in accordance with the movement input.
  • a respective action involving the one or more playback controls 625 received at the first electronic device 660 causes the second electronic device 670 to also perform the respective action (e.g., pause the video content).
  • display of the video content 656 within the shared three-dimensional environment causes the avatars corresponding to the users of the electronic devices 660 / 670 to be redisplayed in the three-dimensional environment.
  • the avatar 615 corresponding to the user of the second electronic device 670 is optionally redisplayed in three-dimensional environment 650 A
  • the avatar 617 corresponding to the user of the first electronic device 660 is optionally redisplayed in three-dimensional environment 650 B.
  • audio corresponding to the users of electronic devices 660 / 670 may also transition from a mono or stereo presentation to a spatial presentation.
  • the type of the content shared between the first electronic device 660 and the second electronic device 670 optionally determines whether the avatars corresponding to the users of the electronic devices 660 / 670 are displayed in the three-dimensional environments 650 A/ 650 B while the content is displayed.
  • the content 656 shared between the first electronic device 660 and the second electronic device 670 is two-dimensional content (e.g., video content, image content, such as a photograph, a web page of a web browsing application, etc.), which may be displayed within a two-dimensional object in the three-dimensional environments 650 A/ 650 B.
  • the electronic devices 660 / 670 when sharing content that is non-immersive content in a multi-user communication session, the electronic devices 660 / 670 optionally display the avatars corresponding to the users of the electronic devices.
  • two-dimensional or three-dimensional content contained within a two-dimensional boundary or three-dimensional boundary or volume that is shared among electronic devices may also be presented with avatars corresponding to users of the electronic devices when spatial relationships between the content and the avatars can be maintained in a consistent manner among all users.
  • the first electronic device 660 and the second electronic device 670 may reorient and/or reposition the avatars corresponding to the users of the electronic devices 660 / 670 when the two-dimensional content 656 is displayed in the shared three-dimensional environment.
  • the avatar 615 corresponding to the user of the second electronic device 670 may be repositioned to the left of the viewpoint of the user of the first electronic device 660 in three-dimensional environment 650 A and may be oriented to face toward the content 656 .
  • the avatar 617 corresponding to the user of the first electronic device 660 may be repositioned to the right of the viewpoint of the user of the second electronic device 670 in three-dimensional environment 650 B and may be reoriented to face toward the content 656 .
  • the disclosed method provides for a shared and unobscured viewing experience for multiple users in a communication session while enabling individual user-interactions with the content in the three-dimensional environment.
  • the user of electronic devices 660 / 670 may provide one or more respective inputs corresponding to a request to cease displaying the video content 656 in three-dimensional environments 650 A/ 650 B.
  • the user of the first electronic device 660 (or the second electronic device 670 ) may provide one or more inputs for ceasing display of the video content 656 in the three-dimensional environment 650 A (or 650 B) (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 650 A (or 650 B), a verbal command, etc.).
  • the content 656 may cease being displayed at the first electronic device 660 (or the second electronic device 670 ).
  • the first electronic device 660 or second electronic device 670 ) optionally ceases visually deemphasizing the captured portions of the physical environment surrounding the electronic device.
  • the first electronic device 660 and the second electronic device 670 would cease displaying the avatars corresponding to the users of the electronic devices 660 / 670 .
  • the avatar 615 corresponding to the user of the second electronic device 670 would cease being displayed in three-dimensional environment 650 A and the avatar 617 corresponding to the user of the first electronic device 660 would cease being displayed in three-dimensional environment 560 B.
  • the presentation of the audio corresponding to the voices of the users of the electronic devices would optionally be maintained.
  • that audio may not be spatialized and may instead be presented in mono or stereo.
  • the first electronic device 660 and the second electronic device 670 would redisplay the avatars corresponding to the users of the electronic devices 660 / 670 in the three-dimensional environments (e.g., as similarly shown in FIG. 3 ).
  • non-immersive content displayed in a two-dimensional object or three-dimensional object that is shared between the first electronic device and the second electronic device and displayed in the three-dimensional environment optionally causes the first electronic device and the second electronic device to maintain displaying the avatars corresponding to the users in the shared three-dimensional environment.
  • FIGS. 7 A- 7 C illustrate example interactions with shared content of a fourth type in a multi-user communication session according to some examples of the disclosure.
  • the electronic devices 760 / 770 optionally correspond to electronic devices 660 / 670 discussed above, electronic devices 560 / 570 in FIGS. 5 A- 5 D , electronic devices 460 / 470 in FIGS. 4 A- 4 F , and/or electronic devices 360 / 370 in FIG. 3 .
  • the three-dimensional environments 750 A/ 750 B include captured portions of the physical environment in which electronic devices 760 / 770 are located.
  • the three-dimensional environment 750 A includes a table (e.g., a representation of table 706 ′) and a window (e.g., representation of window 709 ′)
  • the three-dimensional environment 750 B includes a coffee table (e.g., representation of coffee table 708 ′) and a floor lamp (e.g., representation of floor lamp 707 ′).
  • the three-dimensional environments 750 A/ 750 B optionally corresponds to three-dimensional environments 650 A/ 650 B described above, three-dimensional environments 550 A/ 550 B in FIGS.
  • the three-dimensional environments also include avatars 715 / 717 corresponding to users of the electronic devices 770 / 760 .
  • the avatars 715 / 717 optionally correspond to avatars 615 / 617 described above, avatars 515 / 517 in FIGS. 5 A- 5 D , avatars 415 / 417 in FIGS. 4 A- 4 F , and/or avatars 315 / 317 in FIG. 3 .
  • the first electronic device 760 is optionally displaying a plurality of virtual objects representative of application windows corresponding to respective applications running on the first electronic device 760 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4 A ).
  • the three-dimensional environment 750 A includes a first virtual object 726 corresponding to a first application (e.g., Application A), a second virtual object 730 corresponding to a second application (e.g., Application B), and a third virtual object 732 corresponding to a third application (e.g., Video Player Application).
  • the first virtual object 726 , the second virtual object 730 , and the third virtual object 732 are displayed with respective orientations angled toward the viewpoint of the user of the first electronic device 760 , such that a user interface displayed on each of the virtual objects faces toward the viewpoint of the user.
  • the first virtual object may partially occlude the avatar 715 corresponding to the user of the second electronic device 770 .
  • the third virtual object 732 corresponds to a video playback application running on the first electronic device 760 that is configured to display video content in three-dimensional environment 750 A.
  • the third virtual object 732 includes an option 729 that is selectable to cause the electronic device 760 to display content (e.g., Content D) associated with the video playback application in three-dimensional environment 750 A.
  • content e.g., Content D
  • the content is a non-immersive (e.g., two-dimensional) video (e.g., a two-dimensional representation of a movie, an episode, a clip, an image, etc.) that can be displayed within the virtual object 732 in the three-dimensional environments 750 A/ 750 B.
  • virtual objects e.g., application windows and user interfaces, representations of content, application icons, and the like
  • virtual objects may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session).
  • the user of the first electronic device 760 is optionally viewing the first, second, and third virtual objects 726 , 730 , and 732 in three-dimensional environment 750 A.
  • a representation of each of the virtual objects is displayed in three-dimensional environment 750 B at the second electronic device 770 with the avatar 717 corresponding to the user of the first electronic device 760 .
  • the virtual objects 726 , 730 , and 732 displayed in the three-dimensional environment 750 B have respective orientations angled toward the avatar 717 corresponding to the user of the first electronic device 760 (e.g., which optionally mirrors that shown at the first electronic device 760 in FIG. 7 A ).
  • the representations of the plurality of virtual objects 726 , 730 , and 732 displayed in three-dimensional environment 750 B are optionally occluded (e.g., faded or blurred) representations of the plurality of virtual objects 726 , 730 , and 732 displayed in three-dimensional environment 750 A.
  • the user of the second electronic device 770 is prevented from viewing the contents of any of the virtual objects 726 , 730 , and 732 displayed in three-dimensional environment 750 A at the first electronic device 760 .
  • the user of the first electronic device 760 is optionally providing a selection input 772 A directed to the selectable option 729 in the third virtual object 732 .
  • the first electronic device 760 detects a pinch input (e.g., one in which the index finger and thumb of the user come into contact), a tap or touch input (e.g., provided by the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user of the first electronic device 760 is directed to the selectable option 729 .
  • the first electronic device 760 in response to detecting the selection input 772 A, displays video content 758 associated with the video playback application within the third virtual object 732 in three-dimensional environment 750 A, as shown in FIG. 7 B .
  • the first electronic device 760 displays a two-dimensional representation of the video content 758 in the third virtual object 732 in three-dimensional environment 750 A.
  • the video content 758 is displayed within all or a predetermined portion of the third virtual object 732 in three-dimensional environment 750 A.
  • the first electronic device 760 maintains display of the first virtual object 726 and the second virtual object 730 in three-dimensional environment 750 A.
  • the video content 758 is displayed in the third virtual object 732 with one or more playback controls 725 .
  • the one or more playback controls 725 include one or more selectable options for pausing playback of the video content, scrubbing (e.g., rewinding and/or fast-forwarding) through the video content, controlling a volume of audio associated with the video content, etc.
  • the first electronic device 760 optionally displays the third virtual object 732 with an interaction affordance 735 (e.g., a grabber or handlebar).
  • the first virtual object 726 and the second virtual object 730 may also be displayed with the interaction affordance 735 , respectively.
  • the grabber or handlebar 735 may be selectable (e.g., via pinch, touch, or tap input) by the user of the first electronic device to initiate movement of the third virtual object 732 within the three-dimensional environment 750 A.
  • the first electronic device 760 may visually deemphasize the representations of the captured portions of the physical environment surrounding the first electronic device 760 . For example, as indicated by the dashed line in FIG.
  • the representation of the table 706 ′ and the representation of the window 709 ′ may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 750 A such that attention is drawn predominantly to the video content 758 within the third virtual object 732 .
  • the avatars corresponding to the users of the electronic devices ceased to be displayed.
  • the avatars corresponding to the users of the electronic devices remain displayed despite only one electronic device displaying content in the three-dimensional environment. For example, as shown in FIG.
  • the avatar 715 corresponding to the user of the second electronic device 770 remains displayed in three-dimensional environment 750 A because the video content 758 is being displayed within the third virtual object 732 (e.g., and not as a new, larger representation, such as those discussed above with reference to FIGS. 4 A- 6 C ) or in a full screen mode.
  • the avatar 717 corresponding to the user of the first electronic device 760 remains displayed in three-dimensional environment 750 B with the representations of the first virtual object 726 , the second virtual object 730 , and the third virtual object 732 (e.g., which are private to the user of the first electronic device 760 ), as shown in FIG. 7 B .
  • the third virtual object 732 (e.g., the video playback application window) may be shared with the second electronic device 770 for displaying the video content 758 within the third virtual object 732 in three-dimensional environment 750 B.
  • the user of the first electronic device 760 may provide one or more inputs for sharing the third virtual object 732 with the second electronic device 760 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 750 A, a verbal command, etc.).
  • the second electronic device 770 may detect an indication corresponding to a request from the first electronic device 760 to share the virtual object (e.g., and the content 758 ) with the second electronic device 770 . In response to detecting the indication, the second electronic device 770 may display a respective user interface element 734 corresponding to the share request. For example, as shown in FIG.
  • the respective user interface element 734 may include an option 723 that is selectable for causing the second electronic device 770 to accept the share request from electronic device 760 (e.g., to download the content, navigate to the content using an application that is running on the second electronic device 770 , and/or save the content to a memory of the second electronic device 770 ) and display the video content 758 within the third virtual object 732 in three-dimensional environment 750 B.
  • the user of the second electronic device 770 is optionally providing a selection input 772 B directed to the selectable option 723 in the respective user interface element 734 in three-dimensional environment 750 B.
  • the second electronic device 770 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 770 is directed to the selectable option 723 .
  • the second electronic device 770 in response to detecting the selection input 772 B, the second electronic device 770 optionally presents the video content 758 within the third virtual object 732 in the three-dimensional environment 750 B, as shown in FIG. 7 C .
  • the second electronic device 770 may present the third virtual object 732 containing the video content 758 in the three-dimensional environment 750 B.
  • the second electronic device 770 optionally maintains display of the representations of the first virtual object 726 and the second virtual object 730 adjacent to the third virtual object 732 containing the content 758 .
  • the video content 758 is displayed with one or more controls 725 for controlling playback of the content in three-dimensional environment 750 B.
  • the video content 758 is optionally displayed with an interaction affordance (e.g., grabber or handlebar) 735 that can be selected to initiate movement of the third virtual object 732 (e.g., and thus the video content 758 ) in three-dimensional environment 750 B.
  • an interaction affordance e.g., grabber or handlebar
  • the second electronic device 770 may visually deemphasize the representations of the captured portions of the physical environment surrounding the second electronic device 770 . For example, as indicated by the dashed lines in FIG.
  • the representation of the coffee table 708 ′, the representation of the floor lamp 707 ′ and the representations of the floor, ceiling, and walls surrounding the electronic device 770 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 750 B such that attention is drawn predominantly to the video content 758 within the virtual object 732 .
  • the video content 758 may be displayed within the field of view of each user.
  • the virtual object 732 containing the video content 758 may be displayed at a location in three-dimensional environment 750 A at the first electronic device 760 that maintains spatial truth with the viewpoint of the user of the first electronic device 760 , and at a location in three-dimensional environment 750 B at the second electronic device 770 that maintains spatial truth with the viewpoint of the user of the second electronic device 770 .
  • the virtual object 732 containing the video content 758 may be displayed with a respective orientation that is angled toward a location that is between (e.g., an average of the locations of) the viewpoints of the user.
  • the virtual object 732 can be moved within the three-dimensional environments 750 A/ 750 B to reposition and/or reorient the video content 758 within the virtual object 732 to the users' collective liking.
  • user interactions directed to the video content 758 displayed at the first electronic device 760 may correspondingly affect the video content 758 displayed at the second electronic device 770 , and vice versa.
  • an input directed to the interaction affordance 735 at the first electronic device 760 that causes the third virtual object 732 containing the video content 758 to move within three-dimensional environment 750 A may cause the third virtual object 732 containing the video content 758 to move within three-dimensional environment 750 B at the second electronic device 770 in accordance with the movement input.
  • a respective action involving the one or more playback controls 725 received at the first electronic device 760 causes the second electronic device 770 to also perform the respective action (e.g., pause the video content).
  • display of the video content 756 within the shared three-dimensional environment causes the avatars corresponding to the users of the electronic devices 760 / 770 to remain displayed in the three-dimensional environment.
  • the avatar 715 corresponding to the user of the second electronic device 770 remains displayed in three-dimensional environment 750 A
  • the avatar 717 corresponding to the user of the first electronic device 760 remains displayed in three-dimensional environment 750 B.
  • the type of the content shared between the first electronic device 760 and the second electronic device 770 optionally determines whether the avatars corresponding to the users of the electronic devices 760 / 770 are displayed in the three-dimensional environments 750 A/ 750 B while the content is displayed.
  • the content 758 shared between the first electronic device 760 and the second electronic device 770 is two-dimensional content (e.g., video content, image content, such as a photograph, a web page of a web browsing application, etc.), which may be displayed within the third virtual object 732 in the three-dimensional environments 750 A/ 750 B.
  • the electronic devices 760 / 770 when sharing content that is two-dimensional content in a multi-user communication session, the electronic devices 760 / 770 optionally display the avatars corresponding to the users of the electronic devices.
  • two-dimensional or three-dimensional content contained within a two-dimensional boundary or three-dimensional boundary or volume that is shared among electronic devices may also be presented with avatars corresponding to users of the electronic devices when spatial relationships between the content and avatars can be maintained in a consistent manner among all users.
  • the first electronic device 760 and the second electronic device 770 may reorient and/or reposition the avatars corresponding to the users of the electronic devices 760 / 770 when the two-dimensional video content 758 is displayed in the shared three-dimensional environment.
  • the avatar 715 corresponding to the user of the second electronic device 770 may be repositioned to the left of the viewpoint of the user of the first electronic device 760 in three-dimensional environment 750 A and may be oriented to face toward the content 758 in virtual object 732 .
  • the avatar 717 corresponding to the user of the first electronic device 760 may be repositioned to the right of the viewpoint of the user of the second electronic device 770 in three-dimensional environment 750 B and may be reoriented to face toward the content 758 in virtual object 732 .
  • the disclosed method provides for a shared and unobscured viewing experience for multiple users in a communication session while enabling individual user-interactions with the content in the three-dimensional environment.
  • the users of electronic devices 760 / 770 may provide one or more respective inputs corresponding to a request to cease displaying the video content 758 within the third virtual object 732 in three-dimensional environments 750 A/ 750 B.
  • the user of the first electronic device 760 may provide one or more inputs for ceasing display of the video content 758 within the virtual object 732 in the three-dimensional environment 750 A (or 750 B) (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 750 A (or 750 B), a verbal command, etc.).
  • the content 758 may cease being displayed at the first electronic device 760 (or the second electronic device 770 ).
  • the first electronic device 760 or second electronic device 770 ) optionally ceases visually deemphasizing the captured portions of the physical environment surrounding the electronic device.
  • the first electronic device 760 and the second electronic device 770 would maintain display of the avatars corresponding to the users of the electronic devices 760 / 770 .
  • the avatar 715 corresponding to the user of the second electronic device 770 would cease being displayed in three-dimensional environment 750 A and the avatar 717 corresponding to the user of the first electronic device 760 would not obscure or distract from the other user's experience of the content 758 , so the avatars 715 and 717 would optionally remain displayed.
  • the first electronic device 760 and the second electronic device 770 would maintain display of the avatars corresponding to the users of the electronic devices 760 / 770 in the three-dimensional environment (e.g., as similarly shown in FIG. 3 ).
  • the examples shown and described herein are merely exemplary and that additional and/or alternative elements may be provided within the three-dimensional environment for interacting with the illustrative content.
  • the appearance, shape, form and size of each of the various user interface elements and objects shown and described herein are exemplary and that alternative appearances, shapes, forms and/or sizes may be provided.
  • the virtual objects representative of application windows e.g., virtual objects 626 , 630 and 632
  • the various selectable options e.g., the options 411 and 413 , the option 523 A, or the option 627
  • user interface elements e.g., user interface element 526 or user interface element 634
  • control elements e.g., playback controls 625 or 725
  • the various options, user interface elements, control elements, etc. described herein may be selected and/or manipulated via user input received via one or more separate input devices in communication with the electronic device(s). For example, selection input may be received via physical input devices, such as a mouse, trackpad, keyboard, etc. in communication with the electronic device(s).
  • the above methods are described with reference to two electronic devices, the above methods optionally apply for two or more electronic devices communicatively linked in a communication session.
  • content of a first type e.g., an immersive scene or experience that provides the user with six degrees of freedom, such as an immersive art gallery/exhibit, video game, or three-dimensional model
  • a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within a three-dimensional environment corresponding to the content of the first type who are also viewing the content (e.g., with spatial truth as similarly described with reference to FIGS.
  • a respective user who is not viewing the content of the first type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within the three-dimensional environment representing the communication session who are also not viewing the content.
  • non-spatial audio e.g., mono or stereo
  • the content is the second type of content (e.g., an immersive video or scene/environment that provides the user with three degrees of freedom, such as an immersive movie, TV episode, sports game, musical recording)
  • a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of electronic devices within a three-dimensional environment corresponding to the content of the second type who are also viewing the content from different perspectives (e.g., as similarly described with reference to FIGS. 5 A- 5 D ).
  • a respective user viewing the content may not see the avatars corresponding to (and hear spatial audio of) the users of electronic devices within the three-dimensional environment corresponding to the content of the second type who are also viewing the content from the same perspective.
  • non-spatial audio may be provided for avatars that are not displayed in the three-dimensional environment corresponding to the content of the second type.
  • a respective user who is not viewing the content of the second type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within the three-dimensional environment representing the communication session who are also not viewing the content.
  • non-spatial audio e.g., mono or stereo
  • the content is the third type of content (e.g., a non-immersive (two-dimensional) video/image/web page that is displayed in a full-screen mode, such as a two-dimensional representation of a movie, TV episode, sports game, musical recording, or user interface)
  • a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of electronic devices in the three-dimensional environment representing the communication session who are also viewing the content in the full-screen mode (e.g., as similarly described with reference to FIGS. 6 A- 6 C ).
  • a respective user who is not viewing the content of the third type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices in the three-dimensional environment representing the communication session who are also not viewing the content in the full-screen mode.
  • non-spatial audio e.g., mono or stereo
  • the content is the fourth type of content (e.g., a video/image/web page that is displayed within a virtual object (e.g., an application window), such as a two-dimensional representation of a movie, TV episode, sports game, musical recording, user interface), the avatars corresponding to the users of the electronic devices are optionally displayed in the three-dimensional environment representing the communication session when presenting the content (e.g., as described with reference to FIGS. 7 A- 7 C ).
  • a virtual object e.g., an application window
  • the avatars corresponding to the users of the electronic devices are optionally displayed in the three-dimensional environment representing the communication session when presenting the content (e.g., as described with reference to FIGS. 7 A- 7 C ).
  • FIGS. 8 A- 8 B illustrate a flow diagram illustrating an example process 800 for displaying shared content in a multi-user communication session according to some examples of the disclosure.
  • process 800 begins at a first electronic device in communication with a display, one or more input devices, and a second electronic device.
  • the first electronic device and the second electronic device are optionally a head-mounted display, respectively, similar or corresponding to device 200 of FIG. 2 .
  • the second electronic device e.g., such as electronic device 370 in FIG. 3
  • the first electronic device e.g., such as electronic device 360 in FIG.
  • the display e.g., a display of the first electronic device
  • a first computer-generated environment e.g., such as three-dimensional environment 350 A/ 350 B in FIG. 3
  • an avatar corresponding to a user of the second electronic device e.g., such as avatar 315 corresponding to the user of the second electronic device 370 , as shown in FIG. 3
  • the avatar corresponding to the user of the second electronic device may be provided with an audio effect (e.g., spatial audio) corresponding to a voice of the user of the second electronic device.
  • an avatar corresponding to a user of the first electronic device may be displayed in the first computer-generated environment at the second electronic device (e.g., such as avatar 317 corresponding to the user of the first electronic device 360 , as shown in FIG. 3 ).
  • the avatar corresponding to the user of the first electronic device may be provided with an audio effect (e.g., spatial audio) corresponding to a voice of the user of the first electronic device.
  • the first electronic device while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, the first electronic device optionally receives, via the one or more input devices, a respective indication that the second electronic device is presenting content.
  • the electronic device 460 may present content 452 in three-dimensional environment 450 A.
  • the content is of a first type (e.g., immersive content 452 with six degrees of freedom as shown in FIG. 4 B )
  • a second type e.g., immersive content 554 with three degrees of freedom as shown in FIG.
  • the avatar e.g., avatar 415 / 515 / 615
  • the audio corresponding to the voice of the user of the second electronic device is optionally no longer spatialized and is presented as mono or stereo audio.
  • display of the avatar e.g., avatar 715
  • presentation of the (e.g., spatial) audio corresponding to the voice of the user are optionally maintained in the three-dimensional environment.
  • the first electronic device may receive, via the one or more input devices (e.g., such as hand-tracking sensors 202 in FIG. 2 ), a first indication corresponding to a request from the second electronic device to share content with the first electronic device.
  • the first electronic device displays a user interface element (e.g., such as user interface element 418 in FIG. 4 C ) corresponding to the content in the first computer-generated environment.
  • the user interface element includes a first option (e.g., option 419 A in FIG. 4 C ) that is selectable to accept the share request from the second electronic device.
  • the first electronic device may replace display of the first computer-generated environment with a second computer-generated environment corresponding to the content. For example, as shown in FIG.
  • the immersive content 452 (e.g., an immersive art gallery) is displayed at the first electronic device 460 .
  • the first electronic device may display the avatar corresponding to the user of the second electronic device in the second computer-generated environment (e.g., such as the display of the avatar 415 corresponding to the user of the second electronic device 470 in the immersive content 452 , as shown in FIG. 4 D ).
  • the first electronic device may update display of the first computer-generated environment to include a first object corresponding to the content.
  • the immersive video 554 e.g., a three-dimensional representation of a movie or TV episode
  • the first electronic device 560 is displayed at the first electronic device 560 .
  • the first electronic device may cease display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment (e.g., such as the cease of display of the avatar 515 corresponding to the user of the second electronic device 570 in three-dimensional environment 550 A, as shown in FIG. 5 C ).
  • the audio corresponding to the voice of the user of the second electronic device continues to be presented at the first electronic device when the avatar corresponding to the user of the second electronic device is no longer displayed (e.g., such as the presentation of audio, represented by audio bubble 512 , corresponding to the voice of the user of the second electronic device 570 , as shown in FIG. 5 C ).
  • the audio corresponding to the voice of the user of the second electronic device optionally changes from spatial audio to non-spatial audio (e.g., mono or stereo audio).
  • process 800 is an example and that more, fewer, or different operations can be performed in the same or in a different order. Additionally, the operations in process 800 described above are, optionally, implemented by running one or more functional modules in an information processing apparatus such as general-purpose processors (e.g., as described with respect to FIG. 2 ) or application specific chips, and/or by other components of FIG. 2 .
  • an information processing apparatus such as general-purpose processors (e.g., as described with respect to FIG. 2 ) or application specific chips, and/or by other components of FIG. 2 .
  • the method comprises, at a first electronic device in communication with a display, one or more input devices, and a second electronic device: while in a communication session with the second electronic device, presenting, via the display, a first computer-generated environment including an avatar corresponding to a user of the second electronic device; while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, receiving, via the one or more input devices, a first indication corresponding to a request from the second electronic device to share content with the first electronic device; and in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a first type of content, replacing display of the first computer-generated environment with a second computer-generated environment corresponding to the content, and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment, and in accordance with a determination that the content shared
  • displaying the avatar corresponding to the user of the second electronic device includes presenting audio corresponding to a voice of the user of the second electronic device.
  • the method further comprises, in accordance with the determination that the content shared with the first electronic device is the second type of content, different from the first type of content, maintaining presentation of the audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment after ceasing display of the avatar corresponding to the user of the second electronic device.
  • presenting the audio corresponding to the voice of the user of the second electronic device includes presenting spatial audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment.
  • the audio corresponding to the voice of the user of the second electronic device presented in the first computer-generated environment is non-spatial audio.
  • the first electronic device and the second electronic device are a head-mounted display, respectively.
  • the method further comprises, in response to receiving the first indication, displaying, via the display, a user interface element corresponding to the content in the first computer-generated environment.
  • the user interface element includes one or more options that are selectable to accept the request from the second electronic device to share the content with the first electronic device.
  • the first type of content is content that includes a three-dimensional immersive environment.
  • the second computer-generated environment corresponding to the content is a representation of the three-dimensional immersive environment.
  • the method further comprises: while displaying the second computer-generated environment, detecting, via the one or more input devices, movement of the first electronic device in a physical environment surrounding the first electronic device from a first location to a second location; and in response to detecting the movement of the first electronic device, changing a location of a viewpoint of the user of the first electronic device in the second computer-generated environment from a first respective location to a second respective location, wherein the second respective location in the second computer-generated environment is based on the second location in the physical environment, and maintaining display of the avatar corresponding to the user of the second electronic device in the second computer-generated environment.
  • the second type of content is content that includes a viewpoint-limited three-dimensional immersive video, scene, or environment.
  • the first object corresponding to the content is a representation of the view-point limited three-dimensional immersive video, scene, or environment.
  • the method further comprises: while displaying the first computer-generated environment including the first object, detecting, via the one or more input devices, movement of a respective portion of the user of the first electronic device from a first pose to a second pose; and in response to detecting the movement of the respective portion of the user, changing a viewpoint of the first object in the first computer-generated environment from a first viewpoint to a second viewpoint, different from the first viewpoint, wherein the second viewpoint is based on the second pose of the respective portion of the user, and restricting changing a location of the viewpoint of the user of the first electronic device in the first computer-generated environment.
  • the method further comprises, in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a third type of content, different from the first type of content and the second type of content, updating display of the first computer-generated environment to include a second object, different from the first object, corresponding to the content, and maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the third type of content is content that includes two-dimensional content configured to be displayed in the second object in the first computer-generated environment.
  • the first computer-generated environment before receiving the first indication corresponding to the request from the second electronic device to share content with the first electronic device, the first computer-generated environment includes a respective object. In some examples, after receiving the first indication and after the request has been accepted, in accordance with the determination that the content shared with the first electronic device is the third type of content, the respective object is no longer displayed in the first computer-generated environment.
  • the method further comprises, in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a fourth type of content, different from the first type of content, the second type of content, and the third type of content: updating display of the first computer-generated environment to include a third object, different from the first object and the second object, corresponding to the content; and maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the fourth type of content is an application object associated with an application running on the second electronic device, the application object is configured to display second content, and the third object corresponds to the application object in the first computer-generated environment.
  • the method further comprises: after replacing display of the first computer-generated environment with the second computer-generated environment corresponding to the content and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment in accordance with the determination that the content shared with the first electronic device is the first type of content, receiving, via the one or more input devices, a second input corresponding to a request to navigate away from the second computer-generated environment corresponding to the content; and in response to receiving the second input, replacing display of the second computer-generated environment with the first computer-generated environment, and forgoing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the method further comprises: while displaying the first computer-generated environment that does not include the avatar corresponding to the user of the second electronic device, receiving a second indication that the second electronic device is no longer displaying the second computer-generated environment; and in response to detecting the second indication, redisplaying the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the method further comprises: after updating display of the first computer-generated environment to include the first object corresponding to the content and ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment in accordance with the determination that the content shared with the first electronic device is the second type of content, receiving, via the one or more input devices, a second input corresponding to a request to cease display of the first object corresponding to the content; and in response to receiving the second input, ceasing display of the first object corresponding to the content in the first computer-generated environment, and forgoing redisplay of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the method further comprises: while displaying the first computer-generated environment that does not include the avatar corresponding to the user of the second electronic device, receiving a second indication that the second electronic device is no longer displaying the first object in the first computer-generated environment; and in response to detecting the second indication, redisplaying the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the content is displayed at the second electronic device.
  • the method further comprises: while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device and before receiving the first indication corresponding to the request from the second electronic device to share content with the first electronic device, receiving, via the one or more input devices, a respective indication that the second electronic device is presenting content; and in response to receiving the respective indication, in accordance with a determination that the content presented at the second electronic device is the first type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment, and in accordance with a determination that the content presented at the second electronic device is the second type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • the method further comprises, in response to receiving the respective indication: in accordance with a determination that the content presented at the second electronic device is a third type of content, different from the first type and the second type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment; and in accordance with a determination that the content presented at the second electronic device is a fourth type of content, different from the first type, the second type, and the third type of content, maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
  • Some examples of the disclosure are directed to an electronic device, comprising one or more processors, memory, and one or more programs stored in the memory and configured to be executed by the one or more processors, the one or more programs including instructions for performing any of the above methods.
  • Some examples of the disclosure are directed to a non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which when executed by one or more processors of an electronic device, cause the electronic device to perform any of the above methods.
  • Some examples of the disclosure are directed to an electronic device, comprising one or more processors, memory, and means for performing any of the above methods.
  • Some examples of the disclosure are directed to an information processing apparatus for use in an electronic device, the information processing apparatus comprising means for performing any of the above methods.

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Abstract

Some examples of the disclosure are directed to selective display of avatars corresponding to users of electronic devices in a multi-user communication session. In some examples, when immersive content is shared in the communication session, the avatars remain displayed when presenting the content in the three-dimensional environment. In some examples, when perspective-limited immersive content is shared in the communication session, the avatars cease being displayed when presenting the content in the three-dimensional environment. In some examples, when content presented in a full-screen mode is shared in the communication session, the avatars remain displayed when presenting the content in the full-screen mode in the three-dimensional environment. In some examples, when object-bounded content is shared in the communication session, the avatars remain displayed when presenting the object-bounded content in the three-dimensional environment.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS
This application claims the benefit of U.S. Provisional Application No. 63/268,679, filed Feb. 28, 2022, the content of which is incorporated herein by reference in its entirety for all purposes.
FIELD OF THE DISCLOSURE
This relates generally to systems and methods of three-dimensional immersive applications in multi-user communication sessions.
BACKGROUND OF THE DISCLOSURE
Some computer graphical environments provide two-dimensional and/or three-dimensional environments where at least some objects displayed for a user's viewing are virtual and generated by a computer. In some examples, the three-dimensional environments are presented by multiple devices communicating in a multi-user communication session. In some examples, an avatar (e.g., a representation) of each user participating in the multi-user communication session (e.g., via the computing devices) is displayed in the three-dimensional environment of the multi-user communication session. In some examples, content can be shared in the three-dimensional environment for viewing and interaction by multiple users participating in the multi-user communication session.
SUMMARY OF THE DISCLOSURE
Some examples of the disclosure are directed to systems and methods for sharing and presenting content in a three-dimensional environment that includes one or more avatars corresponding to one or more users of one or more electronic devices in a multi-user communication session. In some examples, a first electronic device and a second electronic device are communicatively linked in a multi-user communication session, wherein the first electronic device and the second electronic device are configured to display a three-dimensional environment, respectively. In some examples, the first electronic device displays an avatar corresponding to a user of the second electronic device in the three-dimensional environment, and the second electronic device displays an avatar corresponding to a user of the first electronic device in the three-dimensional environment. In some examples, an audio corresponding to a voice of the user of the first electronic device and the second electronic device, respectively, is presented with the avatar in the multi-user communication session. In some examples, the first electronic device and the second electronic device may share and present content in the three-dimensional environment. In some examples, depending on a type of content shared in the three-dimensional environment, the first electronic device and the second electronic device selectively maintain display of the avatar when presenting the content in the three-dimensional environment.
In some examples, when content of a first type (e.g., immersive content corresponding to a three-dimensional scene/environment) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the three-dimensional environment. In some examples, when content of a second type (e.g., immersive content corresponding to a three-dimensional representation of video) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed when presenting the content in the three-dimensional environment. In some such examples, audio corresponding to the voices of the users of the first electronic device and the second electronic device remain presented when the avatars are no longer displayed. In some examples, when content of a third type (e.g., two-dimensional content corresponding to a two-dimensional representation of a video, image, or other content) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in a full-screen mode in the three-dimensional environment. In some examples, when content of a fourth type (e.g., two-dimensional content displayed in a virtual object corresponding to an application window) is shared between the first electronic device and the second electronic device, avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the virtual object in the three-dimensional environment.
In some examples, while the first electronic device and the second electronic device are in the multi-user communication session, when content is presented in the three-dimensional environment at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device selectively remain displayed in the three-dimensional environment depending on the type of content being presented. In some examples, when content of the first type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the second type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the third type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the fourth type is presented at one electronic device but not the other electronic device, avatars corresponding to the users of the first electronic device and the second electronic device remain displayed in the three-dimensional environment while in the multi-user communication session.
The full descriptions of these examples are provided in the Drawings and the Detailed Description, and it is understood that this Summary does not limit the scope of the disclosure in any way.
BRIEF DESCRIPTION OF THE DRAWINGS
For improved understanding of the various examples described herein, reference should be made to the Detailed Description below along with the following drawings. Like reference numerals often refer to corresponding parts throughout the drawings.
FIG. 1 illustrates an electronic device presenting an extended reality environment according to some examples of the disclosure.
FIG. 2 illustrates a block diagram of an exemplary architecture for a system according to some examples of the disclosure.
FIG. 3 illustrates an example of a multi-user communication session between a first electronic device and a second electronic device according to some examples of the disclosure.
FIGS. 4A-4F illustrate example interactions with shared content of a first type in a multi-user communication session according to some examples of the disclosure.
FIGS. 5A-5D illustrate example interactions with shared content of a second type in a multi-user communication session according to some examples of the disclosure.
FIGS. 6A-6C illustrate example interactions with shared content of a third type in a multi-user communication session according to some examples of the disclosure.
FIGS. 7A-7C illustrate example interactions with shared content of a fourth type in a multi-user communication session according to some examples of the disclosure.
FIGS. 8A-8B illustrates a flow diagram illustrating an example process for displaying shared content in a multi-user communication session according to some examples of the disclosure.
DETAILED DESCRIPTION
Some examples of the disclosure are directed to systems and methods for sharing and presenting content in a three-dimensional environment that includes one or more avatars corresponding to one or more users of one or more electronic devices in a multi-user communication session. In some examples, a first electronic device and a second electronic device are communicatively linked in a multi-user communication session, wherein the first electronic device and the second electronic device are configured to display a three-dimensional environment, respectively. In some examples, the first electronic device displays an avatar corresponding to a user of the second electronic device in the three-dimensional environment, and the second electronic device displays an avatar corresponding to a user of the first electronic device in the three-dimensional environment. In some examples, an audio corresponding to a voice of the user of the first electronic device and the second electronic device, respectively, is presented with the avatar in the multi-user communication session. In some examples, the first electronic device and the second electronic device may share and present content in the three-dimensional environment. In some examples, depending on a type of content shared in the three-dimensional environment, the first electronic device and the second electronic device selectively maintain display of the avatar when presenting the content in the three-dimensional environment.
In some examples, when content of a first type (e.g., immersive content corresponding to a three-dimensional scene/environment) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the three-dimensional environment. In some examples, when content of a second type (e.g., immersive content corresponding to a three-dimensional representation of video) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed when presenting the content in the three-dimensional environment. In some such examples, audio corresponding to the voices of the users of the first electronic device and the second electronic device remain presented when the avatars are no longer displayed. In some examples, when content of a third type (e.g., two-dimensional content corresponding to a two-dimensional representation of a video, image, or other content) is shared between the first electronic device and the second electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in a full-screen mode in the three-dimensional environment. In some examples, when content of a fourth type (e.g., two-dimensional content displayed in a virtual object corresponding to an application window) is shared between the first electronic device and the second electronic device, avatars corresponding to the users of the first electronic device and the second electronic device remain displayed when presenting the content in the virtual object in the three-dimensional environment.
In some examples, while the first electronic device and the second electronic device are in the multi-user communication session, when content is presented in the three-dimensional environment at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device selectively remain displayed in the three-dimensional environment depending on the type of content being presented. In some examples, when content of the first type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the second type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the third type is presented at one electronic device but not the other electronic device, the avatars corresponding to the users of the first electronic device and the second electronic device cease being displayed in the three-dimensional environment while in the multi-user communication session. In some examples, when content of the fourth type is presented at one electronic device but not the other electronic device, avatars corresponding to the users of the first electronic device and the second electronic device remain displayed in the three-dimensional environment while in the multi-user communication session.
In some examples, sharing the content in the three-dimensional environment while in the multi-user communication session may include interaction with one or more user interface elements. In some examples, a user's gaze may be tracked by the electronic device as an input for targeting a selectable option/affordance within a respective user interface element when sharing the content in the three-dimensional environment. For example, gaze can be used to identify one or more options/affordances targeted for selection using another selection input. In some examples, a respective option/affordance may be selected using hand-tracking input detected via an input device in communication with the electronic device. In some examples, objects displayed in the three-dimensional environment may be moved and/or reoriented in the three-dimensional environment in accordance with movement input detected via the input device.
FIG. 1 illustrates an electronic device 101 presenting an extended reality (XR) environment (e.g., a computer-generated environment) according to some examples of the disclosure. In some examples, electronic device 101 is a hand-held or mobile device, such as a tablet computer, laptop computer, smartphone, or head-mounted display. Examples of device 101 are described below with reference to the architecture block diagram of FIG. 2 . As shown in FIG. 1 , electronic device 101, table 106, and coffee mug 152 are located in the physical environment 100. In some examples, electronic device 101 may be configured to capture images of physical environment 100 including table 106 and coffee mug 152 (illustrated in the field of view of electronic device 101). In some examples, in response to a trigger, the electronic device 101 may be configured to display a virtual object 110 (e.g., two-dimensional virtual content) in the computer-generated environment (e.g., represented by a rectangle illustrated in FIG. 1 ) that is not present in the physical environment 100, but is displayed in the computer-generated environment positioned on (e.g., anchored to) the top of a computer-generated representation 106′ of real-world table 106. For example, virtual object 110 can be displayed on the surface of the computer-generated representation 106′ of the table in the computer-generated environment next to the computer-generated representation 152′ of real-world coffee mug 152 displayed via device 101 in response to detecting the planar surface of table 106 in the physical environment 100.
It should be understood that virtual object 110 is a representative virtual object and one or more different virtual objects (e.g., of various dimensionality such as two-dimensional or three-dimensional virtual objects) can be included and rendered in a three-dimensional computer-generated environment. For example, the virtual object can represent an application or a user interface displayed in the computer-generated environment. In some examples, the virtual object can represent content corresponding to the application and/or displayed via the user interface in the computer-generated environment. In some examples, the virtual object 110 is optionally configured to be interactive and responsive to user input, such that a user may virtually touch, tap, move, rotate, or otherwise interact with, the virtual object. In some examples, the virtual object 110 may be displayed in a three-dimensional computer-generated environment within a multi-user communication session (“multi-user communication session,” “communication session”). In some such examples, as described in more detail below, the virtual object 110 may be viewable and/or configured to be interactive and responsive to multiple users and/or user input provided by multiple users, respectively. Additionally, it should be understood, that the 3D environment (or 3D virtual object) described herein may be a representation of a 3D environment (or three-dimensional virtual object) projected or presented at an electronic device.
In the discussion that follows, an electronic device that is in communication with a display generation component and one or more input devices is described. It should be understood that the electronic device optionally is in communication with one or more other physical user-interface devices, such as touch-sensitive surface, a physical keyboard, a mouse, a joystick, a hand tracking device, an eye tracking device, a stylus, etc. Further, as described above, it should be understood that the described electronic device, display and touch-sensitive surface are optionally distributed amongst two or more devices. Therefore, as used in this disclosure, information displayed on the electronic device or by the electronic device is optionally used to describe information outputted by the electronic device for display on a separate display device (touch-sensitive or not). Similarly, as used in this disclosure, input received on the electronic device (e.g., touch input received on a touch-sensitive surface of the electronic device, or touch input received on the surface of a stylus) is optionally used to describe input received on a separate input device, from which the electronic device receives input information.
The device typically supports a variety of applications, such as one or more of the following: a drawing application, a presentation application, a word processing application, a website creation application, a disk authoring application, a spreadsheet application, a gaming application, a telephone application, a video conferencing application, an e-mail application, an instant messaging application, a workout support application, a photo management application, a digital camera application, a digital video camera application, a web browsing application, a digital music player application, a television channel browsing application, and/or a digital video player application.
FIG. 2 illustrates a block diagram of an exemplary architecture for a system 201 according to some examples of the disclosure. In some examples, system 201 includes multiple devices. For example, the system 201 includes a first electronic device 260 and a second electronic device 270, wherein the first electronic device 260 and the second electronic device 270 are in communication with each other. In some examples, the first electronic device 260 and the second electronic device 270 are a portable device, such as a mobile phone, smart phone, a tablet computer, a laptop computer, an auxiliary device in communication with another device, etc., respectively.
As illustrated in FIG. 2 , the first device 260 optionally includes various sensors (e.g., one or more hand tracking sensor(s) 202A, one or more location sensor(s) 204A, one or more image sensor(s) 206A, one or more touch-sensitive surface(s) 209A, one or more motion and/or orientation sensor(s) 210A, one or more eye tracking sensor(s) 212A, one or more microphone(s) 213A or other audio sensors, etc.), one or more display generation component(s) 214A, one or more speaker(s) 216A, one or more processor(s) 218A, one or more memories 220A, and/or communication circuitry 222A. In some examples, the second device 270 optionally includes various sensors (e.g., one or more hand tracking sensor(s) 202B, one or more location sensor(s) 204B, one or more image sensor(s) 206B, one or more touch-sensitive surface(s) 209B, one or more motion and/or orientation sensor(s) 210B, one or more eye tracking sensor(s) 212B, one or more microphone(s) 213B or other audio sensors, etc.), one or more display generation component(s) 214B, one or more speaker(s) 216, one or more processor(s) 218B, one or more memories 220B, and/or communication circuitry 222B. One or more communication buses 208A and 208B are optionally used for communication between the above-mentioned components of devices 260 and 270, respectively. First device 260 and second device 270 optionally communicate via a wired or wireless connection (e.g., via communication circuitry 222A-222B) between the two devices.
Communication circuitry 222A, 222B optionally includes circuitry for communicating with electronic devices, networks, such as the Internet, intranets, a wired network and/or a wireless network, cellular networks, and wireless local area networks (LANs). Communication circuitry 222A, 222B optionally includes circuitry for communicating using near-field communication (NFC) and/or short-range communication, such as Bluetooth®.
Processor(s) 218A, 218B include one or more general processors, one or more graphics processors, and/or one or more digital signal processors. In some examples, memory 220A, 220B is a non-transitory computer-readable storage medium (e.g., flash memory, random access memory, or other volatile or non-volatile memory or storage) that stores computer-readable instructions configured to be executed by processor(s) 218A, 218B to perform the techniques, processes, and/or methods described below. In some examples, memory 220A, 220B can include more than one non-transitory computer-readable storage medium. A non-transitory computer-readable storage medium can be any medium (e.g., excluding a signal) that can tangibly contain or store computer-executable instructions for use by or in connection with the instruction execution system, apparatus, or device. In some examples, the storage medium is a transitory computer-readable storage medium. In some examples, the storage medium is a non-transitory computer-readable storage medium. The non-transitory computer-readable storage medium can include, but is not limited to, magnetic, optical, and/or semiconductor storages. Examples of such storage include magnetic disks, optical discs based on CD, DVD, or Blu-ray technologies, as well as persistent solid-state memory such as flash, solid-state drives, and the like.
In some examples, display generation component(s) 214A, 214B include a single display (e.g., a liquid-crystal display (LCD), organic light-emitting diode (OLED), or other types of display). In some examples, display generation component(s) 214A, 214B includes multiple displays. In some examples, display generation component(s) 214A, 214B can include a display with touch capability (e.g., a touch screen), a projector, a holographic projector, a retinal projector, etc. In some examples, devices 260 and 270 include touch-sensitive surface(s) 209A and 209B, respectively, for receiving user inputs, such as tap inputs and swipe inputs or other gestures. In some examples, display generation component(s) 214A,214B and touch-sensitive surface(s) 209A, 209B form touch-sensitive display(s) (e.g., a touch screen integrated with devices 260 and 270, respectively, or external to devices 260 and 270, respectively, that is in communication with devices 260 and 270).
Devices 260 and 270 optionally includes image sensor(s) 206A and 206B, respectively. Image sensors(s) 206A/206B optionally include one or more visible light image sensors, such as charged coupled device (CCD) sensors, and/or complementary metal-oxide-semiconductor (CMOS) sensors operable to obtain images of physical objects from the real-world environment. Image sensor(s) 206A/206B also optionally include one or more infrared (IR) sensors, such as a passive or an active IR sensor, for detecting infrared light from the real-world environment. For example, an active IR sensor includes an IR emitter for emitting infrared light into the real-world environment. Image sensor(s) 206A/206B also optionally include one or more cameras configured to capture movement of physical objects in the real-world environment. Image sensor(s) 206A/206B also optionally include one or more depth sensors configured to detect the distance of physical objects from device 260/270. In some examples, information from one or more depth sensors can allow the device to identify and differentiate objects in the real-world environment from other objects in the real-world environment. In some examples, one or more depth sensors can allow the device to determine the texture and/or topography of objects in the real-world environment.
In some examples, devices 260 and 270 use CCD sensors, event cameras, and depth sensors in combination to detect the physical environment around devices 260 and 270. In some examples, image sensor(s) 206A/206B include a first image sensor and a second image sensor. The first image sensor and the second image sensor work in tandem and are optionally configured to capture different information of physical objects in the real-world environment. In some examples, the first image sensor is a visible light image sensor and the second image sensor is a depth sensor. In some examples, device 260/270 uses image sensor(s) 206A/206B to detect the position and orientation of device 260/270 and/or display generation component(s) 214A/214B in the real-world environment. For example, device 260/270 uses image sensor(s) 206A/206B to track the position and orientation of display generation component(s) 214A/214B relative to one or more fixed objects in the real-world environment.
In some examples, device 260/270 includes microphone(s) 213A/213B or other audio sensors. Device 260/270 uses microphone(s) 213A/213B to detect sound from the user and/or the real-world environment of the user. In some examples, microphone(s) 213A/213B includes an array of microphones (a plurality of microphones) that optionally operate in tandem, such as to identify ambient noise or to locate the source of sound in space of the real-world environment.
Device 260/270 includes location sensor(s) 204A/204B for detecting a location of device 260/270 and/or display generation component(s) 214A/214B. For example, location sensor(s) 204A/204B can include a GPS receiver that receives data from one or more satellites and allows device 260/270 to determine the device's absolute position in the physical world.
Device 260/270 includes orientation sensor(s) 210A/210B for detecting orientation and/or movement of device 260/270 and/or display generation component(s) 214A/214B. For example, device 260/270 uses orientation sensor(s) 210A/210B to track changes in the position and/or orientation of device 260/270 and/or display generation component(s) 214A/214B, such as with respect to physical objects in the real-world environment. Orientation sensor(s) 210A/210B optionally include one or more gyroscopes and/or one or more accelerometers.
Device 260/270 includes hand tracking sensor(s) 202A/202B and/or eye tracking sensor(s) 212A/212B, in some examples. Hand tracking sensor(s) 202A/202B are configured to track the position/location of one or more portions of the user's hands, and/or motions of one or more portions of the user's hands with respect to the extended reality environment, relative to the display generation component(s) 214A/214B, and/or relative to another defined coordinate system. Eye tracking sensor(s) 212A/212B are configured to track the position and movement of a user's gaze (eyes, face, or head, more generally) with respect to the real-world or extended reality environment and/or relative to the display generation component(s) 214A/214B. In some examples, hand tracking sensor(s) 202A/202B and/or eye tracking sensor(s) 212A/212B are implemented together with the display generation component(s) 214A/214B. In some examples, the hand tracking sensor(s) 202A/202B and/or eye tracking sensor(s) 212A/212B are implemented separate from the display generation component(s) 214A/214B.
In some examples, the hand tracking sensor(s) 202A/202B can use image sensor(s) 206A/206B (e.g., one or more IR cameras, 3D cameras, depth cameras, etc.) that capture three-dimensional information from the real-world including one or more hands (e.g., of a human user). In some examples, the hands can be resolved with sufficient resolution to distinguish fingers and their respective positions. In some examples, one or more image sensor(s) 206A/206B are positioned relative to the user to define a field of view of the image sensor(s) 206A/206B and an interaction space in which finger/hand position, orientation and/or movement captured by the image sensors are used as inputs (e.g., to distinguish from a user's resting hand or other hands of other persons in the real-world environment). Tracking the fingers/hands for input (e.g., gestures, touch, tap, etc.) can be advantageous in that it does not require the user to touch, hold or wear any sort of beacon, sensor, or other marker.
In some examples, eye tracking sensor(s) 212A/212B includes at least one eye tracking camera (e.g., infrared (IR) cameras) and/or illumination sources (e.g., IR light sources, such as LEDs) that emit light towards a user's eyes. The eye tracking cameras may be pointed towards a user's eyes to receive reflected IR light from the light sources directly or indirectly from the eyes. In some examples, both eyes are tracked separately by respective eye tracking cameras and illumination sources, and a focus/gaze can be determined from tracking both eyes. In some examples, one eye (e.g., a dominant eye) is tracked by a respective eye tracking camera/illumination source(s).
Device 260/270 and system 201 are not limited to the components and configuration of FIG. 2 , but can include fewer, other, or additional components in multiple configurations. In some examples, system 201 can be implemented in a single device. A person or persons using system 201, is optionally referred to herein as a user or users of the device(s). Attention is now directed towards exemplary concurrent displays of a three-dimensional environment on a first electronic device (e.g., corresponding to device 260) and a second electronic device (e.g., corresponding to device 270). As discussed below, the first electronic device may be in communication with the second electronic device in a multi-user communication session. In some examples, an avatar (e.g., a representation of) a user of the first electronic device may be displayed in the three-dimensional environment at the second electronic device, and an avatar of a user of the second electronic device may be displayed in the three-dimensional environment at the first electronic device. In some examples, content may be shared within the three-dimensional environment while the first electronic device and the second electronic device are in the multi-user communication session.
FIG. 3 illustrates an example of a multi-user communication session between a first electronic device 360 and a second electronic device 370 according to some examples of the disclosure. In some examples, the first electronic device 360 may present a three-dimensional environment 350A, and the second electronic device 370 may present a three-dimensional environment 350B. The first electronic device 360 and the second electronic device 370 may be similar to device 101 or 260/270, and/or may be a head mountable system/device and/or projection-based system/device (including a hologram-based system/device) configured to generate and present a three-dimensional environment, such as, for example, heads-up displays (HUDs), head mounted displays (HMDs), windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), respectively. In the example of FIG. 3 , a first user is optionally wearing the electronic device 360 and a second user is optionally wearing the electronic device 370, such that the three-dimensional environment 350A/350B can be defined by X, Y and Z axes as viewed from a perspective of the electronic devices (e.g., a viewpoint associated with the electronic device 360/370, which may be a head-mounted display, for example).
As shown in FIG. 3 , the electronic device 360 may be in a first physical environment that includes a table 306 and a window 309. Thus, the three-dimensional environment 350A presented using the electronic device 360 optionally includes captured portions of the physical environment surrounding the electronic device 360, such as a representation of the table 306′ and a representation of the window 309′. Similarly, the electronic device 370 may be in a second physical environment, different from the first physical environment (e.g., separate from the first physical environment), that includes a floor lamp 307 and a coffee table 308. Thus, the three-dimensional environment 350B presented using the electronic device 370 optionally includes captured portions of the physical environment surrounding the electronic device 370, a representation of the floor lamp 307′ and a representation of the coffee table 308′. Additionally, the three- dimensional environments 350A and 350B may include representations of the floor, ceiling, and walls of the room in which the first electronic device 360 and the second electronic device 370, respectively, are located.
As mentioned above, in some examples, the first electronic device 360 is optionally in a multi-user communication session with the second electronic device 370. For example, the first electronic device 360 and the second electronic device 370 (e.g., via communication circuitry 222A/222B) are configured to present a shared three-dimensional environment 350A/350B that includes one or more shared virtual objects (e.g., content such as images, video, audio and the like, representations of user interfaces of applications, etc.). As used herein, the term “shared three-dimensional environment” refers to a three-dimensional environment that is independently presented, displayed, and/or visible at two or more electronic devices via which content, applications, data, and the like may be shared and/or presented to users of the two or more electronic devices. In some examples, while the first electronic device 360 is in the multi-user communication session with the second electronic device 370, an avatar corresponding to the user of one electronic device is optionally displayed in the three-dimensional environment that is displayed via the other electronic device. For example, as shown in FIG. 3 , at the first electronic device 360, an avatar 315 corresponding to the user of the second electronic device 370 is displayed in the three-dimensional environment 350A. Similarly, at the second electronic device 370, an avatar 317 corresponding to the user of the first electronic device 360 is displayed in the three-dimensional environment 350B.
In some examples, the presentation of avatars 315/317 as part of a shared three-dimensional environment is optionally accompanied by an audio effect corresponding to a voice of the users of the electronic devices 370/360. For example, the avatar 315 displayed in the three-dimensional environment 350A using the first electronic device 360 is optionally accompanied by an audio effect corresponding to the voice of the user of the second electronic device 370. In some such examples, when the user of the second electronic device 370 speaks, the voice of the user may be detected by the second electronic device 370 (e.g., via the microphone(s) 213B) and transmitted to the first electronic device 360 (e.g., via the communication circuitry 222B/222A), such that the detected voice of the user of the second electronic device 370 may be presented as audio (e.g., using speaker(s) 216A) to the user of the first electronic device 360 in three-dimensional environment 350A. In some examples, the audio effect corresponding to the voice of the user of the second electronic device 370 may be spatialized such that it appears to the user of the first electronic device 360 to emanate from the location of avatar 315 in the shared three-dimensional environment 350A. Similarly, the avatar 317 displayed in the three-dimensional environment 350B using the second electronic device 370 is optionally accompanied by an audio effect corresponding to the voice of the user of the first electronic device 360. In some such examples, when the user of the first electronic device 360 speaks, the voice of the user may be detected by the first electronic device 360 (e.g., via the microphone(s) 213A) and transmitted to the second electronic device 370 (e.g., via the communication circuitry 222A/222B), such that the detected voice of the user of the first electronic device 360 may be presented as audio (e.g., using speaker(s) 216B) to the user of the second electronic device 370 in three-dimensional environment 350B. In some examples, the audio effect corresponding to the voice of the user of the first electronic device 360 may be spatialized such that it appears to the user of the second electronic device 370 to emanate from the location of avatar 317 in the shared three-dimensional environment 350B.
In some examples, while in the multi-user communication session, the avatars 315/317 are displayed in the three-dimensional environments 350A/350B with respective orientations that correspond to and/or are based on orientations of the electronic devices 360/370 (and/or the users of electronic devices 360/370) in the physical environments surrounding the electronic devices 360/370. For example, as shown in FIG. 3 , in the three-dimensional environment 350A, the avatar 315 is optionally facing toward the viewpoint of the user of the first electronic device 360, and in the three-dimensional environment 350B, the avatar 317 is optionally facing toward the viewpoint of the user of the second electronic device 370. As a particular user moves the electronic device (and/or themself) in the physical environment, the viewpoint of the user changes in accordance with the movement, which may thus also change an orientation of the user's avatar in the three-dimensional environment. For example, with reference to FIG. 3 , if the user of the first electronic device 360 were to look leftward in the three-dimensional environment 350A such that the first electronic device 360 is rotated (e.g., a corresponding amount) to the left (e.g., counterclockwise), the user of the second electronic device 370 would see the avatar 317 corresponding to the user of the first electronic device 360 rotate to the right (e.g., clockwise) in accordance with the movement of the first electronic device 360.
In some examples, while in the multi-user communication session, the avatars 315/317 are displayed in the three-dimensional environments 350A/350B with regard to physical objects in the physical environments surrounding the electronic devices 360/370. For example, at the first electronic device 360, the avatar 315 corresponding to the user of the second electronic device 370 is optionally displayed at a predetermined location in the three-dimensional environment 350A (e.g., beside the representation of the table 306′). Similarly, at the second electronic device 370, the avatar 317 corresponding to the user of the first electronic device 360 is optionally displayed at a predetermined location in the three-dimensional environment 350B (e.g., to the right of the representation of the coffee table 308′). In some examples, the predetermined locations at which the avatars 315/317 are displayed in the three-dimensional environments 350A/350B are selected with respect to physical objects in the physical environments surrounding the electronic devices 360/370. For example, the avatar 315 is displayed in the three-dimensional environment 350A at a respective location that is not obscured by a (e.g., representation of) a physical object (e.g., the table 306′), and the avatar 317 is displayed in the three-dimensional environment 350B at a respective location that is not obscured by a (e.g., representation of) a physical object (e.g., the coffee table 308′ or floor lamp 307′).
Additionally, in some examples, while in the multi-user communication session, a viewpoint of the three-dimensional environments 350A/350B and/or a location of the viewpoint of the three-dimensional environments 350A/350B optionally changes in accordance with movement of the electronic devices 360/370 (e.g., by the users of the electronic devices 360/370). For example, while in the communication session, if the electronic device 360 is moved closer toward the representation of the table 306′ and/or the avatar 315 (e.g., because the user of the electronic device 360 moved forward in the physical environment surrounding the electronic device 360), the viewpoint of the three-dimensional environment 350A would change accordingly, such that the representation of the table 306′, the representation of the window 309′ and the avatar 315 appear larger in the field of view. In some examples, each user may independently interact with the three-dimensional environment 350A/350B, such that changes in viewpoints of the three-dimensional environment 350A and/or interactions with virtual objects in the three-dimensional environment 350A by the first electronic device 360 optionally do not affect what is shown in the three-dimensional environment 350B at the second electronic device 370, and vice versa.
In some examples, the avatars 315/317 are a representation (e.g., a full-body rendering) of the users of the electronic devices 370/360. In some examples, the avatar 315/317 is a representation of a portion (e.g., a rendering of a head, face, head and torso, etc.) of the users of the electronic devices 370/360. In some examples, the avatars 315/317 are a user-personalized, user-selected, and/or user-created representation displayed in the three-dimensional environments 350A/350B that is representative of the users of the electronic devices 370/360. It should be understood that, while the avatars 315/317 illustrated in FIG. 3 correspond to full-body representations of the users of the electronic devices 370/360, respectively, alternative avatars may be provided, such as those described above.
As mentioned above, while the first electronic device 360 and the second electronic device 370 are in the multi-user communication session, the three-dimensional environments 350A/350B may be a shared three-dimensional environment that is presented using the electronic devices 360/370. In some examples, content that is viewed by one user at one electronic device may be shared with another user at another electronic device in the multi-user communication session. In some such examples, the content may be experienced (e.g., viewed and/or interacted with) by both users (e.g., via their respective electronic devices) in the shared three-dimensional environment, as described in more detail below.
It should be understood that, in some examples, more than two electronic devices may be communicatively linked in a multi-user communication session. For example, in a situation in which three electronic devices are communicatively linked in a multi-user communication session, a first electronic device would display two avatars, rather than just one avatar, corresponding to the users of the other two electronic devices. It should therefore be understood that the various processes and exemplary interactions described herein with reference to the first electronic device 360 and the second electronic device 370 in the multi-user communication session optionally apply to situations in which more than two electronic devices are communicatively linked in a multi-user communication session.
In some examples, it may be advantageous to selectively control the display of the avatars corresponding to the users of electronic devices that are communicatively linked in a multi-user communication session. For example, as described herein, content may be shared and presented in the three-dimensional environment such that the content is optionally viewable by and/or interactive to multiple users in the multi-user communication session. As discussed above, the three-dimensional environment optionally includes avatars corresponding to the users of the electronic devices that are in the communication session. In some instances, the presentation of the content in the three-dimensional environment with the avatars corresponding to the users of the electronic devices may cause portions of the content to be blocked or obscured from a viewpoint of one or more users in the multi-user communication session and/or may distract one or more users in the multi-user communication session. In some examples, presentation of the content in the three-dimensional environment with the avatars corresponding to the users of the electronic devices may not cause portions of the content to be blocked or obscured from a viewpoint of one or more users in the multi-user communication session and/or may not distract one or more users in the multi-user communication session. Additionally, in some examples, it may be advantageous to, when presenting content in the three-dimensional environment during a multi-user communication session, cease display of the avatars corresponding to the users of the electronic devices depending on the type of content that is being presented, as described herein in more detail.
FIGS. 4A-4F illustrate example interactions with shared content of a first type in a multi-user communication session according to some examples of the disclosure. In some examples, while the first electronic device 460 is in the multi-user communication session with the second electronic device 470, the three-dimensional environment 450A is presented using electronic device 460 and the three-dimensional environment 450B is presented using electronic device 470. In some examples, the electronic devices 460/470 optionally correspond to electronic devices 360/370 discussed above. In some examples, the three-dimensional environments 450A/450B include captured portions of the physical environment in which electronic devices 460/470 are located. For example, the three-dimensional environment 450A includes a table (e.g., a representation of table 406′) and a window (e.g., representation of window 409′), and the three-dimensional environment 450B includes a coffee table (e.g., representation of coffee table 408′) and a floor lamp (e.g., representation of floor lamp 407′). In some examples, the three-dimensional environments 450A/450B optionally correspond to three-dimensional environments 350A/350B described above with reference to FIG. 3 . As described above, the three-dimensional environments also include avatars 415/417 corresponding to a user of the electronic devices 470/460, respectively. In some examples, the avatars 415/417 optionally corresponds to avatars 315/317 described above with reference to FIG. 3 .
In some examples, the three-dimensional environments 450A/450B may include one or more virtual objects (e.g., corresponding to virtual object 110 shown in FIG. 1 ) that are displayed with the avatar corresponding to the user of the second electronic device 470. For example, as shown in FIG. 4A, the three-dimensional environment 450A optionally includes a plurality of virtual objects 410, which optionally correspond to representations of icons associated with respective applications that may be launched at electronic device 460. In some examples, the plurality of virtual objects 410 includes a first virtual object 410A, which optionally corresponds to a representation of an icon associated with a respective art gallery application that may be launched at the first electronic device 460. For example, the virtual object 410A may be activated in three-dimensional environment 450A to cause the electronic device 460 to generate and display content associated with the respective art gallery application in the three-dimensional environment 450A. In some examples, the content associated with the respective art gallery application replaces display of three-dimensional environment 450A at electronic device 460. As discussed in more detail below, the content associated with the respective art gallery application may be an immersive (e.g., a three-dimensional) art gallery in which the user may (e.g., virtually) explore and walk around in. In other words, in some examples, the user may navigate within immersive content presented within three-dimensional environment 450A with six degrees of freedom.
As shown in FIG. 4A, the user of the first electronic device 460 is optionally providing a selection input 472A directed to the first virtual object 410A. For example, the user may provide a pinch input (e.g., in which the index finger and the thumb of the hand of the user make contact) while the gaze of the user is directed toward the first virtual object 410A (or other suitable input such as a tap input, gaze for more than a threshold period of time, etc.). In some examples, in response to receiving the selection input 472A directed to the first virtual object 410A, the electronic device 460 may generate and present the immersive content (e.g., the immersive (e.g., three-dimensional) art gallery) 452 associated with the virtual object 410A (e.g., the respective art gallery application) in three-dimensional environment 450A, as shown in FIG. 4B. For example, as shown in FIG. 4B, the electronic device 460 optionally updates three-dimensional environment 450A to display the immersive content 452 (e.g., immersive art gallery), which may include art pieces 454 (e.g., paintings, stills, sketches, and the like). As shown, updating display of the three-dimensional environment 450A to include the immersive content 452 optionally does not cause the second electronic device 470 to update display of three-dimensional environment 450B to include the immersive content 452.
As shown in FIG. 4B, the user of the first electronic device 460 is optionally experiencing (e.g., viewing and/or interacting with) the immersive content 452 displayed in three-dimensional environment 450A, and the user of the second electronic device 470 is optionally not experiencing the immersive content 452 because the immersive content 452 is not displayed in three-dimensional environment 450B. As described herein, the first electronic device 460 is in a multi-user communication session with the second electronic device 470, such that the first electronic device 460 and the second electronic device 470 optionally display the shared three-dimensional environments 450A/450B. Because the first electronic device 460 is now displaying the immersive content 452, as shown in FIG. 4B, the three-dimensional environments 450A/450B are no longer a true shared environment between electronic devices 460 and 470. Accordingly, the first electronic device 460 ceases displaying the avatar 415 corresponding to the user of the second electronic device 470, and the second electronic device 470 ceases displaying the avatar 417 corresponding to the user of the first electronic device 460, as shown. As described above with reference to FIG. 3 , the display of avatars 415/417 in three-dimensional environments 450A/450B is optionally accompanied by the presentation of an audio effect corresponding to a voice of each of the users of the electronic devices 470/460, which, in some examples, may be spatialized such that the audio appears to the user of the electronic devices 470/460 to emanate from the locations of avatars 415/417 in three-dimensional environments 450A/450B. In some examples, as shown in FIG. 4B, when the avatars 415/417 cease to be displayed in three-dimensional environments 450A/450B, respectively, the electronic devices 460/470 maintain the presentation of the audio of the users of the electronic devices, as indicated by audio bubbles 414/412. However, in some examples, the audio of the users of the electronic devices may no longer be spatialized when the avatars 415/417 cease to be displayed and may instead be presented in mono or stereo. Thus, despite the avatars 415/417 no longer being displayed in three-dimensional environments 450A/450B, respectively, the users of the electronic devices 460/470 may continue communicating (e.g., verbally) since the first electronic device 460 and the second electronic device 470 are still in the multi-user communication session.
In some examples, rather than ceasing display of the avatars 415/417 in three-dimensional environments 450A/450B, the electronic devices 460/470 may replace display of the avatars 415/417 with alternative representations in three-dimensional environments 450A/450B. For example, the first electronic device 460 may replace display of the avatar 415 corresponding to the user of the second electronic device 470 with an alternative representation of the user, such as a bubble (e.g., similar to audio bubble 414), an abstract representation of the user (e.g., such as a cloud), a three-dimensional or two-dimensional point (e.g., circular point, rectangular point, or triangular point), and the like. Similarly, in some examples, the second electronic device 470 may replace display of the avatar 417 corresponding to the user of the first electronic device 460 with an alternative representation of the user, such as one of those described above. It should be understood that, in some such examples, the alternative representations of the users in the three-dimensional environments 450A/450B may be accompanied by audio corresponding to the voices of the users, as discussed above.
As mentioned previously herein, content can be shared in the three-dimensional environments 450A/450B while the first electronic device 460 and the second electronic device 470 are communicatively linked in the multi-user communication session. In some examples, the immersive content 452 displayed at the first electronic device 460 can be shared with the second electronic device 470 such that the immersive content 452 can also be displayed in three-dimensional environment 450B at the second electronic device 470. For example, the user of the first electronic device 460 can provide a respective input corresponding to a request to share the immersive content 452 with the second electronic device 470.
As shown in FIG. 4C, the first electronic device 460 may display a first user interface element 416 for controlling display of the immersive content 452 in three-dimensional environment 450A. In some examples, the first user interface element 416 includes a first option 411 that is selectable to initiate a process for sharing the immersive content 452 with the second electronic device 470. In some examples, the first user interface element 416 includes a second option 413 that is selectable to initiate a process for ceasing display of the immersive content 452 in three-dimensional environment 450A. As shown in FIG. 4C, the first option 411 has been selected, as indicated by selection 432A, in the first user interface element 416 in three-dimensional environment 450A. For example, the user of the first electronic device 460 has provided a pinch input, a tap input, a verbal command, or some other direct or indirect input directed to the first option 411.
In some examples, in response to receiving the selection input directed to the first option 411, while the first electronic device 460 and the second electronic device 470 are in the communication session, the second electronic device 470 receives an indication of a request from the first electronic device 460 to share content with the second electronic device 470. For example, as shown in FIG. 4C, in response to receiving the indication from the first electronic device 460, the second electronic device 470 optionally displays a second user interface element 418 (e.g., a notification) corresponding to the request to share content (e.g., Content A) with the second electronic device 470. In some examples, the second user interface element 418 includes an option 419A that is selectable to accept the share request, and thus initiate a process to display the immersive content 452 in the three-dimensional environment 450B at the second electronic device 470. As shown in FIG. 4C, the user of the second electronic device 470 is providing a selection input directed to the option 419A. In FIG. 4C, during the process of sharing the content (e.g., immersive content 452) with the second electronic device 470, the avatars corresponding to the users of the electronic devices 460/470 are still not displayed in three-dimensional environments 450A/450B. However, as discussed above, the users of the electronic devices 460/470 may continue communicating verbally in three-dimensional environments 450A/450B during this process.
In some examples, in response to receiving the selection input 472B directed to the option 419A in the second user interface element 418, the second electronic device 470 updates display of the three-dimensional environment 450B to include the immersive content 452 (e.g., the immersive art gallery), as shown in FIG. 4D. For example, the user of the first electronic device 460 and the user of the second electronic device 470 are experiencing the immersive content 452 (e.g., an immersive art gallery) within the shared three-dimensional environments 450A/450B. Additionally, the user of the first electronic device 460 and the user of the second electronic device 470 have unique viewpoints of the immersive content 452, as shown in FIG. 4D. For example, the user of the first electronic device 460 has a first viewpoint of the immersive content 452 in which a first set of art pieces (e.g., 454) are displayed, and the user of the second electronic device 470 has a second viewpoint of the immersive content 452 in which a second set of art pieces (e.g., 455), different from the first set of art pieces, are displayed.
In some examples, in response to displaying the immersive content 452 in three-dimensional environment 450B, such that the immersive content 452 is displayed at both the first electronic device 460 and the second electronic device 470, the avatars corresponding to the users of the electronic devices 460/470 are redisplayed in the three-dimensional environment. For example, as shown in FIG. 4D, the avatar 415 corresponding to the user of the second electronic device 470 is redisplayed in three-dimensional environment 450A, and the avatar 417 corresponding to the user of the first electronic device 460 is redisplayed in three-dimensional environment 450B. In some examples, the audio of the users of electronic devices 460/470 may be re-spatialized such that they appear to emanate from the current location of avatars 417/415 in three-dimensional environments 450B/450A. As mentioned above, in some examples, while in the communication session, the first electronic device 460 and the second electronic device 470 may selectively display the avatars 415/417 depending on the type of content that is shared and displayed in three-dimensional environments 450A/450B. The immersive content 452 optionally corresponds to an immersive scene/experience (e.g., an immersive art gallery) in which the users of the electronic devices 460/470 may virtually explore (e.g., virtually walk around in and/or look around). For example, the users of the electronic devices 460/470 can move the electronic devices 460/470 (e.g., while wearing, holding, and/or looking through the display of the electronic device) in the physical environment surrounding electronic devices 460/470 to virtually move a location of the viewpoint of the three-dimensional environments 450A/450B. Further, the users of the electronic devices 460/470 can reorient the electronic devices 460/470 (e.g., by moving the user's head/hands wearing/holding the electronic device to a different pose/orientation) in the physical environment surrounding electronic devices 460/470 to change the viewpoint of the three-dimensional environments 450A/450B. Thus, the immersive content 452 provides the user with six virtual degrees of freedom when experiencing (e.g., viewing, walking around within, interacting with, etc.) the immersive content 452 in three-dimensional environments 450A/450B. Accordingly, as discussed above, when sharing immersive content that is an immersive experience/scene in a multi-user communication session, the electronic devices 460/470 optionally display the avatars corresponding to the users of the electronic devices. Thus, one advantage of the disclosed method of displaying content corresponding to immersive applications in a multi-user communication session is that users may continue interacting with each other visually and verbally while individually experiencing the content corresponding to the immersive applications in the shared three-dimensional environment. Such an experience is possible with immersive content because the spatial relationships between users and shared virtual content within the three-dimensional environment may be consistent among all the users.
In some examples, while displaying the immersive content 452 in the three-dimensional environments 450A/450B, the user of the first electronic device 460 may receive a notification 420 corresponding to a trigger from a respective application (e.g., a respective application associated with one of the plurality of virtual objects 410 shown in FIG. 4A), as shown in FIG. 4E. In some examples, as shown, the notification 420 optionally prompts the user of the first electronic device 460 to attend to the trigger from the respective application (e.g., a messaging application, an email application, or a phone application). For example, the notification may include a first option 419B that is selectable to cause the electronic device 460 to cease displaying the immersive content 452 and launch the respective application that generated the notification 420. The notification 420 may also include a second option 421 that is selectable to cause the electronic device 460 to cease displaying the notification 420 in three-dimensional environment 450A. As shown, in some examples, all or a portion of the immersive content 452 may become visually deemphasized in three-dimensional environment 450A (e.g., as indicated by dashed lines) when the notification 420 is displayed. As shown in FIG. 4E, the notification 420 is not displayed in three-dimensional environment 450B at the second electronic device 470 because the respective application that generated the notification is an application installed on the first electronic device 460.
As shown in FIG. 4E, the user is providing a selection input 472C directed to the first option 419B in the notification 420 at the first electronic device 460. For example, the first electronic device 460 detects a pinch input, a touch input, a tap input, a verbal command, or some other direct or indirect gesture while the gaze of the user is directed to the first option 419B. In some examples, in response to receiving the selection input 472C, the first electronic device 460 ceases display of the immersive content 452 in three-dimensional environment 450A, as shown in FIG. 4F. For example, as shown, the immersive content 452 is no longer displayed in three-dimensional environment 450A, and the three-dimensional environment 450A once again includes the representations of portions of the physical environment surrounding the electronic device 460, such as the representation of the table 406′ and the representation of the window 409′. As shown, a respective virtual object 422 corresponding to the notification 420 is displayed in three-dimensional environment 450A. In some examples, the virtual object 422 may display a user interface of the respective application (e.g., Application A) that generated the notification.
As shown in FIG. 4F, when the first electronic device 460 ceases display of the immersive content 452 in three-dimensional environment 450A, the second electronic device 470 may maintain display of the immersive content 452 in three-dimensional environment 450B. In some examples, because the first electronic device 460 and the second electronic device 470 are no longer both displaying the immersive content 452, the first electronic device 460 ceases displaying the avatar 415 corresponding to the user of the second electronic device 470, and the second electronic device 470 ceases displaying the avatar 417 corresponding to the user of the first electronic device 460. As similarly described above, though the avatars corresponding to the users of the electronic devices 460/470 are no longer displayed in three-dimensional environments 450A/450B, the first electronic device 460 optionally continues presenting the audio corresponding to the voice of the user of the second electronic device 470, as indicated by audio bubble 414, and the second electronic device 470 optionally continues presenting the audio corresponding to the voice of the user of the first electronic device 460, as indicated by audio bubble 412. In some examples, the audio corresponding to the voices of the users of electronic devices 470/460 may no longer be spatialized when avatars 415/417 cease to be displayed.
In some examples, the second electronic device 470 may cease displaying the immersive content 452 in the three-dimensional environment 450B. For example, the user of the second electronic device 470 may provide one or more respective inputs (e.g., pinch, tap, touch, verbal, etc.) corresponding to a request to navigate away from (e.g., cease displaying) the immersive content 452. In some examples, the second electronic device 470 may cease displaying the immersive content 452 in response to detecting that the first electronic device 460 is no longer displaying the immersive content 452 in three-dimensional environment 450A. For example, after detecting that the first electronic device 460 is no longer displaying the immersive content 452 in three-dimensional environment 450A, the second electronic device 470 may lose access (e.g., entitlement) to the immersive content 452 that was initially shared by the first electronic device 460. In some such examples, the second electronic device 470 may cease displaying the immersive content 452 in three-dimensional environment 450B after a threshold period (e.g., 1, 1.5, 2, 2, 4, 5, 8, or 10 s) has elapsed since the first electronic device 460 stopped displaying the immersive content 452.
In some examples, when the immersive content 452 is no longer displayed in the three-dimensional environments 450A/450B shared between the first electronic device 460 and the second electronic device 470, the avatars corresponding to the users of the electronic devices 460/470 are redisplayed in three-dimensional environments 450A/450B. For example, the first electronic device 460 optionally redisplays the avatar 415 corresponding to the user of the second electronic device 470 in three-dimensional environment 450A, and the second electronic device 470 optionally redisplays the avatar 417 corresponding to the user of the first electronic device 460 in three-dimensional environment 450B (e.g., as similarly shown in FIG. 3 ).
It should be understood that, while the immersive content 452 was described above as being an immersive art gallery, any type of immersive content can be provided. For example, the immersive content may refer to a video game, an immersive environmental rendering (e.g., a three-dimensional representation of a beach or a forest), a computer-generated model (e.g., a three-dimensional mockup of a house designed in a computer graphics application), and the like. Each of these types of immersive content optionally follow the above-described behavior for dictating the display of avatars in the shared three-dimensional environment. In some examples, the immersive content may refer to any content that may be navigated by a user with six degrees of freedom.
As described herein, various types of content can be shared between multiple devices while in the multi-user communication session. Attention is now directed to sharing an alternative type of content (e.g., a second type of content) in the three-dimensional environment shared between the first electronic device and the second electronic device. As described below, content that includes immersive content (e.g., video or a three-dimensional scene/environment) that is shared between the first electronic device and the second electronic device and displayed in the three-dimensional environment optionally causes the first electronic device and the second electronic device to cease displaying the avatars corresponding to the users in the shared three-dimensional environment.
FIGS. 5A-5D illustrate example interactions with shared content of a second type in a multi-user communication session according to some examples of the disclosure. In some examples, while the first electronic device 560 is in the multi-user communication session with the second electronic device 570, the three-dimensional environment 550A is presented using electronic device 560 and the three-dimensional environment 550B is presented using electronic device 570. In some examples, the electronic devices 560/570 optionally correspond to electronic devices 460/470 discussed above and/or electronic devices 360/370 in FIG. 3 . In some examples, the three-dimensional environments 550A/550B include captured portions of the physical environment in which electronic devices 560/570 are located. For example, the three-dimensional environment 550A includes a table (e.g., a representation of table 506′) and a window (e.g., representation of window 509′), and the three-dimensional environment 550B includes a coffee table (e.g., representation of coffee table 508′) and a floor lamp (e.g., representation of floor lamp 507′). In some examples, the three-dimensional environments 550A/550B optionally correspond to three-dimensional environments 450A/450B described above and/or three-dimensional environments 350A/350B in FIG. 3 . As described above, the three-dimensional environments also include avatars 515/517 corresponding to a user of the electronic devices 570/560. In some examples, the avatars 515/517 optionally correspond to avatars 415/417 described above and/or avatars 315/317 in FIG. 3 .
As shown in FIG. 5A, the first electronic device 560 is optionally displaying a user interface element 524 corresponding to a respective application running on the first electronic device 560 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4A). In some examples, the user interface element 524 corresponds to an immersive video playback application running on the first electronic device 560. For example, the user interface element 524 includes an option 523A that is selectable to cause the electronic device 560 to display content (e.g., Content B) corresponding to the immersive video playback application in three-dimensional environment 550A. In some examples, the content is an immersive (e.g., three-dimensional) video (e.g., an immersive (e.g., three-dimensional) representation of a movie, an episode, a clip, etc.) or scene/environment that can be displayed in the three-dimensional environments 550A/550B.
In some examples, virtual objects (e.g., application windows and user interfaces, representations of content, application icons, and the like) that are viewable by a user may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session). For example, as discussed above, the user of the first electronic device 560 is optionally viewing the user interface element 524 in three-dimensional environment 550A. In some examples, a representation of the user interface element is displayed in three-dimensional environment 550B at the second electronic device 570 with the avatar 517 corresponding to the user of the first electronic device 560. In some such examples, the representation of the user interface element 524 displayed in three-dimensional environment 550B is optionally an occluded (e.g., a faded or blurred) representation of the user interface element 524 displayed in three-dimensional environment 550A. For example, the user of the second electronic device 570 is prevented from viewing the contents of the user interface element 524 displayed in three-dimensional environment 550A at the first electronic device 560.
As shown in FIG. 5A, the user of the first electronic device 560 is providing a selection input 572A directed to the selectable option 523A. For example, the first electronic device 560 detects a pinch input (e.g., in which the index finger and the thumb of the user make contact), a tap or touch input (e.g., via the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user is directed to the option 523A. In some examples, in response to receiving the selection input 572A, the first electronic device 560 optionally updates display of the three-dimensional environment 550A to include a three-dimensional representation of the immersive content, as shown in FIG. 5B. For example, as shown in FIG. 5B, in some examples, the first electronic device 560 replaces display of the three-dimensional environment 550A of FIG. 5A with the three-dimensional representation of the immersive content 554. In some examples, the first electronic device 560 displays a virtual object (e.g., a three-dimensional representation) corresponding to the immersive content in the three-dimensional environment 550A of FIG. 5A. In some examples, as shown, the immersive content 554 is an immersive (e.g., three-dimensional) video. In other examples, the immersive content is a three-dimensional scene/environment that is viewable from a limited perspective (e.g., with three degrees of freedom). In some examples, the first electronic device 560 also displays one or more affordances 525 that are selectable for controlling playback of the immersive content 554.
As discussed above with reference to FIGS. 4A-4F, in some examples, while the first electronic device 560 and the second electronic device 570 are communicatively linked in the multi-user communication session, when one electronic device displays certain types of content in the three-dimensional environment that has not been shared with the other electronic device, the avatars corresponding to the users of the electronic devices 560/570 cease to be displayed. For example, as shown in FIG. 5B, at the first electronic device 560, the avatar 515 corresponding to the user of the second electronic device 570 ceases to be displayed in three-dimensional environment 550A, but the audio corresponding to the voice of the user of the second electronic device 570 continues to be presented, as indicated by audio bubble 512. In some examples, the audio corresponding to the voice of the user of the second electronic device 570 may also transition from a spatial presentation to a mono or stereo presentation. Similarly, as shown, at the second electronic device 570, the avatar 517 corresponding to the user of the first electronic device 560 ceases to be displayed in three-dimensional environment 550B, but the audio corresponding to the voice of the user of the first electronic device 560 continues to be presented, as indicated by audio bubble 514. In some examples, the audio corresponding to the voice of the user of the first electronic device 560 may also transition from a spatial presentation to a mono or stereo presentation.
In some examples, as previously described herein, the immersive content 554 may be shared with the second electronic device 570 for displaying the immersive content 554 in three-dimensional environment 550B. For example, while the first electronic device 560 and the second electronic device 570 are in the multi-user communication session, the user of the first electronic device 560 may provide one or more inputs for sharing the immersive content 554 with the second electronic device 570 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 550A, a verbal command, etc.). In some examples, the second electronic device 570 may detect an indication corresponding to a request from the first electronic device 560 to share the immersive content 554 with the second electronic device 570. In response to detecting the indication, the second electronic device 570 may display a respective user interface element 526 corresponding to the share request. For example, as shown in FIG. 5B, the respective user interface element 526 may include an option 523B that is selectable for causing the second electronic device to accept the share request from electronic device 560 and display the immersive content (e.g., immersive video) 554 in three-dimensional environment 550B. As shown, the user of the second electronic device 570 is optionally providing a selection input 572B directed to the selectable option 523B in the respective user interface element 526 in three-dimensional environment 550A. For example, the second electronic device 570 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 570 is directed to the selectable option 523B.
In some examples, as shown in FIG. 5C, in response to detecting the selection input 572B, the second electronic device 570 may update display of three-dimensional environment 550B with the three-dimensional representation of the immersive video 554. As shown, the first electronic device 560 and the second electronic device 570 are now both displaying the immersive content 554, such that a respective playback position within the video content is the same at both electronic devices 560 and 570. For example, the user of the first electronic device 560 and the user of the second electronic device 570 are experiencing the immersive content 554 at the same playback position and speed within the shared three-dimensional environments 550A/550B. Additionally, the user of the first electronic device 560 and the user of the second electronic device 570 optionally have unique (e.g., different) viewpoints of the immersive content 554, as shown in FIG. 5C. For example, the user of the first electronic device 560 has a first viewpoint of the immersive content in which the cars in a respective scene of the immersive content 554 are positioned substantially centrally in the center of the user's field of view, and the user of the second electronic device 570 has a second viewpoint of the immersive content 554 in which the cars in the respective scene of the immersive content 554 are positioned substantially to the right of center in the user's field of view.
In some examples, in response to displaying the immersive video 554 in three-dimensional environment 550B, such that the immersive video 554 is displayed at both the first electronic device 560 and the second electronic device 570, the avatars corresponding to the users of the electronic devices 560/570 are not redisplayed in the three-dimensional environments. For example, as shown in FIG. 5C, the avatar (e.g., 515 in FIG. 5A) corresponding to the user of the second electronic device 570 is not redisplayed in three-dimensional environment 550A, and the avatar (e.g., 517 in FIG. 5A) corresponding to the user of the first electronic device 560 is not redisplayed in three-dimensional environment 550B. As mentioned above, in some examples, while in the communication session, the first electronic device 560 and the second electronic device 570 may selectively display the avatars 515/517 depending on the type of content that is shared and displayed in three-dimensional environments 550A/550B. Because the immersive content shared between the two electronic devices optionally corresponds to an immersive video, the users of the electronic devices 560/570 may view the content from a fixed location. For example, the users of the electronic devices 560/570 can reorient the electronic devices 560/570 (e.g., by moving the user's head/hands wearing/holding the electronic device to a different pose/orientation) in the physical environment surrounding electronic devices 560/570 to change the viewpoint of the three-dimensional environments 550A/550B. However, the users of the electronic devices 560/570 cannot virtually move a location of the viewpoint of the three-dimensional environments 550A/550B. Thus, the immersive content 554 provides the user with three virtual degrees of freedom when viewing the immersive content 554 in three-dimensional environments 550A/550B. In some such examples, display of the avatars corresponding to the users of the electronic devices could obscure or distract from portions of the immersive content 554 from one or more users' viewpoints, which could thus hinder or negatively impact the viewing experience of the one or more users. Additionally or alternatively, in some examples, if the users' viewpoints of the immersive content 554 are the same (e.g., are at the same location in three-dimensional environments 550A/550B), the avatars corresponding to the users of the electronic devices may not be displayed as they would undesirably be positioned at the same location in three-dimensional environments 550A/550B.
Accordingly, as outlined above, when sharing immersive content that is viewable from a limited perspective (e.g., with three degrees of freedom, such as an immersive video) in a multi-user communication session, the electronic devices 560/570 optionally forgo displaying the avatars corresponding to the users of the electronic devices and maintain presentation of the audio corresponding to the voices of the users. In some examples, the audio corresponding to the voices of the users may no longer be spatialized when corresponding avatars are not displayed. Thus, one advantage of the disclosed method of displaying immersive content in a multi-user communication session is that users may continue interacting with each other verbally while an unobscured view of the immersive content is maintained in the shared three-dimensional environment.
In some examples, the user of electronic devices 560/570 may provide one or more respective inputs corresponding to a request to cease displaying the immersive content 554 in three-dimensional environments 550A/550B. For example, while the first electronic device 560 and the second electronic device 570 are in the multi-user communication session, the user of the second electronic device 570 may provide one or more inputs for ceasing display of the immersive content 554 in the three-dimensional environment 550B (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 550B, a verbal command, etc.). In some examples, in response to receiving the one or more respective inputs, the second electronic device optionally ceases display of the immersive content in three-dimensional environment 550B, as shown in FIG. 5D. For example, as shown, the second electronic device 570 optionally redisplays the captured portions of the physical environment surrounding the electronic device 570, such as the representation of the floor lamp 507′ and the representation of the coffee table 508′, in three-dimensional environment 550B.
In some examples, after the immersive content 554 ceases to be displayed in three-dimensional environment 550B, the first electronic device 560 and the second electronic device 570 forgo redisplaying the avatars corresponding to the users of the electronic devices 560 and 570. As shown in FIG. 5D, because the immersive content 554 is still displayed at the first electronic device 560, the avatar (e.g., 515 in FIG. 5A) corresponding to the user of the second electronic device 570 is not displayed in three-dimensional environment 550A and the avatar (e.g., 517 in FIG. 5A) corresponding to the user of the first electronic device 560 is not displayed in three-dimensional environment 550B. As illustrated in FIG. 5D, though the avatars corresponding to the users of the electronic devices 560/570 are not displayed in the three-dimensional environment, the presentation of the audio corresponding to the voices of the users of the electronic devices is optionally maintained, as indicated by audio bubbles 512/514. However, in some examples, the audio corresponding to the voices of the users of the electronic devices may no longer be spatialized when the corresponding avatars are no longer displayed.
It should be understood that, in some examples, if the user of the first electronic device 560 were to provide one or more respective inputs (e.g., such as pinch, tap, touch, verbal, etc. described above) corresponding to a request to cease displaying the immersive video 554, in response to receiving the one or more respective inputs, the first electronic device 560 would cease displaying the immersive video 554 in three-dimensional environment 550A. Additionally, after ceasing display of the immersive video 554 at the first electronic device 560, the first electronic device 560 and the second electronic device 570 would redisplay the avatars corresponding to the users of the electronic devices 560/570 in the three-dimensional environments (e.g., as similarly shown in FIG. 3 ). In some examples, the first electronic device and the second electronic device 570 may also re-spatialize the audio corresponding to the voices of the users of the first electronic device 560 and the second electronic device 570.
As described herein, various types of content can be shared between multiple devices while in the multi-user communication session. Attention is now directed to sharing an alternative type of content (e.g., a third type of content) in the three-dimensional environment shared between the first electronic device and the second electronic device. As described below, content that includes non-immersive content (e.g., two-dimensional images, two-dimensional videos, three-dimensional objects, or the like) that is shared between the first electronic device and the second electronic device and displayed in the three-dimensional environment optionally causes the first electronic device and the second electronic device to maintain displaying the avatars corresponding to the users in the shared three-dimensional environment.
FIGS. 6A-6C illustrate example interactions with shared content of a third type in a multi-user communication session according to some examples of the disclosure. In some examples, while the first electronic device 660 is in the multi-user communication session with the second electronic device 670, the three-dimensional environment 650A is presented using electronic device 660 and the three-dimensional environment 650B is presented using electronic device 670. In some examples, the electronic devices 660/670 optionally correspond to electronic devices 560/570 discussed above, electronic devices 460/470 in FIGS. 4A-4F, and/or electronic devices 360/370 in FIG. 3 . In some examples, the three-dimensional environments 650A/650B include captured portions of the physical environment in which electronic device 660/670 is located. For example, the three-dimensional environment 650A includes a table (e.g., a representation of table 606′) and a window (e.g., representation of window 609′), and the three-dimensional environment 650B includes a coffee table (e.g., representation of coffee table 608′) and a floor lamp (e.g., representation of floor lamp 607′). In some examples, the three-dimensional environments 650A/650B optionally correspond to three-dimensional environments 550A/550B described above, three-dimensional environments 450A/450B in FIGS. 4A-4F, and/or three-dimensional environments 350A/350B in FIG. 3 . As described above, the three-dimensional environments also include avatars 615/617 corresponding to users of the electronic devices 670/660. In some examples, the avatars 615/617 optionally correspond to avatars 515/517 described above, avatars 415/417 in FIGS. 4A-4F, and/or avatars 315/317 in FIG. 3 .
As shown in FIG. 6A, the first electronic device 660 is optionally displaying a plurality of virtual objects representative of application windows corresponding to respective applications running on the first electronic device 660 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4A). For example, the three-dimensional environment 650A includes a first virtual object 626 corresponding to a first application (e.g., Application A), a second virtual object 630 corresponding to a second application (e.g., Application B), and a third virtual object 632 corresponding to a third application (e.g., Video Player Application). In some examples, the first virtual object 626, the second virtual object 630, and the third virtual object 632 are displayed with respective orientations angled toward the viewpoint of the user of the first electronic device 660, such that a user interface displayed on each of the virtual objects faces toward the viewpoint of the user. In some examples, the first virtual object 626 may partially occlude the avatar 615 corresponding to the user of the second electronic device 670. In some examples, the third virtual object 632 corresponds to a video playback application running on the first electronic device 660 that is configured to display video content in three-dimensional environment 650A. For example, the third virtual object 632 includes an option 627 that is selectable to cause the electronic device 660 to display content (e.g., Content C) associated with the video playback application in three-dimensional environment 650A. In some examples, the content is an image, virtual object, video (e.g., a two-dimensional representation of a movie, an episode, a clip, etc., a three-dimensional representation of a movie, an episode, a clip, etc. that is bounded within a two or three-dimensional boundary or volume, or the like) that can be displayed in a full-screen mode in the three-dimensional environments 650A/650B.
As used herein, display of video content in a “full-screen mode” in the three-dimensional environments 650A/650B optionally refers to display of the video content at a respective size and/or with a respective visual emphasis in the three-dimensional environments 650A/650B. For example, the electronic devices 660/670 may display the video content at a size that is larger than (e.g., 1.2×, 1.4×, 1.5×, 2×, 2.5×, or 3×) the size of the third virtual object 632 containing the option 627 in three-dimensional environments 650A/650B. Additionally, for example, the video content may be displayed with a greater visual emphasis than other virtual objects and/or representations of physical objects displayed in three-dimensional environments 650A/650B. As described in more detail below, while the video content is displayed in the full-screen mode, the first, second, and third virtual objects 626, 630, and 632 may become visually deemphasized (e.g., may cease being displayed in three-dimensional environments 650A/650B), and the captured portions of the physical environment surrounding the electronic devices 660/670 may become faded and/or darkened in three-dimensional environments 650A/650B.
As described previously with reference to FIG. 5A, in some examples, virtual objects (e.g., application windows and user interfaces, representations of content, application icons, and the like) that are viewable by a user may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session). For example, as discussed above, the user of the first electronic device 660 is optionally viewing the first, second, and third virtual objects 626, 630, and 632 in three-dimensional environment 650A. In some examples, a representation of each of the virtual objects is displayed in three-dimensional environment 650B at the second electronic device 670 with the avatar 617 corresponding to the user of the first electronic device 660. For example, the virtual objects 626, 630, and 632 displayed in the three-dimensional environment 650B have respective orientations angled toward the avatar 617 corresponding to the user of the first electronic device 660 (e.g., which optionally mirrors that shown at the first electronic device 660 in FIG. 6A). Additionally, in some examples, the representations of the plurality of virtual objects 626, 630, and 632 displayed in three-dimensional environment 650B are optionally occluded (e.g., faded or blurred) representations of the plurality of virtual objects 626, 630, and 632 displayed in three-dimensional environment 650A. For example, the user of the second electronic device 670 is prevented from viewing the contents of any of the virtual objects 626, 630, and 632 displayed in three-dimensional environment 650A at the first electronic device 660.
As shown in FIG. 6A, the user of the first electronic device 660 is optionally providing a selection input 672A directed to the selectable option 627 in the third virtual object 632. For example, the first electronic device 660 detects a pinch input (e.g., one in which the index finger and thumb of the user come into contact), a tap or touch input (e.g., provided by the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user of the first electronic device 660 is directed to the selectable option 627. In some examples, in response to detecting the selection input 672A, the first electronic device 660 displays video content 656 associated with the third virtual object 632 (e.g., video playback application object) in three-dimensional environment 650A in a full-screen mode, as shown in FIG. 6B. For example, as shown in FIG. 6B, the first electronic device 660 replaces display of the third virtual object 632 with a two-dimensional representation of the video content 656 in three-dimensional environment 650A. For example, the video content 656 is displayed within a new, larger object in three-dimensional environment 650A. Additionally, in some examples, when presenting content in the full-screen mode, the first electronic device 660 visually deemphasizes display of the first virtual object 626 and the second virtual object 630. For example, as shown in FIG. 6B, while presenting the video content 656 in the full-screen mode, the first electronic device 660 ceases display of the first virtual object 626 and the second virtual object 630 in three-dimensional environment 650A.
As shown in FIG. 6B, in some examples, the video content 656 is displayed in three-dimensional environment 650A with one or more playback controls 625. For example, the one or more playback controls 625 include one or more selectable options for pausing playback of the video content, scrubbing (e.g., rewinding and/or fast-forwarding) through the video content, controlling a volume of audio associated with the video content, etc. Additionally, as shown, the first electronic device 660 optionally displays the full-screen video content 656 with an interaction affordance (e.g., a grabber or handlebar) 635. In some examples, the grabber or handlebar 635 may be selectable (e.g., via pinch, touch, or tap input) by the user of the first electronic device to initiate movement of the (e.g., object containing the) video content 656 within the three-dimensional environment 650A. In some examples, while the first electronic device 660 is presenting the video content 656 in the full-screen mode, the first electronic device 660 may visually deemphasize the representations of the captured portions of the physical environment surrounding the first electronic device 660. For example, as indicated by the dashed lines in FIG. 6B, the representation of the table 606′, the representation of the window 609′ and the representations of the floor, ceiling, and walls surrounding the electronic device 660 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 650A such that attention is drawn predominantly to the video content 656 in the full-screen mode.
As discussed previously herein, in some examples, while the first electronic device 660 and the second electronic device 670 are communicatively linked in the multi-user communication session, when one electronic device displays certain types of content in the three-dimensional environment that has not been shared with the other electronic device, the avatars corresponding to the users of the electronic devices 660/670 cease to be displayed. For example, as shown in FIG. 6B, at the first electronic device 660, the avatar 615 corresponding to the user of the second electronic device 670 ceases to be displayed in three-dimensional environment 650A, but the audio corresponding to the voice of the user of the second electronic device 670 continues to be presented, as indicated by audio bubble 612. In some examples, the audio corresponding to the voice of the user of the second electronic device 670 may transition from a spatial presentation to a mono or stereo presentation. Similarly, as shown, at the second electronic device 670, the avatar 617 corresponding to the user of the first electronic device 660 ceases to be displayed in three-dimensional environment 650B, but the audio corresponding to the voice of the user of the first electronic device 660 continues to be presented, as indicated by audio bubble 614 in FIG. 6B. In some examples, the audio corresponding to the voice of the user of the first electronic device 660 may transition from a spatial presentation to a mono or stereo presentation.
In some examples, as previously described herein, the video content 656 may be shared with the second electronic device 670 for displaying the video content 656 in three-dimensional environment 650B. For example, while the first electronic device 660 and the second electronic device 670 are in the multi-user communication session, the user of the first electronic device 660 may provide one or more inputs for sharing the video content 656 with the second electronic device 670 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 650A, a verbal command, etc.). In some examples, the second electronic device 670 may detect an indication corresponding to a request from the first electronic device 660 to share the content 656 with the second electronic device 670. In response to detecting the indication, the second electronic device 670 may display a respective user interface element 634 corresponding to the share request. For example, as shown in FIG. 6B, the respective user interface element 634 may include an option 623 that is selectable for causing the second electronic device 670 to accept the share request from electronic device 660 (e.g., to download the content, navigate to the content using an application that is running on the second electronic device 670, and/or save the content to a memory of the second electronic device 670) and display the video content 556 in three-dimensional environment 650B. As shown, the user of the second electronic device 670 is optionally providing a selection input 672B directed to the selectable option 623 in the respective user interface element 634 in three-dimensional environment 650B. For example, the second electronic device 670 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 670 is directed to the selectable option 623.
In some examples, in response to detecting the selection input 672B, the second electronic device 670 optionally presents the video content 656 in the three-dimensional environment 650B, as shown in FIG. 6C. For example, as shown, the second electronic device 670 may present a two-dimensional representation of the video content 656 (e.g., within a larger, new object) in the three-dimensional environment 650B. As shown, the video content 656 is displayed with one or more controls 625 for controlling playback of the content in three-dimensional environment 650B. As similarly discussed above, the video content 656 is optionally displayed with an interaction affordance (e.g., grabber or handlebar) 635 that can be selected to initiate movement of the (e.g., object containing the) video content 656 in three-dimensional environment 650B. In some examples, while the second electronic device 670 is presenting the video content 656 in the full-screen mode, the second electronic device 670 may visually deemphasize the representations of the captured portions of the physical environment surrounding the second electronic device 670. For example, as indicated by the dashed lines in FIG. 6C, the representation of the coffee table 608′, the representation of the floor lamp 607′ and the representations of the floor, ceiling, and walls surrounding the electronic device 670 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 650B such that attention is drawn predominantly to the video content 656 in the full-screen mode.
As shown in FIG. 6C, in the full-screen mode, the video content 656 may be displayed (e.g., substantially) centrally within the field of view of each user. For example, the video content 656 may be displayed toward a center of three-dimensional environment 650A at the first electronic device 660 and toward a center of three-dimensional environment 650B at the second electronic device 670. In some examples, in the full screen mode, the video content 656 may be displayed with a respective orientation that is angled toward a location that is between (e.g., an average of the locations of) the viewpoints of the users. In some examples, the video content can be moved within the three-dimensional environments 650A/650B to reposition and/or reorient the video content 656 to the users' collective liking. In some such examples, user interactions directed to the video content 656 displayed at the first electronic device 660 may correspondingly affect the video content 656 displayed at the second electronic device 670, and vice versa. For example, an input directed to the interaction affordance (e.g., the grabber or handlebar) 635 at the first electronic device 660 that causes the video content 656 to move within three-dimensional environment 650A may cause the video content 656 to move within three-dimensional environment 650B at the second electronic device 670 in accordance with the movement input. Similarly, a respective action involving the one or more playback controls 625 received at the first electronic device 660 (e.g., an input pausing the video content 656) causes the second electronic device 670 to also perform the respective action (e.g., pause the video content).
As shown in FIG. 6C, in some examples, while the first electronic device 660 and the second electronic device 670 are in the multi-user communication session, display of the video content 656 within the shared three-dimensional environment causes the avatars corresponding to the users of the electronic devices 660/670 to be redisplayed in the three-dimensional environment. For example, as shown, the avatar 615 corresponding to the user of the second electronic device 670 is optionally redisplayed in three-dimensional environment 650A, and the avatar 617 corresponding to the user of the first electronic device 660 is optionally redisplayed in three-dimensional environment 650B. In some examples, audio corresponding to the users of electronic devices 660/670 may also transition from a mono or stereo presentation to a spatial presentation. As described previously herein, the type of the content shared between the first electronic device 660 and the second electronic device 670 optionally determines whether the avatars corresponding to the users of the electronic devices 660/670 are displayed in the three-dimensional environments 650A/650B while the content is displayed. As discussed above, the content 656 shared between the first electronic device 660 and the second electronic device 670 is two-dimensional content (e.g., video content, image content, such as a photograph, a web page of a web browsing application, etc.), which may be displayed within a two-dimensional object in the three-dimensional environments 650A/650B. Because display of the avatars corresponding to the users of the electronic devices 660/670 would not obscure (e.g., block or interfere with a portion of) the video content 656 and/or distract from playback of the video content 656 (e.g., due to the central placement of the content 656 within the three-dimensional environments 650A/650B), the avatars 615/617 are thus redisplayed in the three-dimensional environment. Therefore, as outlined above, when sharing content that is non-immersive content in a multi-user communication session, the electronic devices 660/670 optionally display the avatars corresponding to the users of the electronic devices. In other examples, two-dimensional or three-dimensional content contained within a two-dimensional boundary or three-dimensional boundary or volume that is shared among electronic devices may also be presented with avatars corresponding to users of the electronic devices when spatial relationships between the content and the avatars can be maintained in a consistent manner among all users.
In some examples, the first electronic device 660 and the second electronic device 670 may reorient and/or reposition the avatars corresponding to the users of the electronic devices 660/670 when the two-dimensional content 656 is displayed in the shared three-dimensional environment. For example, as shown in FIG. 6C, the avatar 615 corresponding to the user of the second electronic device 670 may be repositioned to the left of the viewpoint of the user of the first electronic device 660 in three-dimensional environment 650A and may be oriented to face toward the content 656. Similarly, as shown, the avatar 617 corresponding to the user of the first electronic device 660 may be repositioned to the right of the viewpoint of the user of the second electronic device 670 in three-dimensional environment 650B and may be reoriented to face toward the content 656. Thus, the disclosed method provides for a shared and unobscured viewing experience for multiple users in a communication session while enabling individual user-interactions with the content in the three-dimensional environment.
As similarly described above, in some examples, the user of electronic devices 660/670 may provide one or more respective inputs corresponding to a request to cease displaying the video content 656 in three-dimensional environments 650A/650B. For example, while the first electronic device 660 and the second electronic device 670 are in the multi-user communication session, the user of the first electronic device 660 (or the second electronic device 670) may provide one or more inputs for ceasing display of the video content 656 in the three-dimensional environment 650A (or 650B) (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 650A (or 650B), a verbal command, etc.). In some such examples, in response to receiving the one or more respective inputs, the content 656 may cease being displayed at the first electronic device 660 (or the second electronic device 670). For example, the first electronic device 660 (or second electronic device 670) optionally ceases visually deemphasizing the captured portions of the physical environment surrounding the electronic device.
As similarly described above, in some examples, if the video content 656 were to cease being displayed in three-dimensional environment 650A (or 650B), the first electronic device 660 and the second electronic device 670 would cease displaying the avatars corresponding to the users of the electronic devices 660/670. For example, because the video content 656 would still be displayed at one of the two electronic devices, the avatar 615 corresponding to the user of the second electronic device 670 would cease being displayed in three-dimensional environment 650A and the avatar 617 corresponding to the user of the first electronic device 660 would cease being displayed in three-dimensional environment 560B. It should be understood that, in some such examples, though the avatars corresponding to the users of the electronic devices 660/670 would not be displayed in the three-dimensional environments, the presentation of the audio corresponding to the voices of the users of the electronic devices would optionally be maintained. However, in some examples, that audio may not be spatialized and may instead be presented in mono or stereo. In some examples, once the other electronic device ceases displaying the video content (e.g., due to user input), the first electronic device 660 and the second electronic device 670 would redisplay the avatars corresponding to the users of the electronic devices 660/670 in the three-dimensional environments (e.g., as similarly shown in FIG. 3 ).
As described herein, various types of content can be shared between multiple devices while in the multi-user communication session. Attention is now directed to sharing an alternative type of content (e.g., a fourth type of content) in the three-dimensional environment shared between the first electronic device and the second electronic device. As described below, non-immersive content displayed in a two-dimensional object or three-dimensional object that is shared between the first electronic device and the second electronic device and displayed in the three-dimensional environment optionally causes the first electronic device and the second electronic device to maintain displaying the avatars corresponding to the users in the shared three-dimensional environment.
FIGS. 7A-7C illustrate example interactions with shared content of a fourth type in a multi-user communication session according to some examples of the disclosure. In some examples, while the first electronic device 760 is in the multi-user communication session with the second electronic device 770, the three-dimensional environment 750A is presented using electronic device 760 and the three-dimensional environment 750B is presented using electronic device 770. In some examples, the electronic devices 760/770 optionally correspond to electronic devices 660/670 discussed above, electronic devices 560/570 in FIGS. 5A-5D, electronic devices 460/470 in FIGS. 4A-4F, and/or electronic devices 360/370 in FIG. 3 . In some examples, the three-dimensional environments 750A/750B include captured portions of the physical environment in which electronic devices 760/770 are located. For example, the three-dimensional environment 750A includes a table (e.g., a representation of table 706′) and a window (e.g., representation of window 709′), and the three-dimensional environment 750B includes a coffee table (e.g., representation of coffee table 708′) and a floor lamp (e.g., representation of floor lamp 707′). In some examples, the three-dimensional environments 750A/750B optionally corresponds to three-dimensional environments 650A/650B described above, three-dimensional environments 550A/550B in FIGS. 5A-5D, three-dimensional environments 450A/450B in FIGS. 4A-4F, and/or three-dimensional environments 350A/350B in FIG. 3 . As described above, the three-dimensional environments also include avatars 715/717 corresponding to users of the electronic devices 770/760. In some examples, the avatars 715/717 optionally correspond to avatars 615/617 described above, avatars 515/517 in FIGS. 5A-5D, avatars 415/417 in FIGS. 4A-4F, and/or avatars 315/317 in FIG. 3 .
As shown in FIG. 7A, the first electronic device 760 is optionally displaying a plurality of virtual objects representative of application windows corresponding to respective applications running on the first electronic device 760 (e.g., one of the applications corresponding to virtual objects 410 in FIG. 4A). For example, the three-dimensional environment 750A includes a first virtual object 726 corresponding to a first application (e.g., Application A), a second virtual object 730 corresponding to a second application (e.g., Application B), and a third virtual object 732 corresponding to a third application (e.g., Video Player Application). In some examples, the first virtual object 726, the second virtual object 730, and the third virtual object 732 are displayed with respective orientations angled toward the viewpoint of the user of the first electronic device 760, such that a user interface displayed on each of the virtual objects faces toward the viewpoint of the user. In some examples, the first virtual object may partially occlude the avatar 715 corresponding to the user of the second electronic device 770. In some examples, the third virtual object 732 corresponds to a video playback application running on the first electronic device 760 that is configured to display video content in three-dimensional environment 750A. For example, the third virtual object 732 includes an option 729 that is selectable to cause the electronic device 760 to display content (e.g., Content D) associated with the video playback application in three-dimensional environment 750A. In some examples, the content is a non-immersive (e.g., two-dimensional) video (e.g., a two-dimensional representation of a movie, an episode, a clip, an image, etc.) that can be displayed within the virtual object 732 in the three-dimensional environments 750A/750B.
As described previously with reference to FIG. 6A, in some examples, virtual objects (e.g., application windows and user interfaces, representations of content, application icons, and the like) that are viewable by a user may be private while the user is participating in a multi-user communication session with one or more other users (e.g., via electronic devices that are communicatively linked in the multi-user communication session). For example, as discussed above, the user of the first electronic device 760 is optionally viewing the first, second, and third virtual objects 726, 730, and 732 in three-dimensional environment 750A. In some examples, a representation of each of the virtual objects is displayed in three-dimensional environment 750B at the second electronic device 770 with the avatar 717 corresponding to the user of the first electronic device 760. For example, the virtual objects 726, 730, and 732 displayed in the three-dimensional environment 750B have respective orientations angled toward the avatar 717 corresponding to the user of the first electronic device 760 (e.g., which optionally mirrors that shown at the first electronic device 760 in FIG. 7A). Additionally, in some examples, the representations of the plurality of virtual objects 726, 730, and 732 displayed in three-dimensional environment 750B are optionally occluded (e.g., faded or blurred) representations of the plurality of virtual objects 726, 730, and 732 displayed in three-dimensional environment 750A. For example, the user of the second electronic device 770 is prevented from viewing the contents of any of the virtual objects 726, 730, and 732 displayed in three-dimensional environment 750A at the first electronic device 760.
As shown in FIG. 7A, the user of the first electronic device 760 is optionally providing a selection input 772A directed to the selectable option 729 in the third virtual object 732. For example, the first electronic device 760 detects a pinch input (e.g., one in which the index finger and thumb of the user come into contact), a tap or touch input (e.g., provided by the index finger of the user), a verbal command, or some other direct or indirect input while the gaze of the user of the first electronic device 760 is directed to the selectable option 729. In some examples, in response to detecting the selection input 772A, the first electronic device 760 displays video content 758 associated with the video playback application within the third virtual object 732 in three-dimensional environment 750A, as shown in FIG. 7B. For example, as shown in FIG. 7B, the first electronic device 760 displays a two-dimensional representation of the video content 758 in the third virtual object 732 in three-dimensional environment 750A. For example, the video content 758 is displayed within all or a predetermined portion of the third virtual object 732 in three-dimensional environment 750A. Additionally, in some examples, when presenting the content in the third virtual object 732, the first electronic device 760 maintains display of the first virtual object 726 and the second virtual object 730 in three-dimensional environment 750A.
As shown in FIG. 7B, in some examples, the video content 758 is displayed in the third virtual object 732 with one or more playback controls 725. For example, the one or more playback controls 725 include one or more selectable options for pausing playback of the video content, scrubbing (e.g., rewinding and/or fast-forwarding) through the video content, controlling a volume of audio associated with the video content, etc. Additionally, as shown, the first electronic device 760 optionally displays the third virtual object 732 with an interaction affordance 735 (e.g., a grabber or handlebar). In some examples, the first virtual object 726 and the second virtual object 730 may also be displayed with the interaction affordance 735, respectively. In some examples, the grabber or handlebar 735 may be selectable (e.g., via pinch, touch, or tap input) by the user of the first electronic device to initiate movement of the third virtual object 732 within the three-dimensional environment 750A. In some examples, while the first electronic device 760 is presenting the video content 758 in the third virtual object 732, the first electronic device 760 may visually deemphasize the representations of the captured portions of the physical environment surrounding the first electronic device 760. For example, as indicated by the dashed line in FIG. 7B, the representation of the table 706′ and the representation of the window 709′ may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 750A such that attention is drawn predominantly to the video content 758 within the third virtual object 732.
As discussed above with reference to FIGS. 4A-6C, in some examples, while the first electronic device and the second electronic device are communicatively linked in the multi-user communication session, when one electronic device displays certain types of content in the three-dimensional environment that has not been shared with the other electronic device, the avatars corresponding to the users of the electronic devices ceased to be displayed. However, as shown in FIG. 7B, in some examples, the avatars corresponding to the users of the electronic devices remain displayed despite only one electronic device displaying content in the three-dimensional environment. For example, as shown in FIG. 7B, at the first electronic device 760, the avatar 715 corresponding to the user of the second electronic device 770 remains displayed in three-dimensional environment 750A because the video content 758 is being displayed within the third virtual object 732 (e.g., and not as a new, larger representation, such as those discussed above with reference to FIGS. 4A-6C) or in a full screen mode. In some examples, at the second electronic device 770, the avatar 717 corresponding to the user of the first electronic device 760 remains displayed in three-dimensional environment 750B with the representations of the first virtual object 726, the second virtual object 730, and the third virtual object 732 (e.g., which are private to the user of the first electronic device 760), as shown in FIG. 7B.
In some examples, the third virtual object 732 (e.g., the video playback application window) may be shared with the second electronic device 770 for displaying the video content 758 within the third virtual object 732 in three-dimensional environment 750B. For example, while the first electronic device 760 and the second electronic device 770 are in the multi-user communication session, the user of the first electronic device 760 may provide one or more inputs for sharing the third virtual object 732 with the second electronic device 760 (e.g., via a “share” affordance displayed in a respective user interface element or application user interface in three-dimensional environment 750A, a verbal command, etc.). In some examples, the second electronic device 770 may detect an indication corresponding to a request from the first electronic device 760 to share the virtual object (e.g., and the content 758) with the second electronic device 770. In response to detecting the indication, the second electronic device 770 may display a respective user interface element 734 corresponding to the share request. For example, as shown in FIG. 7B, the respective user interface element 734 may include an option 723 that is selectable for causing the second electronic device 770 to accept the share request from electronic device 760 (e.g., to download the content, navigate to the content using an application that is running on the second electronic device 770, and/or save the content to a memory of the second electronic device 770) and display the video content 758 within the third virtual object 732 in three-dimensional environment 750B. As shown, the user of the second electronic device 770 is optionally providing a selection input 772B directed to the selectable option 723 in the respective user interface element 734 in three-dimensional environment 750B. For example, the second electronic device 770 optionally detects a pinch input, touch or tap input, verbal command, or some other direct or indirect input while the gaze of the user of the second electronic device 770 is directed to the selectable option 723.
In some examples, in response to detecting the selection input 772B, the second electronic device 770 optionally presents the video content 758 within the third virtual object 732 in the three-dimensional environment 750B, as shown in FIG. 7C. For example, as shown, the second electronic device 770 may present the third virtual object 732 containing the video content 758 in the three-dimensional environment 750B. Additionally, as shown, the second electronic device 770 optionally maintains display of the representations of the first virtual object 726 and the second virtual object 730 adjacent to the third virtual object 732 containing the content 758. As shown, the video content 758 is displayed with one or more controls 725 for controlling playback of the content in three-dimensional environment 750B. As similarly discussed above, the video content 758 is optionally displayed with an interaction affordance (e.g., grabber or handlebar) 735 that can be selected to initiate movement of the third virtual object 732 (e.g., and thus the video content 758) in three-dimensional environment 750B. In some examples, while the second electronic device 770 is presenting the video content 758 within the third virtual object 732, the second electronic device 770 may visually deemphasize the representations of the captured portions of the physical environment surrounding the second electronic device 770. For example, as indicated by the dashed lines in FIG. 7C, the representation of the coffee table 708′, the representation of the floor lamp 707′ and the representations of the floor, ceiling, and walls surrounding the electronic device 770 may be visually deemphasized (e.g., faded, darkened, or adjusted to be opaque) in the three-dimensional environment 750B such that attention is drawn predominantly to the video content 758 within the virtual object 732.
As shown in FIG. 7C, when shared, the video content 758 may be displayed within the field of view of each user. For example, the virtual object 732 containing the video content 758 may be displayed at a location in three-dimensional environment 750A at the first electronic device 760 that maintains spatial truth with the viewpoint of the user of the first electronic device 760, and at a location in three-dimensional environment 750B at the second electronic device 770 that maintains spatial truth with the viewpoint of the user of the second electronic device 770. In some examples, the virtual object 732 containing the video content 758 may be displayed with a respective orientation that is angled toward a location that is between (e.g., an average of the locations of) the viewpoints of the user. In some examples, the virtual object 732 can be moved within the three-dimensional environments 750A/750B to reposition and/or reorient the video content 758 within the virtual object 732 to the users' collective liking. In some such examples, user interactions directed to the video content 758 displayed at the first electronic device 760 may correspondingly affect the video content 758 displayed at the second electronic device 770, and vice versa. For example, an input directed to the interaction affordance 735 at the first electronic device 760 that causes the third virtual object 732 containing the video content 758 to move within three-dimensional environment 750A may cause the third virtual object 732 containing the video content 758 to move within three-dimensional environment 750B at the second electronic device 770 in accordance with the movement input. Similarly, a respective action involving the one or more playback controls 725 received at the first electronic device 760 (e.g., an input pausing the video content 758) causes the second electronic device 770 to also perform the respective action (e.g., pause the video content).
As shown in FIG. 7C, in some examples, while the first electronic device 760 and the second electronic device 770 are in the multi-user communication session, display of the video content 756 within the shared three-dimensional environment causes the avatars corresponding to the users of the electronic devices 760/770 to remain displayed in the three-dimensional environment. For example, as shown, the avatar 715 corresponding to the user of the second electronic device 770 remains displayed in three-dimensional environment 750A, and the avatar 717 corresponding to the user of the first electronic device 760 remains displayed in three-dimensional environment 750B. As described previously herein, the type of the content shared between the first electronic device 760 and the second electronic device 770 optionally determines whether the avatars corresponding to the users of the electronic devices 760/770 are displayed in the three-dimensional environments 750A/750B while the content is displayed. As discussed above, the content 758 shared between the first electronic device 760 and the second electronic device 770 is two-dimensional content (e.g., video content, image content, such as a photograph, a web page of a web browsing application, etc.), which may be displayed within the third virtual object 732 in the three-dimensional environments 750A/750B. Because display of the avatars corresponding to the users of the electronic devices 760/770 would not obscure (e.g., block or interfere with a portion of) the video content 758 and/or distract from playback of the video content 758 (e.g., due to the central placement of the virtual object 732 containing the content 758 in the three-dimensional environments 750A/750B), the avatars 715/717 are thus redisplayed in the three-dimensional environments. Therefore, as outlined above, when sharing content that is two-dimensional content in a multi-user communication session, the electronic devices 760/770 optionally display the avatars corresponding to the users of the electronic devices. In other examples, two-dimensional or three-dimensional content contained within a two-dimensional boundary or three-dimensional boundary or volume that is shared among electronic devices may also be presented with avatars corresponding to users of the electronic devices when spatial relationships between the content and avatars can be maintained in a consistent manner among all users.
In some examples, the first electronic device 760 and the second electronic device 770 may reorient and/or reposition the avatars corresponding to the users of the electronic devices 760/770 when the two-dimensional video content 758 is displayed in the shared three-dimensional environment. For example, as shown in FIG. 7C, the avatar 715 corresponding to the user of the second electronic device 770 may be repositioned to the left of the viewpoint of the user of the first electronic device 760 in three-dimensional environment 750A and may be oriented to face toward the content 758 in virtual object 732. Similarly, as shown, the avatar 717 corresponding to the user of the first electronic device 760 may be repositioned to the right of the viewpoint of the user of the second electronic device 770 in three-dimensional environment 750B and may be reoriented to face toward the content 758 in virtual object 732. Thus, the disclosed method provides for a shared and unobscured viewing experience for multiple users in a communication session while enabling individual user-interactions with the content in the three-dimensional environment.
As similarly described above, in some examples, the users of electronic devices 760/770 may provide one or more respective inputs corresponding to a request to cease displaying the video content 758 within the third virtual object 732 in three-dimensional environments 750A/750B. For example, while the first electronic device 760 and the second electronic device 770 are in the multi-user communication session, the user of the first electronic device 760 (or the second electronic device 770) may provide one or more inputs for ceasing display of the video content 758 within the virtual object 732 in the three-dimensional environment 750A (or 750B) (e.g., via a “close” or “exit” affordance displayed in a respective user interface element in three-dimensional environment 750A (or 750B), a verbal command, etc.). In some such examples, in response to receiving the one or more respective inputs, the content 758 may cease being displayed at the first electronic device 760 (or the second electronic device 770). For example, the first electronic device 760 (or second electronic device 770) optionally ceases visually deemphasizing the captured portions of the physical environment surrounding the electronic device.
In some examples, if the video content 758 were to cease being displayed in three-dimensional environment 750A (or 750B), the first electronic device 760 and the second electronic device 770 would maintain display of the avatars corresponding to the users of the electronic devices 760/770. For example, although the video content 758 would no longer be displayed at one of the two electronic devices, the avatar 715 corresponding to the user of the second electronic device 770 would cease being displayed in three-dimensional environment 750A and the avatar 717 corresponding to the user of the first electronic device 760 would not obscure or distract from the other user's experience of the content 758, so the avatars 715 and 717 would optionally remain displayed. It should be understood that, once the other electronic device ceases displaying the video content (e.g., due to user input), the first electronic device 760 and the second electronic device 770 would maintain display of the avatars corresponding to the users of the electronic devices 760/770 in the three-dimensional environment (e.g., as similarly shown in FIG. 3 ).
It is understood that the examples shown and described herein are merely exemplary and that additional and/or alternative elements may be provided within the three-dimensional environment for interacting with the illustrative content. It should be understood that the appearance, shape, form and size of each of the various user interface elements and objects shown and described herein are exemplary and that alternative appearances, shapes, forms and/or sizes may be provided. For example, the virtual objects representative of application windows (e.g., virtual objects 626, 630 and 632) may be provided in an alternative shape than a rectangular shape, such as a circular shape, triangular shape, etc. In some examples, the various selectable options (e.g., the options 411 and 413, the option 523A, or the option 627), user interface elements (e.g., user interface element 526 or user interface element 634), control elements (e.g., playback controls 625 or 725), etc. described herein may be selected verbally via user verbal commands (e.g., “select option” verbal command). Additionally or alternatively, in some examples, the various options, user interface elements, control elements, etc. described herein may be selected and/or manipulated via user input received via one or more separate input devices in communication with the electronic device(s). For example, selection input may be received via physical input devices, such as a mouse, trackpad, keyboard, etc. in communication with the electronic device(s).
Additionally, it should be understood that, although the above methods are described with reference to two electronic devices, the above methods optionally apply for two or more electronic devices communicatively linked in a communication session. For example, while three, four, five, or more electronic devices are in a communication session represented by a three-dimensional environment, and content of a first type (e.g., an immersive scene or experience that provides the user with six degrees of freedom, such as an immersive art gallery/exhibit, video game, or three-dimensional model) is shared, a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within a three-dimensional environment corresponding to the content of the first type who are also viewing the content (e.g., with spatial truth as similarly described with reference to FIGS. 4A-4D). In some examples, a respective user who is not viewing the content of the first type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within the three-dimensional environment representing the communication session who are also not viewing the content. In some such examples, non-spatial audio (e.g., mono or stereo) may be provided for avatars that are not displayed in the shared three-dimensional environments.
If the content is the second type of content (e.g., an immersive video or scene/environment that provides the user with three degrees of freedom, such as an immersive movie, TV episode, sports game, musical recording), a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of electronic devices within a three-dimensional environment corresponding to the content of the second type who are also viewing the content from different perspectives (e.g., as similarly described with reference to FIGS. 5A-5D). If the content is the second type of content, a respective user viewing the content may not see the avatars corresponding to (and hear spatial audio of) the users of electronic devices within the three-dimensional environment corresponding to the content of the second type who are also viewing the content from the same perspective. In some such examples, non-spatial audio (e.g., mono or stereo) may be provided for avatars that are not displayed in the three-dimensional environment corresponding to the content of the second type. In some examples, a respective user who is not viewing the content of the second type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices within the three-dimensional environment representing the communication session who are also not viewing the content. In some such examples, non-spatial audio (e.g., mono or stereo) may be provided for avatars that are not displayed in the shared three-dimensional environments.
If the content is the third type of content (e.g., a non-immersive (two-dimensional) video/image/web page that is displayed in a full-screen mode, such as a two-dimensional representation of a movie, TV episode, sports game, musical recording, or user interface), a respective user viewing the content may see the avatars corresponding to (and hear spatial audio of) the users of electronic devices in the three-dimensional environment representing the communication session who are also viewing the content in the full-screen mode (e.g., as similarly described with reference to FIGS. 6A-6C). In some examples, a respective user who is not viewing the content of the third type may see the avatars corresponding to (and hear spatial audio of) the users of other electronic devices in the three-dimensional environment representing the communication session who are also not viewing the content in the full-screen mode. In some such examples, non-spatial audio (e.g., mono or stereo) may be provided for avatars that are not displayed in the shared three-dimensional environments. If the content is the fourth type of content (e.g., a video/image/web page that is displayed within a virtual object (e.g., an application window), such as a two-dimensional representation of a movie, TV episode, sports game, musical recording, user interface), the avatars corresponding to the users of the electronic devices are optionally displayed in the three-dimensional environment representing the communication session when presenting the content (e.g., as described with reference to FIGS. 7A-7C).
FIGS. 8A-8B illustrate a flow diagram illustrating an example process 800 for displaying shared content in a multi-user communication session according to some examples of the disclosure. In some examples, process 800 begins at a first electronic device in communication with a display, one or more input devices, and a second electronic device. In some examples, the first electronic device and the second electronic device are optionally a head-mounted display, respectively, similar or corresponding to device 200 of FIG. 2 . As shown in FIG. 8A, in some examples, at 802, while in a communication session with the second electronic device (e.g., such as electronic device 370 in FIG. 3 ), the first electronic device (e.g., such as electronic device 360 in FIG. 3 ) may present, via the display (e.g., a display of the first electronic device), a first computer-generated environment (e.g., such as three-dimensional environment 350A/350B in FIG. 3 ) including an avatar corresponding to a user of the second electronic device (e.g., such as avatar 315 corresponding to the user of the second electronic device 370, as shown in FIG. 3 ). In some examples, the avatar corresponding to the user of the second electronic device may be provided with an audio effect (e.g., spatial audio) corresponding to a voice of the user of the second electronic device. In some examples, an avatar corresponding to a user of the first electronic device may be displayed in the first computer-generated environment at the second electronic device (e.g., such as avatar 317 corresponding to the user of the first electronic device 360, as shown in FIG. 3 ). In some examples, the avatar corresponding to the user of the first electronic device may be provided with an audio effect (e.g., spatial audio) corresponding to a voice of the user of the first electronic device.
As shown in FIG. 8A, in some examples, at 804, while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, the first electronic device optionally receives, via the one or more input devices, a respective indication that the second electronic device is presenting content. For example, as described above with reference to FIG. 4B, the electronic device 460 may present content 452 in three-dimensional environment 450A. In some examples, as described herein, if the content is of a first type (e.g., immersive content 452 with six degrees of freedom as shown in FIG. 4B), if the content is of a second type (e.g., immersive content 554 with three degrees of freedom as shown in FIG. 5B), and/or if the content is of a third type (e.g., non-immersive content 656 presented in full-screen mode as shown in FIG. 6B), the avatar (e.g., avatar 415/515/615) corresponding to the user of the second electronic device optionally ceases to be displayed in the three-dimensional environment. Additionally, in some examples, the audio corresponding to the voice of the user of the second electronic device is optionally no longer spatialized and is presented as mono or stereo audio. In some examples, as described herein, if the content is of a fourth type (e.g., non-immersive content 758 presented within object 732 as shown in FIG. 7B), display of the avatar (e.g., avatar 715) corresponding to the user of the second electronic device and presentation of the (e.g., spatial) audio corresponding to the voice of the user are optionally maintained in the three-dimensional environment.
In some examples, at 806, while presenting the first computer-generated environment including the avatar corresponding to the user of the second electronic device, the first electronic device may receive, via the one or more input devices (e.g., such as hand-tracking sensors 202 in FIG. 2 ), a first indication corresponding to a request from the second electronic device to share content with the first electronic device. In some examples, in response to receiving the first indication, the first electronic device displays a user interface element (e.g., such as user interface element 418 in FIG. 4C) corresponding to the content in the first computer-generated environment. In some examples, the user interface element includes a first option (e.g., option 419A in FIG. 4C) that is selectable to accept the share request from the second electronic device.
In some examples, at 808, in response to receiving the first indication, at 810, in accordance with a determination that the request is accepted (e.g., because a selection input (e.g., selection input 472B in FIG. 4C) directed to the first option in the user interface element has been received), at 812, in accordance with a determination that the content shared with the first electronic device is a first type of content (e.g., such as an immersive scene or experience in which the user of the electronic device is provided with six degrees of freedom), at 814, the first electronic device may replace display of the first computer-generated environment with a second computer-generated environment corresponding to the content. For example, as shown in FIG. 4D, the immersive content 452 (e.g., an immersive art gallery) is displayed at the first electronic device 460. Additionally, at 816, the first electronic device may display the avatar corresponding to the user of the second electronic device in the second computer-generated environment (e.g., such as the display of the avatar 415 corresponding to the user of the second electronic device 470 in the immersive content 452, as shown in FIG. 4D).
As shown in FIG. 8B, in some examples, at 818, in accordance with a determination that the content shared with the first electronic device is a second type of content, different from the first type of content (e.g., such as an immersive video in which the user of the electronic device is provided with three degrees of freedom), at 820, the first electronic device may update display of the first computer-generated environment to include a first object corresponding to the content. For example, as shown in FIG. 5C, the immersive video 554 (e.g., a three-dimensional representation of a movie or TV episode) is displayed at the first electronic device 560. Additionally, at 822, the first electronic device may cease display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment (e.g., such as the cease of display of the avatar 515 corresponding to the user of the second electronic device 570 in three-dimensional environment 550A, as shown in FIG. 5C). In some examples, the audio corresponding to the voice of the user of the second electronic device continues to be presented at the first electronic device when the avatar corresponding to the user of the second electronic device is no longer displayed (e.g., such as the presentation of audio, represented by audio bubble 512, corresponding to the voice of the user of the second electronic device 570, as shown in FIG. 5C). In some examples, the audio corresponding to the voice of the user of the second electronic device optionally changes from spatial audio to non-spatial audio (e.g., mono or stereo audio).
It is understood that process 800 is an example and that more, fewer, or different operations can be performed in the same or in a different order. Additionally, the operations in process 800 described above are, optionally, implemented by running one or more functional modules in an information processing apparatus such as general-purpose processors (e.g., as described with respect to FIG. 2 ) or application specific chips, and/or by other components of FIG. 2 .
Therefore, according to the above, some examples of the disclosure are directed to a method. In some examples, the method comprises, at a first electronic device in communication with a display, one or more input devices, and a second electronic device: while in a communication session with the second electronic device, presenting, via the display, a first computer-generated environment including an avatar corresponding to a user of the second electronic device; while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, receiving, via the one or more input devices, a first indication corresponding to a request from the second electronic device to share content with the first electronic device; and in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a first type of content, replacing display of the first computer-generated environment with a second computer-generated environment corresponding to the content, and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment, and in accordance with a determination that the content shared with the first electronic device is a second type of content, different from the first type of content, updating display of the first computer-generated environment to include a first object corresponding to the content, and ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, displaying the avatar corresponding to the user of the second electronic device includes presenting audio corresponding to a voice of the user of the second electronic device. In some examples, the method further comprises, in accordance with the determination that the content shared with the first electronic device is the second type of content, different from the first type of content, maintaining presentation of the audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment after ceasing display of the avatar corresponding to the user of the second electronic device.
Additionally or alternatively, in some examples, presenting the audio corresponding to the voice of the user of the second electronic device includes presenting spatial audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment. In some examples, in accordance with the determination that the content shared with the first electronic device is the second type of content, the audio corresponding to the voice of the user of the second electronic device presented in the first computer-generated environment is non-spatial audio.
Additionally or alternatively, in some examples, the first electronic device and the second electronic device are a head-mounted display, respectively.
Additionally or alternatively, in some examples, the method further comprises, in response to receiving the first indication, displaying, via the display, a user interface element corresponding to the content in the first computer-generated environment.
Additionally or alternatively, in some examples, the user interface element includes one or more options that are selectable to accept the request from the second electronic device to share the content with the first electronic device.
Additionally or alternatively, in some examples, the first type of content is content that includes a three-dimensional immersive environment.
Additionally or alternatively, in some examples, the second computer-generated environment corresponding to the content is a representation of the three-dimensional immersive environment. In some examples, the method further comprises: while displaying the second computer-generated environment, detecting, via the one or more input devices, movement of the first electronic device in a physical environment surrounding the first electronic device from a first location to a second location; and in response to detecting the movement of the first electronic device, changing a location of a viewpoint of the user of the first electronic device in the second computer-generated environment from a first respective location to a second respective location, wherein the second respective location in the second computer-generated environment is based on the second location in the physical environment, and maintaining display of the avatar corresponding to the user of the second electronic device in the second computer-generated environment.
Additionally or alternatively, in some examples, the second type of content is content that includes a viewpoint-limited three-dimensional immersive video, scene, or environment.
Additionally or alternatively, in some examples, the first object corresponding to the content is a representation of the view-point limited three-dimensional immersive video, scene, or environment. In some examples, the method further comprises: while displaying the first computer-generated environment including the first object, detecting, via the one or more input devices, movement of a respective portion of the user of the first electronic device from a first pose to a second pose; and in response to detecting the movement of the respective portion of the user, changing a viewpoint of the first object in the first computer-generated environment from a first viewpoint to a second viewpoint, different from the first viewpoint, wherein the second viewpoint is based on the second pose of the respective portion of the user, and restricting changing a location of the viewpoint of the user of the first electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises, in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a third type of content, different from the first type of content and the second type of content, updating display of the first computer-generated environment to include a second object, different from the first object, corresponding to the content, and maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the third type of content is content that includes two-dimensional content configured to be displayed in the second object in the first computer-generated environment.
Additionally or alternatively, in some examples, before receiving the first indication corresponding to the request from the second electronic device to share content with the first electronic device, the first computer-generated environment includes a respective object. In some examples, after receiving the first indication and after the request has been accepted, in accordance with the determination that the content shared with the first electronic device is the third type of content, the respective object is no longer displayed in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises, in response to receiving the first indication, in accordance with a determination that the request is accepted, in accordance with a determination that the content shared with the first electronic device is a fourth type of content, different from the first type of content, the second type of content, and the third type of content: updating display of the first computer-generated environment to include a third object, different from the first object and the second object, corresponding to the content; and maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the fourth type of content is an application object associated with an application running on the second electronic device, the application object is configured to display second content, and the third object corresponds to the application object in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises: after replacing display of the first computer-generated environment with the second computer-generated environment corresponding to the content and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment in accordance with the determination that the content shared with the first electronic device is the first type of content, receiving, via the one or more input devices, a second input corresponding to a request to navigate away from the second computer-generated environment corresponding to the content; and in response to receiving the second input, replacing display of the second computer-generated environment with the first computer-generated environment, and forgoing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises: while displaying the first computer-generated environment that does not include the avatar corresponding to the user of the second electronic device, receiving a second indication that the second electronic device is no longer displaying the second computer-generated environment; and in response to detecting the second indication, redisplaying the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises: after updating display of the first computer-generated environment to include the first object corresponding to the content and ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment in accordance with the determination that the content shared with the first electronic device is the second type of content, receiving, via the one or more input devices, a second input corresponding to a request to cease display of the first object corresponding to the content; and in response to receiving the second input, ceasing display of the first object corresponding to the content in the first computer-generated environment, and forgoing redisplay of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises: while displaying the first computer-generated environment that does not include the avatar corresponding to the user of the second electronic device, receiving a second indication that the second electronic device is no longer displaying the first object in the first computer-generated environment; and in response to detecting the second indication, redisplaying the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, when the first indication corresponding to the request from the second electronic device to share content with the first electronic device is received, the content is displayed at the second electronic device.
Additionally or alternatively, in some examples, the method further comprises: while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device and before receiving the first indication corresponding to the request from the second electronic device to share content with the first electronic device, receiving, via the one or more input devices, a respective indication that the second electronic device is presenting content; and in response to receiving the respective indication, in accordance with a determination that the content presented at the second electronic device is the first type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment, and in accordance with a determination that the content presented at the second electronic device is the second type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Additionally or alternatively, in some examples, the method further comprises, in response to receiving the respective indication: in accordance with a determination that the content presented at the second electronic device is a third type of content, different from the first type and the second type of content, ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment; and in accordance with a determination that the content presented at the second electronic device is a fourth type of content, different from the first type, the second type, and the third type of content, maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
Some examples of the disclosure are directed to an electronic device, comprising one or more processors, memory, and one or more programs stored in the memory and configured to be executed by the one or more processors, the one or more programs including instructions for performing any of the above methods.
Some examples of the disclosure are directed to a non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which when executed by one or more processors of an electronic device, cause the electronic device to perform any of the above methods.
Some examples of the disclosure are directed to an electronic device, comprising one or more processors, memory, and means for performing any of the above methods.
Some examples of the disclosure are directed to an information processing apparatus for use in an electronic device, the information processing apparatus comprising means for performing any of the above methods.
The foregoing description, for purpose of explanation, has been described with reference to specific examples. However, the illustrative discussions above are not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The examples were chosen and described in order to best explain the principles of the invention and its practical applications, to thereby enable others skilled in the art to best use the invention and various described examples with various modifications as are suited to the particular use contemplated.

Claims (20)

What is claimed is:
1. A method comprising:
at a first electronic device in communication with a display, one or more input devices, and a second electronic device:
while in a communication session with the second electronic device, presenting, via the display, a first computer-generated environment including an avatar corresponding to a user of the second electronic device;
while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, receiving, via the one or more input devices, a first indication corresponding to a request from the second electronic device to share content with the first electronic device; and
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
 in accordance with a determination that the content shared with the first electronic device is a first type of content:
 replacing display of the first computer-generated environment with a second computer-generated environment corresponding to the content; and
 displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment; and
 in accordance with a determination that the content shared with the first electronic device is a second type of content, different from the first type of content:
 updating display of the first computer-generated environment to include a first object corresponding to the content; and
 ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
2. The method of claim 1, wherein displaying the avatar corresponding to the user of the second electronic device includes presenting audio corresponding to a voice of the user of the second electronic device, the method further comprising:
in accordance with the determination that the content shared with the first electronic device is the second type of content, different from the first type of content, maintaining presentation of the audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment after ceasing display of the avatar corresponding to the user of the second electronic device;
wherein:
presenting the audio corresponding to the voice of the user of the second electronic device includes presenting spatial audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment; and
in accordance with the determination that the content shared with the first electronic device is the second type of content, the audio corresponding to the voice of the user of the second electronic device presented in the first computer-generated environment is non-spatial audio.
3. The method of claim 1, wherein the first type of content is content that includes a three-dimensional immersive environment, and the second computer-generated environment corresponding to the content is a representation of the three-dimensional immersive environment, the method further comprising:
while displaying the second computer-generated environment, detecting, via the one or more input devices, movement of the first electronic device in a physical environment surrounding the first electronic device from a first location to a second location; and
in response to detecting the movement of the first electronic device:
changing a location of a viewpoint of the user of the first electronic device in the second computer-generated environment from a first respective location to a second respective location, wherein the second respective location in the second computer-generated environment is based on the second location in the physical environment; and
maintaining display of the avatar corresponding to the user of the second electronic device in the second computer-generated environment.
4. The method of claim 1, wherein the second type of content is content that includes a viewpoint-limited three-dimensional immersive video, scene, or environment, and the first object corresponding to the content is a representation of the viewpoint-limited three-dimensional immersive video, scene, or environment, the method further comprising:
while displaying the first computer-generated environment including the first object, detecting, via the one or more input devices, movement of a respective portion of the user of the first electronic device from a first pose to a second pose; and
in response to detecting the movement of the respective portion of the user:
changing a viewpoint of the first object in the first computer-generated environment from a first viewpoint to a second viewpoint, different from the first viewpoint, wherein the second viewpoint is based on the second pose of the respective portion of the user; and
restricting changing a location of the viewpoint of the user of the first electronic device in the first computer-generated environment.
5. The method of claim 1, further comprising:
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
in accordance with a determination that the content shared with the first electronic device is a third type of content, different from the first type of content and the second type of content:
updating display of the first computer-generated environment to include a second object, different from the first object, corresponding to the content; and
maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
6. The method of claim 5, wherein:
the third type of content is content that includes two-dimensional content configured to be displayed in the second object in the first computer-generated environment; or
the third type of content is an application object associated with an application running on the second electronic device, the application object configured to display second content.
7. The method of claim 1, further comprising:
after replacing display of the first computer-generated environment with the second computer-generated environment corresponding to the content and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment in accordance with the determination that the content shared with the first electronic device is the first type of content, receiving, via the one or more input devices, a second input corresponding to a request to navigate away from the second computer-generated environment corresponding to the content; and
in response to receiving the second input:
replacing display of the second computer-generated environment with the first computer-generated environment; and
forgoing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
8. The method of claim 1, further comprising:
after updating display of the first computer-generated environment to include the first object corresponding to the content and ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment in accordance with the determination that the content shared with the first electronic device is the second type of content, receiving, via the one or more input devices, a second input corresponding to a request to cease display of the first object corresponding to the content; and
in response to receiving the second input:
ceasing display of the first object corresponding to the content in the first computer-generated environment; and
forgoing redisplay of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
9. A first electronic device comprising:
one or more processors;
memory; and
one or more programs stored in the memory and configured to be executed by the one or more processors, the one or more programs including instructions for performing a method comprising:
while in a communication session with a second electronic device, presenting, via a display, a first computer-generated environment including an avatar corresponding to a user of the second electronic device;
while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, receiving, via one or more input devices, a first indication corresponding to a request from the second electronic device to share content with the first electronic device; and
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
in accordance with a determination that the content shared with the first electronic device is a first type of content:
 replacing display of the first computer-generated environment with a second computer-generated environment corresponding to the content; and
 displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment; and
in accordance with a determination that the content shared with the first electronic device is a second type of content, different from the first type of content:
 updating display of the first computer-generated environment to include a first object corresponding to the content; and
 ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
10. The first electronic device of claim 9, wherein displaying the avatar corresponding to the user of the second electronic device includes presenting audio corresponding to a voice of the user of the second electronic device, the method further comprising:
in accordance with the determination that the content shared with the first electronic device is the second type of content, different from the first type of content, maintaining presentation of the audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment after ceasing display of the avatar corresponding to the user of the second electronic device;
wherein:
presenting the audio corresponding to the voice of the user of the second electronic device includes presenting spatial audio corresponding to the voice of the user of the second electronic device in the first computer-generated environment; and
in accordance with the determination that the content shared with the first electronic device is the second type of content, the audio corresponding to the voice of the user of the second electronic device presented in the first computer-generated environment is non-spatial audio.
11. The first electronic device of claim 9, wherein the first type of content is content that includes a three-dimensional immersive environment, and the second computer-generated environment corresponding to the content is a representation of the three-dimensional immersive environment, the method further comprising:
while displaying the second computer-generated environment, detecting, via the one or more input devices, movement of the first electronic device in a physical environment surrounding the first electronic device from a first location to a second location; and
in response to detecting the movement of the first electronic device:
changing a location of a viewpoint of the user of the first electronic device in the second computer-generated environment from a first respective location to a second respective location, wherein the second respective location in the second computer-generated environment is based on the second location in the physical environment; and
maintaining display of the avatar corresponding to the user of the second electronic device in the second computer-generated environment.
12. The first electronic device of claim 9, wherein the second type of content is content that includes a viewpoint-limited three-dimensional immersive video, scene, or environment, and the first object corresponding to the content is a representation of the viewpoint-limited three-dimensional immersive video, scene, or environment, the method further comprising:
while displaying the first computer-generated environment including the first object, detecting, via the one or more input devices, movement of a respective portion of the user of the first electronic device from a first pose to a second pose; and
in response to detecting the movement of the respective portion of the user:
changing a viewpoint of the first object in the first computer-generated environment from a first viewpoint to a second viewpoint, different from the first viewpoint, wherein the second viewpoint is based on the second pose of the respective portion of the user; and
restricting changing a location of the viewpoint of the user of the first electronic device in the first computer-generated environment.
13. The first electronic device of claim 9, wherein the method further comprises:
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
in accordance with a determination that the content shared with the first electronic device is a third type of content, different from the first type of content and the second type of content:
updating display of the first computer-generated environment to include a second object, different from the first object, corresponding to the content; and
maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
14. The first electronic device of claim 13, wherein:
the third type of content is content that includes two-dimensional content configured to be displayed in the second object in the first computer-generated environment; or
the third type of content is an application object associated with an application running on the second electronic device, the application object configured to display second content.
15. The first electronic device of claim 9, wherein the method further comprises:
after replacing display of the first computer-generated environment with the second computer-generated environment corresponding to the content and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment in accordance with the determination that the content shared with the first electronic device is the first type of content, receiving, via the one or more input devices, a second input corresponding to a request to navigate away from the second computer-generated environment corresponding to the content; and
in response to receiving the second input:
replacing display of the second computer-generated environment with the first computer-generated environment; and
forgoing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
16. The first electronic device of claim 9, wherein the method further comprises:
after updating display of the first computer-generated environment to include the first object corresponding to the content and ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment in accordance with the determination that the content shared with the first electronic device is the second type of content, receiving, via the one or more input devices, a second input corresponding to a request to cease display of the first object corresponding to the content; and
in response to receiving the second input:
ceasing display of the first object corresponding to the content in the first computer-generated environment; and
forgoing redisplay of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
17. A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which when executed by one or more processors of a first electronic device, cause the first electronic device to perform a method comprising:
while in a communication session with a second electronic device, presenting, via a display, a first computer-generated environment including an avatar corresponding to a user of the second electronic device;
while displaying the first computer-generated environment including the avatar corresponding to the user of the second electronic device, receiving, via one or more input devices, a first indication corresponding to a request from the second electronic device to share content with the first electronic device; and
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
in accordance with a determination that the content shared with the first electronic device is a first type of content:
replacing display of the first computer-generated environment with a second computer-generated environment corresponding to the content; and
displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment; and
in accordance with a determination that the content shared with the first electronic device is a second type of content, different from the first type of content:
updating display of the first computer-generated environment to include a first object corresponding to the content; and
ceasing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
18. The non-transitory computer readable storage medium of claim 17, wherein the method further comprises:
in response to receiving the first indication:
in accordance with a determination that the request is accepted:
in accordance with a determination that the content shared with the first electronic device is a third type of content, different from the first type of content and the second type of content:
updating display of the first computer-generated environment to include a second object, different from the first object, corresponding to the content; and
maintaining display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
19. The non-transitory computer readable storage medium of claim 18, wherein:
the third type of content is content that includes two-dimensional content configured to be displayed in the second object in the first computer-generated environment; or
the third type of content is an application object associated with an application running on the second electronic device, the application object configured to display second content.
20. The non-transitory computer readable storage medium of claim 17, wherein the method further comprises:
after replacing display of the first computer-generated environment with the second computer-generated environment corresponding to the content and displaying the avatar corresponding to the user of the second electronic device in the second computer-generated environment in accordance with the determination that the content shared with the first electronic device is the first type of content, receiving, via the one or more input devices, a second input corresponding to a request to navigate away from the second computer-generated environment corresponding to the content; and
in response to receiving the second input:
replacing display of the second computer-generated environment with the first computer-generated environment; and
forgoing display of the avatar corresponding to the user of the second electronic device in the first computer-generated environment.
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